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Runecrafting 91+


rocko510

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I am far from 91 rc atm with only 78 and do not planning on hitting 91 for a while, but I was wondering would it be more effecent to make nats or deaths from 91-99.

 

My Calcs:

Deaths:

Total needed to get from 91-99: 713160

Current Price of deaths: 369

My estimated rate of doubling a death rune: 15%*

713160*1.15=820134 total estimated deaths made.

820134*369=302629446gp total estimated profit.

 

Natures:

Total needed to get from 91-99: 792400

Current Price of deaths: 184

Rate of doubling 100%

792400*2=1584800 total natures made

1584800*184=291603200gp total profit.

 

79240 more pure ess needs to be converted with natures.

11026246 more gp gain from deaths

 

*This rate could be higher or lower.

 

I have never crafted natures using the ghaarking method.

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99 Cooking Since 10/19/10|99 Magic Since 2/13/11|

Quest Cape Since April 2011

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As much as I despise runecrafting, I would suggest runecrafting via Zmi and using effigies on the skill. Gaining profits through other skills would be faster if I had to guess. If you're dead set on profiting the whole way then it looks like natures via graahk would be best since it is faster xp.

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I had my lvl 94 RC friend test this. He said Deaths>Nats, and I can't remember if Bloods were middle or last, but they weren't first.

 

So your saying deaths would be faster to 99 or just better in general?

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99 Cooking Since 10/19/10|99 Magic Since 2/13/11|

Quest Cape Since April 2011

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OT : I believe when i ran the math at what I figured my avg xp/hr to be, the time saved doing ZMI instead of nats cost me around 2.5m/hr that I would've made in that time.

 

Last time I checked deaths were more money per crafting then nats but I could craft nats via graahk a bit faster then i could craft via the abyss. So it really comes down to your speed, some people are quite a bit faster with graahk which prolly makes nats better all around as you'd also be getting more xp per hr. When I tested(forget the lvl in 90s) I averaged 22% extra deaths.

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OT : I believe when i ran the math at what I figured my avg xp/hr to be, the time saved doing ZMI instead of nats cost me around 2.5m/hr that I would've made in that time.

 

Last time I checked deaths were more money per crafting then nats but I could craft nats via graahk a bit faster then i could craft via the abyss. So it really comes down to your speed, some people are quite a bit faster with graahk which prolly makes nats better all around as you'd also be getting more xp per hr. When I tested(forget the lvl in 90s) I averaged 22% extra deaths.

 

My current plan is to make deaths to 91 because of the 80m-100m profit, but would it smarter to make nats or just at 91?

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99 Cooking Since 10/19/10|99 Magic Since 2/13/11|

Quest Cape Since April 2011

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OT : I believe when i ran the math at what I figured my avg xp/hr to be, the time saved doing ZMI instead of nats cost me around 2.5m/hr that I would've made in that time.

 

Last time I checked deaths were more money per crafting then nats but I could craft nats via graahk a bit faster then i could craft via the abyss. So it really comes down to your speed, some people are quite a bit faster with graahk which prolly makes nats better all around as you'd also be getting more xp per hr. When I tested(forget the lvl in 90s) I averaged 22% extra deaths.

 

My current plan is to make deaths to 91 because of the 80m-100m profit, but would it smarter to make nats or just at 91?

If nats are a decent speed boost for you at 91 switch, until then deaths are far better gp.

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OT : I believe when i ran the math at what I figured my avg xp/hr to be, the time saved doing ZMI instead of nats cost me around 2.5m/hr that I would've made in that time.

 

Last time I checked deaths were more money per crafting then nats but I could craft nats via graahk a bit faster then i could craft via the abyss. So it really comes down to your speed, some people are quite a bit faster with graahk which prolly makes nats better all around as you'd also be getting more xp per hr. When I tested(forget the lvl in 90s) I averaged 22% extra deaths.

 

My current plan is to make deaths to 91 because of the 80m-100m profit, but would it smarter to make nats or just at 91?

If nats are a decent speed boost for you at 91 switch, until then deaths are far better gp.

wouldn't double astrals still be an option? close to the same profit and much faster

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OT : I believe when i ran the math at what I figured my avg xp/hr to be, the time saved doing ZMI instead of nats cost me around 2.5m/hr that I would've made in that time.

 

Last time I checked deaths were more money per crafting then nats but I could craft nats via graahk a bit faster then i could craft via the abyss. So it really comes down to your speed, some people are quite a bit faster with graahk which prolly makes nats better all around as you'd also be getting more xp per hr. When I tested(forget the lvl in 90s) I averaged 22% extra deaths.

 

My current plan is to make deaths to 91 because of the 80m-100m profit, but would it smarter to make nats or just at 91?

If nats are a decent speed boost for you at 91 switch, until then deaths are far better gp.

wouldn't double astrals still be an option? close to the same profit and much faster

Yeh, but had just checked the value and they're not worth near as much as they used to be. I personally preferred astrals to the abyss but it wasn't that much more xp/hr avg for me.

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You know, bloods give more exp per ess then deaths, and last I checked were worth more. AND, I'm pretty sure that Jagex recently moved the "spawn" point or whatever closer to the actual altar....

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If I were you, I wouldn't worry about it now :) You still have a long way to go. When you do get to level 91, prices could change, which could affect the method you should use. When you get to 91, you should time yourself doing both runs (time yourself making nats and then deaths) and make the necessary calculations from there. As previously stated, some people are just more comfortable with one or the other.

 

In short, cross this hurdle when you get to it :)

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ZMI actually makes 150k-200k profit per hour at 90+ rc. At 95 RC, I get lots of deaths/bloods per run and few elemental runes. Double nats is terrible right now, less than 600k/hr. Considering that ZMI is more than double the xp rate of nats, it's more efficient to do the former.

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