MstrMonopoly Posted December 2, 2010 Share Posted December 2, 2010 After I get overloads, my friend and I were going to duo the corp. What gear should we wear/inventory should we take? I heard that it's generally a good idea to use familiars - can anyone confirm this? I piety the fool. Link to comment Share on other sites More sharing options...
Nexaduro Posted December 2, 2010 Share Posted December 2, 2010 Not that I know the slightest bit about modern Runescape, but I would assume summoning would be a good idea with a boss that powerful. Distraction is the enemy of your enemy. :rolleyes: 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
ghjkl Posted December 2, 2010 Share Posted December 2, 2010 No corp eats your familiars and heals.Wear karils, zspear, ardy/fire cape, rest of the stuff usual, pray melee, take some overloads some super restores and some brews, don't really know exact ratio for duoing. Definately take SWH, even though it costs a lot it is worth it and necessary if you want to kill more than 2-3 a trip. Link to comment Share on other sites More sharing options...
Georgelemmons Posted December 2, 2010 Share Posted December 2, 2010 Bring torts or yaks filled with rocktails, and dismiss them when you get inside (otherwise the corp can kill them). You'll have to manage this food stack on the ground, but it makes a big difference. Darklight and spec rests help to lower defence, and from there it's mostly up to you (a normal setup works fine, but you might want to welfare as it's a lot riskier). Thanks to Uno for the awsome sig <3 Link to comment Share on other sites More sharing options...
Sir_Squab Posted December 2, 2010 Share Posted December 2, 2010 No corp eats your familiars and heals.Wear karils, zspear, ardy/fire cape, rest of the stuff usual, pray melee, take some overloads some super restores and some brews, don't really know exact ratio for duoing. Definately take SWH, even though it costs a lot it is worth it and necessary if you want to kill more than 2-3 a trip. I think I saw a solo Corp vid once where the guy took a packyack and dismissed it right inside the cave or something. Might be worth looking into if you think you can stand cycling items on the floor so they don't disappear. Or kill him in well under 2 minutes and shuffle between spawns. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
ghjkl Posted December 2, 2010 Share Posted December 2, 2010 Bring torts or yaks filled with rocktails, and dismiss them when you get inside (otherwise the corp can kill them). You'll have to manage this food stack on the ground, but it makes a big difference. Darklight and spec rests help to lower defence, and from there it's mostly up to you (a normal setup works fine, but you might want to welfare as it's a lot riskier).He's duoing, obviously they can't really welfare since you take so much damage. I don't see a point with rocktails when he uses overloads so he can take brews instead. I find familiars too much of a hassle even though it might be actually worth it. Darklight is really absolutely not OK when duoing, you need as much defense reduction as you can so you need to be on lunars. Take turns bringing your own SWH, and have the other person energy transfer to you. Pray melee and turmoil at all times, and flick soul split. Link to comment Share on other sites More sharing options...
Sir_Squab Posted December 2, 2010 Share Posted December 2, 2010 Bring torts or yaks filled with rocktails, and dismiss them when you get inside (otherwise the corp can kill them). You'll have to manage this food stack on the ground, but it makes a big difference. Darklight and spec rests help to lower defence, and from there it's mostly up to you (a normal setup works fine, but you might want to welfare as it's a lot riskier).He's duoing, obviously they can't really welfare since you take so much damage. I don't see a point with rocktails when he uses overloads so he can take brews instead. I find familiars too much of a hassle even though it might be actually worth it. Darklight is really absolutely not OK when duoing, you need as much defense reduction as you can so you need to be on lunars. Take turns bringing your own SWH, and have the other person energy transfer to you. Pray melee and turmoil at all times, and flick soul split. Erm. With extremes came spec restore potions. What am I missing? Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
SirIzenhime Posted December 2, 2010 Share Posted December 2, 2010 Bring torts or yaks filled with rocktails, and dismiss them when you get inside (otherwise the corp can kill them). You'll have to manage this food stack on the ground, but it makes a big difference. Darklight and spec rests help to lower defence, and from there it's mostly up to you (a normal setup works fine, but you might want to welfare as it's a lot riskier).He's duoing, obviously they can't really welfare since you take so much damage. I don't see a point with rocktails when he uses overloads so he can take brews instead. I find familiars too much of a hassle even though it might be actually worth it. Darklight is really absolutely not OK when duoing, you need as much defense reduction as you can so you need to be on lunars. Take turns bringing your own SWH, and have the other person energy transfer to you. Pray melee and turmoil at all times, and flick soul split. Erm. With extremes came spec restore potions. What am I missing? There's a spell where you give other people your special attack... Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
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