November 16, 200520 yr Alright here is a stupid idea for Necromancy... if it is ever implemented. Perhaps when you use a Necromancy spell on the bones of a player (a player dies and drops his/her bones), you can resurrect that player as a Skeleton Mage, a Skeleton Warrior or a Skeleton Archer, depending on the highest combat skill of the decreased player. The level of the resurrected skeleton will be equal to the level of the decreased player, thus the more powerful the player you resurrected was, the more powerful it is as a skeleton. If your Necromancy Level (or Magic Level) is the same as the decreased player's level, chance of a successful summon will be 50%, with an extra 1% for every level you got above the level of the player, and less 1% for every level lower than the level of the player. If the summon fails, the bones of the decreased player is destroyed. No more than one skeleton at a time, and after a few minutes (maybe 5?) it will disappear: provided it is not killed beforehand. Alright that is my idea on Necromancy... might be useful in the Wilderness PKing... Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
November 16, 200520 yr that would make ppl stronger the more ppl they killed.What if someone just got all thier firend to pop up withour armor he killed them and resurrected them. Hed have an army following him. The wild would become even more dangeroues
November 16, 200520 yr Nice idea, although it would be reanimation, nor resurrection. What do they teach in the schools today? Suzanne Vegatokin rite wurx gud!
November 16, 200520 yr that would make ppl stronger the more ppl they killed.What if someone just got all thier firend to pop up withour armor he killed them and resurrected them. Hed have an army following him. The wild would become even more dangeroues i believe he specificaly stated that you could have no more than 1 skeleton following you at a time
November 17, 200520 yr Author Yes... sorry, reanimation then. >< English is not my first language, so forgive my grammar. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
November 17, 200520 yr English is not my first language, so forgive my grammar. Really? I wouldn't have known if you hadn't told me. I wish I could speak other languages than English (programming languages don't count :) ). Suzanne Vegatokin rite wurx gud!
November 19, 200520 yr Author Yes... I speak Mandarin as my first language. =) Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
November 19, 200520 yr Toxic, that reanimation thing is actually a good idea. But it would be a little unfair in the wildy if it was a player ressurected. How bout if it works on only NPCs? That would make things a little more interesting.
November 19, 200520 yr Nice idea, although it would be reanimation, nor resurrection. What do they teach in the schools today? how to get laid
November 20, 200520 yr Author Well I have thought about using it on NPCs, but then you need to add all these stuff like goblin skeletons, bear skeletons, dragon skeletons... etc. So I thought best stick to humans. =) Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
November 20, 200520 yr Wouldn't you have to make the player bones like "Elemental666's bones (101)", so you know which bones are whose? I mean, the data of bones (level, highest combat skill etc.) should be stored somewhere, otherwise it wouldn't work, don't you think so? That again means you can PK a 100+ level clan, store their bones and wander in wildy resurrecting nice 100+ level skeletons :P Like the idea tho :P , nice thinking EDIT: whoops... some bad grammar there...
November 20, 200520 yr Nice idea, although it would be reanimation, nor resurrection. What do they teach in the schools today? how to get laid Oh. I take it you're failing. On-topic: It seems a little more fair if you were able to use it on humanoid NPCs as well. Equal rights and everything. Maybe have the minions take a constant 1 damage every ten seconds or something instead of having a flat time limit. Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers
November 20, 200520 yr Nice idea, although it would be reanimation, nor resurrection. What do they teach in the schools today? how to get laid Oh. I take it you're failing. On-topic: It seems a little more fair if you were able to use it on humanoid NPCs as well. Equal rights and everything. Maybe have the minions take a constant 1 damage every ten seconds or something instead of having a flat time limit. Why on humanoid only? I'd like to resurrect wolves too :P Ok, maybe you should be able to resurrect everything... No dragons in this skill :P
November 20, 200520 yr Toxic, that reanimation thing is actually a good idea. But it would be a little unfair in the wildy if it was a player ressurected. How bout if it works on only NPCs? That would make things a little more interesting. Thats not good idea Firion, what about higher lvl things that u kill that drop zilch or ashes?
November 21, 200520 yr Author Then you don't get to reanimate them... Those that drop ashes (demons and such) do so because they are not of this dimension... they are from the "demonic" dimension, so when they die in this world, they go back to their own dimension (burn up into ashes). Since they no longer exist in our world, you can't reanimate them. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
Create an account or sign in to comment