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Suggestion -- Messenger Skill


PraetorDei

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Messenger Skill

Concept: a skill whereby you gain experience by transporting items to the bank for other players.

Experience is based on:

A -- Number of items transported and

B -- Weight of items

NOT -- value of items.

Reason -- encourages messengers to offer services to all (e.g., not just hanging around crafters making jewelry)

 

How it would work:

Messenger gets a messenger pack.

It occupies 100% of inventory space for messenger when carried.

Any other single player can dump their inventory into a messenger deposit envelope that goes into the messenger pack.

Doing so automatically tags the envelope with the players information for the bank.

Messenger transports to the bank, places deposit envelope into deposit box.

Player gets their items taken to the bank and deposited into their account.

Messenger gets experience for trip.

 

Items:

Messenger gets a teleport ring that will teleport them to a set of banks (P2P will have more than F2P).

Ring must be equipped for messenger to place messenger pack into inventory.

Because messenger pack occupies 100% of inventory, the teleport capability is only useful for messaging.

(For example -- you could go and fight monsters but you can't carry any food or pick up any drops; you can't mine or fish or cut wood because your inventory is full. So teleport ring provides zero advantage to any other skill, also there is no XP gained from using it. Also teleport ring can't be used in combat.)

Teleport only works one way -- to the bank. Messenger has to hike back out to where the players are skilling or fighting to get items.

 

Costs:

Players giving items to messengers will be assessed 10% of the GE price of the total value of items, they are charged this in GP for each item placed into deposit envelop; subject to a minimum charge. (Amount TBD but it should be enough such that miners powermining iron would not use the service to send iron ore to the bank, but lobster fisherfolk would send lobs to the bank.)

 

Benefits to game -- more of a sense of community.

 

Option -- replace firemaking with messaging. All current firemaking XP would transfer over. People with current firemaking capes could trade them for a messenger cape by doing one run (or they could keep current firemaking cape but could never get a messaging cape). People without would make level 99 in new skill, get a messaging cape instead. Firemaking would then be retired as a skill.,

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This is a dumb idea.

i agree, the solution to fixing usless skills is not to replace them with equally useless skills.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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This is a dumb idea.

i agree, the solution to fixing usless skills is not to replace them with equally useless skills.

 

Care to explain how it's useless?

 

---------------

 

On topic: I think this is a decent idea, but I don't think it can stand alone as a skill. It'll do better as a simple add-on to the game IMHO.

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  • 2 weeks later...

This is a dumb idea.

i agree, the solution to fixing usless skills is not to replace them with equally useless skills.

 

Care to explain how it's useless?

 

---------------

 

On topic: I think this is a decent idea, but I don't think it can stand alone as a skill. It'll do better as a simple add-on to the game IMHO.

how does it benefit anyone at all in anyway? It doesn't..we have the assist system, and you can always just trade cash for these items if you want someone to bank for you. We already have glorys+rings of dueling which teleport you on top of banks, so this adds nothing new to the game, its useless.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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This is a dumb idea.

i agree, the solution to fixing usless skills is not to replace them with equally useless skills.

 

Care to explain how it's useless?

 

---------------

 

On topic: I think this is a decent idea, but I don't think it can stand alone as a skill. It'll do better as a simple add-on to the game IMHO.

how does it benefit anyone at all in anyway? It doesn't..we have the assist system, and you can always just trade cash for these items if you want someone to bank for you. We already have glorys+rings of dueling which teleport you on top of banks, so this adds nothing new to the game, its useless.

 

Trading cash for items IS selling and buying. What blatant idiocy.

 

Glories and rings and stuff work, but miners would find it more convenient to just pass his ores to a messenger (taking only a few seconds) compared to teleporting to the bank then coming back (taking a minute at least).

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This is a dumb idea.

i agree, the solution to fixing usless skills is not to replace them with equally useless skills.

 

Care to explain how it's useless?

 

---------------

 

On topic: I think this is a decent idea, but I don't think it can stand alone as a skill. It'll do better as a simple add-on to the game IMHO.

how does it benefit anyone at all in anyway? It doesn't..we have the assist system, and you can always just trade cash for these items if you want someone to bank for you. We already have glorys+rings of dueling which teleport you on top of banks, so this adds nothing new to the game, its useless.

 

Trading cash for items IS selling and buying. What blatant idiocy.

 

Glories and rings and stuff work, but miners would find it more convenient to just pass his ores to a messenger (taking only a few seconds) compared to teleporting to the bank then coming back (taking a minute at least).

if your effectively skilling at all it should take you under 30 seconds to bank. Also the idea of needing someone else to train a skill is repulsive, nobody would be able to train it to begin with because everyone else would be training it. "Trading cash for items IS selling and buying." I'm not sure what your refering too here, i was just stating that this feature is already basically in game, just not as a skill.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Share on other sites

This is a dumb idea.

i agree, the solution to fixing usless skills is not to replace them with equally useless skills.

 

Care to explain how it's useless?

 

---------------

 

On topic: I think this is a decent idea, but I don't think it can stand alone as a skill. It'll do better as a simple add-on to the game IMHO.

how does it benefit anyone at all in anyway? It doesn't..we have the assist system, and you can always just trade cash for these items if you want someone to bank for you. We already have glorys+rings of dueling which teleport you on top of banks, so this adds nothing new to the game, its useless.

 

Trading cash for items IS selling and buying. What blatant idiocy.

 

Glories and rings and stuff work, but miners would find it more convenient to just pass his ores to a messenger (taking only a few seconds) compared to teleporting to the bank then coming back (taking a minute at least).

if your effectively skilling at all it should take you under 30 seconds to bank. Also the idea of needing someone else to train a skill is repulsive, nobody would be able to train it to begin with because everyone else would be training it. "Trading cash for items IS selling and buying." I'm not sure what your refering too here, i was just stating that this feature is already basically in game, just not as a skill.

 

Whatever. Passing the items on to someone else is still much faster than that 30 seconds needed to bank.

 

On the second point, there would always be people who want to take advantage of the huge amount of messengers.

 

On the last point, what feature are you talking about? Trading is NOT helping someone bring something to a bank. That's the former rune essence running, which has since expired due to the trade limits.

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this'd be the most macroer-able skill in all of runescape (even beating wc). I've read up on how those things work btw, and apparently they move from one place to another, clicking constantly. Giving them a skill based on that...well..booooooo

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