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Soul Wars Guide


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Rushing means running to an area controlled by the other team to take over that area. At the start of the game, it's suggested to start with an obelisk rush. 95% of the time, the team who has the obelisk after approximately 3 minutes, will maintain the control and therefore win the game.

 

This point can't be stressed enough: start with an obelisk rush! Controlling the obelisk the whole game guarantees a victory (or a tie, but that's rare). Controlling the obelisk after a few minutes will result in victory 95% of the time.

 

I've been playing Soul Wars for a fair amount of time now, and I believe this is really bad advice. On the contrary, the team that first rushes both graveyards at the start of the game is the winner, without fail. While they may temporarily forfeit control of the obelisk for a short while, they invariably overtake it as the opposing team is forced to spawn much farther away at base. In every game I've been where one team controls both graveyards and the other team controls the obelisk, the former is almost guaranteed to win.

 

Just my 2 cents.

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