July 15, 201015 yr Well, I'm about to hit 92 Firemaking, and I'd like to get a guide or something on how to best go about getting it. :grin: #KERR2016/17/18/19/20/21. #rpgformod
July 15, 201015 yr I think the first 2 you should light are the ones in the lvl 40 and lvl 52 wildy, to get the hardest ones out the way. Bring a War Tortoise and 40 magic logs so you can light both without banking (and the hammer and 2 iron bars for the lvl 40 one) Then you can bank and tele to Trollheim to do the two next to it and the GWD with 40 yew logs. You need a needle super restore, and 3 Jute fibres for the GWD one as well. The last 10 are straightforward, running from west to east, banking for logs every 2 beacons. You can use cheaper logs at this point. Bring super energies. 2 of them also require smithing/con supplies to repair I believe. I got my adze with several minutes to spare this way.
July 15, 201015 yr put the logs in all the beacons before you start lighting them, if you use Yew or magic logs and start at the level 52 wilderness beacon for lighting, you should have no problems lighting them all. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^
July 15, 201015 yr Be sure to fill all beacons first (with at least Maples) and then also repair all the ladders/wind breakers (GWD) etc. I used the run pools, too. If you want me to answer any questions, PM me :) Good luck! - Speedyshel Website Updates and Corrections *..It is better to be hated for who you are than loved for who you're not..*
July 15, 201015 yr Author About to head out, should I pay the people? I'm using Magic logs, just to be sure I've got it down. #KERR2016/17/18/19/20/21. #rpgformod
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