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The Tourist Trap Correction


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Since February when I did the quest following the guide, one part of it did stump me:

 

After belly aching the guards to the mining site with every conceivable conversation material to have them bet against me that I could win against their captain, nothing availed.

 

So, I do believe betting the guards no longer works even though you do have to talk to the guards for information to talk to the captain. Of step one, sub-steps four and nine would have to be altered.

 

I would like verification on this portion besides making my sub-character a member and double-checking this myself, though I think if it didn't work five months ago, it probably still doesn't apply to the quest.

 

A note, though, following the quest guide with that left me at an end for two hours of wondering until I figured it wasn't necessary to take bets. Have a nice day.

 

 

Forest surround,

Garnu Thorn

"The Garnu"

 

For ease of reading, this block of text with hard returns, rather, is brought to you by requesting moderators to break up text.

Edited by Garnu_Thorn
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I'm not sure what went wrong in your case, but I personally accompanied a Crewbie as she completed the quest and updated the guide a several months ago. The guide was correct in that regard at the time, so unless Jagex arbitrarily changed the quest since then, I believe players are still able to bet with the guards.

 

Are you entirely sure that you were unable to? We have an ordered list in the guide which should outline how to arrange the fight and betting:

 

1. Watch the Mercenary Captain (he is easy to spot as he is the only one wearing a grey cape) and get the message that he likes to have his men do his dirty work for him.

2. Talk to the captain, say "hello" then insult him, THEN threaten to punch him.

3. The guards will whisper a message to you and pretend to fight you. If you continue talking to the captain, they will haul you away into the desert and take away your waterskins!

4. Talk to a guard and ask him about the captain. Keep asking about the captain and he'll mention that if anyone challenges the captain to a one-on-one duel all the guards have agreed not to interfere. Make a bet with the guards that you'll win.

5. Talk to the captain again, but this time, offer to do something for him. He will send you to bring the head of a bandit lord. Don't go to the bandit camp in the desert, instead go to the nomad camp due west (and a bit north of the bandit camp). Talk to the the leader of the bandits (inside the big tent holding a staff) and tell him your job of killing the bandit chief. He will tell you the bandit does not exist and send you back to the captain with some choice words.

6. Talk to the captain again and this time the option to insult him for not knowing the bandit was a fraud comes up. He will challenge you to a duel in response.

7. Fight the captain.

8. A metal key should appear in your pack when you kill him (it will be on the ground if you have no pack space.)

8. Collect your bet (if any) from the guards. (They will demand payment to clean up the mess you made, however, so this might not be worth it.)

 

Please let me know if you learn anything more.

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Perhaps I'll hunt someone down and verify this as I don't particularly feel like shelling out cash just to verify my claim; until then. If I don't find anything useful about this in a month, you might as well remove this post from the list, maybe 2 weeks would be better.

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