3PointMan Posted September 12, 2010 Share Posted September 12, 2010 Is it even worth making them? I see deaths are near 400 gp/ea, while astrals are 150gp/ea and natures are 205gp/ea. So double astrals will make less money and double natures will make *slightly* more for much less exp/hr.' Is that right or am I missing something? http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png what i'm doing now: https://linktr.ee/student1 Link to comment Share on other sites More sharing options...
rocko510 Posted September 12, 2010 Share Posted September 12, 2010 it depends on your rc lvl, because I double deaths at a rate of 1.25 and still make less than double nats, but if your lvl 91 you might get a doubleing rate of 1.5-1.75 so it would be better to make deaths then. But I would test to find your avg. rate that u double. I think one of the more popluar things about nats is the speed of each round using a ghaark vs the abyss, personal i don't know how fast ghaark crafting is and it might make your hourly money rate higher for nats 99 Cooking Since 10/19/10|99 Magic Since 2/13/11|Quest Cape Since April 2011 Link to comment Share on other sites More sharing options...
K4ylan Posted September 12, 2010 Share Posted September 12, 2010 Most people do deaths because the money/exp rate is generally better than nats/astrals ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
3PointMan Posted September 12, 2010 Author Share Posted September 12, 2010 Most people do deaths because the money/exp rate is generally better than nats/astralsYou saw the word double right? As in 82 and 91 runecrafting. http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png what i'm doing now: https://linktr.ee/student1 Link to comment Share on other sites More sharing options...
crashNburn Posted September 12, 2010 Share Posted September 12, 2010 Graahking nats and abyssing deaths produce comparable exp rates. Deaths are superior to nats at extremely high levels, but I don't have any real data to compare them to double astrals. Deaths are probably extremely close to nats at 91, but that's largely speculation. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
KingMerchant Posted September 12, 2010 Share Posted September 12, 2010 I think people do the nats, particularly, because it's insanely fast with the Grahhk. If you get to - or are already at that stage - i would go with Double nats over Deaths.I'm not sure if there is a faster method for Astrals, the only reason i can think of them being crafted is their high demand, although then again, deaths demand would be the same if not higher. JOIN THERE TO MERCHANT YOUR BUTS OFF!. Seriously. Link to comment Share on other sites More sharing options...
Codguy Posted September 12, 2010 Share Posted September 12, 2010 Deaths would probably be better until 91 Rc, and then double natures are the best money per hour after that. Remember, you can RC more ess per hour with a Graahk than through the abyss, and you're able to get better xp/hour and more profit/hour with double nats through Graahking. I get about 31k xp/hour when trying while Graahking, and no less than 29k even when completely relaxed. Link to comment Share on other sites More sharing options...
crashNburn Posted September 12, 2010 Share Posted September 12, 2010 Deaths would probably be better until 91 Rc, and then double natures are the best money per hour after that. Remember, you can RC more ess per hour with a Graahk than through the abyss, and you're able to get better xp/hour and more profit/hour with double nats through Graahking. I get about 31k xp/hour when trying while Graahking, and no less than 29k even when completely relaxed. Abyssing deaths has been better money at 99 since the partial multiplier came out, and they've only pulled ahead farther since then. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
Codguy Posted September 12, 2010 Share Posted September 12, 2010 Have any numbers to back that statement up? I'm not denying it, I'm just curious. I don't know anyone that RCs Deaths after they've reached 91. Usually either ZMI or Natures. Link to comment Share on other sites More sharing options...
crashNburn Posted September 12, 2010 Share Posted September 12, 2010 Concrete numbers? No. But I craft around 3400 pess/hour graahking, and have never come close to matching the gp/hour of an abyss death run, which can push 1.2m profit depending on market prices. Everyone I've heard that's experimented with the death multiplier at 99 has had similar results. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
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