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What about melee?


Dire_Wolf

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Ranged and Magic recently got their own black masks which could be added to Slayer helmet and make "Full Slayer helmet". But Jagex, you have forgotten something...+3 ranged and magic attack bonus is what the FULL slayer helmet gives...

 

But what about melee?

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I don't think melee really needs attack or strength bonuses on the full slayer helm. Melee is already superior to use while slaying, and +3 for range it's totally insignificant. It's really only useful for mages, and that's a stretch.

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To put it bluntly, [bleep] off.

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I don't think melee really needs attack or strength bonuses on the full slayer helm. Melee is already superior to use while slaying, and +3 for range it's totally insignificant. It's really only useful for mages, and that's a stretch.

Melee is not that superior. Ranged got +3 attack bonus, Magic got +3 magic attack bonus....and they also have same boost as Slayer helmet for melee. So why should melee not get +3 attack bonus?

 

If a Ranger uses diamond e bolts combined with Focus sight/full slayer helmet = they will most likely beat melee'rs.

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I don't think melee really needs attack or strength bonuses on the full slayer helm. Melee is already superior to use while slaying, and +3 for range it's totally insignificant. It's really only useful for mages, and that's a stretch.

Melee is not that superior. Ranged got +3 attack bonus, Magic got +3 magic attack bonus....and they also have same boost as Slayer helmet for melee. So why should melee not get +3 attack bonus?

 

If a Ranger uses diamond e bolts combined with Focus sight/full slayer helmet = they will most likely beat melee'rs.

 

Morningrise333 is right. You could easily kill a strykewyrm with a godsword. I know, I was never a member, BUT, I saw Sosolid's vid.

La Vallett1

 

A.k.a. "Nostalgic Vallett"

 

What's been said must be done.

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I don't think melee really needs attack or strength bonuses on the full slayer helm. Melee is already superior to use while slaying, and +3 for range it's totally insignificant. It's really only useful for mages, and that's a stretch.

Melee is not that superior. Ranged got +3 attack bonus, Magic got +3 magic attack bonus....and they also have same boost as Slayer helmet for melee. So why should melee not get +3 attack bonus?

 

If a Ranger uses diamond e bolts combined with Focus sight/full slayer helmet = they will most likely beat melee'rs.

 

Morningrise333 is right. You could easily kill a strykewyrm with a godsword. I know, I was never a member, BUT, I saw Sosolid's vid.

There are TONS monsters a ranger and meleer can kill easily...TONS. But that's not a good reason for melee not to get +3 attack bonus.

 

Monsters:

Metals dragons

Abyssal demons

Gargoyles

 

etc...there are monsters with defence also.

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I would be very surprised if a ranger (other than black knives on greaters) could kill any slayer monster as fast as a guy with a whip using turmoil. Perhaps with dragonstone bolts or something ridiculous like that, yes, but I just can't justify giving melee attack bonuses to the slayer helm when melee is already superior when slaying.

 

Consider that range and magic cost money to train slayer with, too. There really isn't any reason to give melee, which is already overpowered, even more attack power.

dgs5.jpg
To put it bluntly, [bleep] off.

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I would be very surprised if a ranger (other than black knives on greaters) could kill any slayer monster as fast as a guy with a whip using turmoil. Perhaps with dragonstone bolts or something ridiculous like that, yes, but I just can't justify giving melee attack bonuses to the slayer helm when melee is already superior when slaying.

 

Consider that range and magic cost money to train slayer with, too. There really isn't any reason to give melee, which is already overpowered, even more attack power.

Diamond e bolts + focus sight = Equal to melee.

 

+ Rangers are getting Dragon crossbow. Besides Rangers have safespots, does melee have that? NO.

 

As a low level Warrior, killing metals with melee cost alot. While rangers and magers had safespot (so no prayer pot needed)...

 

Also turmoil costs...

 

Zamorakian spear costs 5.2M

 

With that much money you can buy a rune cross bow (10K), and 4481 Diamond e bolts (5.19M). 4481 Diamond e bolts...that takes alot of time to use up.

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I would be very surprised if a ranger (other than black knives on greaters) could kill any slayer monster as fast as a guy with a whip using turmoil. Perhaps with dragonstone bolts or something ridiculous like that, yes, but I just can't justify giving melee attack bonuses to the slayer helm when melee is already superior when slaying.

 

Consider that range and magic cost money to train slayer with, too. There really isn't any reason to give melee, which is already overpowered, even more attack power.

Diamond e bolts + focus sight = Equal to melee.

 

+ Rangers are getting Dragon crossbow. Besides Rangers have safespots, does melee have that? NO.

 

As a low level Warrior, killing metals with melee cost alot. While rangers and magers had safespot (so no prayer pot needed)...

 

Also turmoil costs...

 

We have no idea if we're getting a dragon crossbow soon. It could be a couple years, so that's a moot point.

 

Safespots are almost inefficient for rangers and mages, as they make using combat familiars nearly impossible (I say nearly because some safespots, like the black demons room in CT, give you open space with which to send forth your familiar into battle). It's not difficult to tank no matter what style of combat you're using.

 

Low level? Are you low level? I know I'm not, so I don't know why that's an issue. If you're so low level that metals are a problem, you might want to block them.

 

You can make money slaying with turmoil if you know what you're doing. It's much harder and more expensive to make money mage slaying or range slaying. EDIT: To clarify, if you're willing to use turmoil on task, you should also be willing to use 15% prayers or leech prayers for range and mage, hence making them more expensive, especially because it's harder to get high prayer bonuses without sacrificing attack bonuses.

dgs5.jpg
To put it bluntly, [bleep] off.

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I would be very surprised if a ranger (other than black knives on greaters) could kill any slayer monster as fast as a guy with a whip using turmoil. Perhaps with dragonstone bolts or something ridiculous like that, yes, but I just can't justify giving melee attack bonuses to the slayer helm when melee is already superior when slaying.

 

Consider that range and magic cost money to train slayer with, too. There really isn't any reason to give melee, which is already overpowered, even more attack power.

Diamond e bolts + focus sight = Equal to melee.

 

+ Rangers are getting Dragon crossbow. Besides Rangers have safespots, does melee have that? NO.

 

As a low level Warrior, killing metals with melee cost alot. While rangers and magers had safespot (so no prayer pot needed)...

 

Also turmoil costs...

 

We have no idea if we're getting a dragon crossbow soon. It could be a couple years, so that's a moot point.

 

Safespots are almost inefficient for rangers and mages, as they make using combat familiars nearly impossible (I say nearly because some safespots, like the black demons room in CT, give you open space with which to send forth your familiar into battle). It's not difficult to tank no matter what style of combat you're using.

 

Low level? Are you low level? I know I'm not, so I don't know why that's an issue. If you're so low level that metals are a problem, you might want to block them.

 

You can make money slaying with turmoil if you know what you're doing. It's much harder and more expensive to make money mage slaying or range slaying. EDIT: To clarify, if you're willing to use turmoil on task, you should also be willing to use 15% prayers or leech prayers for range and mage, hence making them more expensive, especially because it's harder to get high prayer bonuses without sacrificing attack bonuses.

You can make money slaying with turmoil if you know what you're doing, are you talking about flash praying? Well Rangers and Mages also have the same option with Eagle eye and the magic prayer. Sure i agree that there should have been curses for magic and ranged. A safespot will always be a advantage, maybe not now, but later. That advantage is what Rangers and Mages have. Warriors don't, so instead of buying bolts and runes, they buy potions (Prayer) for close combat.

 

As for Combat familiars, they are best suited to use at multi combat area with aggressive monsters. Non-aggressive monsters will die fast if you use a combat familiar and shoot bolts, and before it reaches you it will die. Rangers and Mages have DISTANCE also.

 

It's easy tanking yes, but as bugs have showed us, when a safespot is found - range dominates it. It gives such HUGE advantage that it makes your gold pile go up. But i KNOW those were bugs, but it shows how a safespot helps a ranger or mager. Warriors don't have that.

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Melee have had it so good for so long just let range and magic have a small bonus.

 

ATM if you want to kill spectors with range you have you use a full slayer helm to get the bonus, this requires hex and focus and the old slayer helm. If you want to melee them with 15% you just need the old slayer helm.

It costs them atleast 4m more for the same helm a melee slayer can get for a fraction of the price.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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