3PointMan Posted May 4, 2010 Share Posted May 4, 2010 Well, I need to barrage 6k crimsons for 96 summoning. - How much will it cost for 6k crimsons using ice barrage, as well as Battle Robes and Staff of Light? - How many crimsons can be obtained per hour? http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png what i'm doing now: https://linktr.ee/student1 Link to comment Share on other sites More sharing options...
ghjkl Posted May 4, 2010 Share Posted May 4, 2010 Its like 360 crims per 1k casts, so like 15k casts for 6k crims. If you include other charms, around 13k casts. Since you're using sol and robes, multiply that by 40% and you get 5k casts or around 10m. You can get 600-700 casts an hour, so around 250 crims an hour, but I hear that charging robes is like 1/3 the time, so around 160-170 crims an hour. Link to comment Share on other sites More sharing options...
3PointMan Posted May 4, 2010 Author Share Posted May 4, 2010 SO i'm looking at about 50 hours? Thats only 10 hours faster than waterfiends with a significant loss....Hmmmm http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png what i'm doing now: https://linktr.ee/student1 Link to comment Share on other sites More sharing options...
Shangdi Posted May 4, 2010 Share Posted May 4, 2010 Although I've never personally done rock lobbies...I can imagine they'd be significantly more fun/exciting... [hide=A funny conversation]Me:Have u wondered how my brassard, which leaves my chest bare, give about the same def as ur pile of rocks?Friend:HahahaFriend:Maybe you are just good at blocking with your shoulder?Me:Ahahahahaha[/hide]Rare drops: 4 D legs, 1 D skirtBarrows items: 2 Verac's helms, 1 Dhorak's Greataxe, 1 Dhorak's platelegs, 2 Karil's leathertops, 1 Karil's crossbow, 1 Guthan's chainskirt Quest cape achieved 28 Dec, 2009, lost with Nomad's Requiem, re-obtained on 19 Mar 2010. Fire cape achieved 1 Nov 2010. Link to comment Share on other sites More sharing options...
ghjkl Posted May 4, 2010 Share Posted May 4, 2010 You're wrong they are a pain in the [wagon]. At least for me. Waterfiends are superior unless you really care about mage exp imo. Link to comment Share on other sites More sharing options...
L0rdAki Posted May 5, 2010 Share Posted May 5, 2010 Yeah. But with defensive casting they'll be more useful to you then doing fiends with a defensive crush weapon. Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
Obtaurian Posted May 5, 2010 Share Posted May 5, 2010 Yeah. But with defensive casting they'll be more useful to you then doing fiends with a defensive crush weapon. I kind of agree, but he can still train defense at waterfiends using controlled with a ZS. He'll also profit, and once he can go to CT fiends (even at 92 summoning, it's significantly more fun and a little bit faster than cavern fiends), it'll be a lot more interesting than rock lobsters. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
L0rdAki Posted May 5, 2010 Share Posted May 5, 2010 Oh, I thought he said in a previous topic that he absolutly didn't want any more attack/str exp. Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
Zaaps1 Posted May 5, 2010 Share Posted May 5, 2010 3PM is 99 magic, attack, strength, and hp, so the only considerations here are Summoning, Defense xp, and Cost. Definitely waterfiends in that case. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
3PointMan Posted May 5, 2010 Author Share Posted May 5, 2010 3PM is 99 magic, attack, strength, and hp, so the only considerations here are Summoning, Defense xp, and Cost. Definitely waterfiends in that case.What summoning should I switch to CT? http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png what i'm doing now: https://linktr.ee/student1 Link to comment Share on other sites More sharing options...
ghjkl Posted May 5, 2010 Share Posted May 5, 2010 95 imo, bursting is better than fiends until then. The only reason that the calculations implied it was worse is because you're wasting so much time using the overpriced piece of garbage known as battle robes. Link to comment Share on other sites More sharing options...
3PointMan Posted May 5, 2010 Author Share Posted May 5, 2010 95 imo, bursting is better than fiends until then. The only reason that the calculations implied it was worse is because you're wasting so much time using the overpriced piece of garbage known as battle robes.I got the battle robes in GE after one day, for like a total of 1m. I have enough tokens to cover like 5 repairs.... http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png what i'm doing now: https://linktr.ee/student1 Link to comment Share on other sites More sharing options...
Zaaps1 Posted May 5, 2010 Share Posted May 5, 2010 Go to CT at 92. Wolpertinger isn't as good as the Iron titan, but it's good enough. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
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