Flame313 Posted December 17, 2005 Share Posted December 17, 2005 whats the best way to do realistic waves and sand in the daytime? :? thanks for any help Flame313 Link to comment Share on other sites More sharing options...
wcerforlyfe Posted December 17, 2005 Share Posted December 17, 2005 i would just search vectors or landscapes and look at some examples, thats how i learned to pixel http://www.turnpoint.net/wireless/cantennahowto.html Link to comment Share on other sites More sharing options...
Flame313 Posted December 17, 2005 Author Share Posted December 17, 2005 well beaches are perticualy hard because they look like one colour Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 17, 2005 Share Posted December 17, 2005 well beaches are perticualy hard because they look like one colour ?????? Have you ever seen a beach? At a glance yes they r just a sand yellow, but take a moment to consider them they are made of thousands of grains of slightly differently toned grains, plus they have some black grains So best way to pixel it: get a mid tone to put u base on then cover it with random pixels of like 3 darker and 3 lighter tones, then finish it off with a few black pixels Should give you a nice sand effect. spent around 1min in paint doing a speed version of what I just descirbe and look: Not the best cause of how fast I did it, but u can see the effect Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Despaxes Posted December 17, 2005 Share Posted December 17, 2005 well beaches are perticualy hard because they look like one colour ?????? Have you ever seen a beach? At a glance yes they r just a sand yellow, but take a moment to consider them they are made of thousands of grains of slightly differently toned grains, plus they have some black grains So best way to pixel it: get a mid tone to put u base on then cover it with random pixels of like 3 darker and 3 lighter tones, then finish it off with a few black pixels Should give you a nice sand effect. spent around 1min in paint doing a speed version of what I just descirbe and look: Not the best cause of how fast I did it, but u can see the effect Bruh, have you ever seen a beach?... the grains are ALL clear, but the dirt underneath them, and the dun meke them seem certain colors (much like a polar bear).... so the nearer the sun the brighter the farther the drker, and sand is well sand, so the grains of different tones will be all over like said so first do basic shading then put random shades (not too dark, and not too bright) ino the sand thanks everyone for the sigs! Link to comment Share on other sites More sharing options...
Aeriath Posted December 17, 2005 Share Posted December 17, 2005 This is how I do it, dunno if you like it or not. the san it just a bit more detailed than what paw did, and the water is just me experimenting :D Curse you Nomad! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 17, 2005 Share Posted December 17, 2005 well beaches are perticualy hard because they look like one colour ?????? Have you ever seen a beach? At a glance yes they r just a sand yellow, but take a moment to consider them they are made of thousands of grains of slightly differently toned grains, plus they have some black grains So best way to pixel it: get a mid tone to put u base on then cover it with random pixels of like 3 darker and 3 lighter tones, then finish it off with a few black pixels Should give you a nice sand effect. spent around 1min in paint doing a speed version of what I just descirbe and look: Not the best cause of how fast I did it, but u can see the effect Bruh, have you ever seen a beach?... the grains are ALL clear, but the dirt underneath them, and the dun meke them seem certain colors (much like a polar bear).... so the nearer the sun the brighter the farther the drker, and sand is well sand, so the grains of different tones will be all over like said so first do basic shading then put random shades (not too dark, and not too bright) ino the sand Well duh, I was just giving instructions on how to get the desired texture. Of course it is shaded as a normal pixel is. I mean all textures can be explained in tht way, but then when applied are shaded properly Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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