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Late-Night Dungeoneering


Jehosaphat

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As Edel/Iconic's sessions typically end before I get a chance to do much, I figured I'd start a Dungeoneering thread for those of us who can't usually play at the same time that he can mod. As I am typically on more at relatively late times, I'll (hopefully) get more modding in.

 

Typical dungeoneering rules and such.

 

Character starting sheet:

Name (both nickname and full name):

Backstory (if so desired):

Starting Attribute: A little thing that gives your character an edge, without being a stat in itself. Good examples are: walljumping, learning boost, majorly differentiating height, etc.

Extra Info: Any extra info that might be needed, such as the type of magic system used (if none is listed, I'll assume typical Dungeoneering-style magic).

 

And I PROMISE magic and other stuff will be more balanced this time.

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The problem with late dungeoneering is that most of the players have logged out for the night. I hope it works out, but just a fair word of advice.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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GACK! TOO MANY THREADS!

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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we are all in different time zones so its difficult. If three players post in my thread while I'm online I will moderate it.

 

Earth, Theros, Mather D'neering session naow?

[Falador tavern]

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