Zaaps1 Posted January 23, 2011 Share Posted January 23, 2011 Hello I was just wondering if any consensus was reached on how the Hati gloves work? Do they count the charge by xp or by time, or a mix of both? The reason why I want to know is because I plan to use them while training range. I'd enjoy range slaying more, but chinning might be better xp. Basically, if the only question was range xp, not time, nor cost, nor any other xp gained, nor "fun", in which location would the Hati gloves give more bonus xp? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Quyneax Posted January 23, 2011 Share Posted January 23, 2011 Always the same xp/glove I believe, though cannoning wouldn't waste xp on constitution. So I think the best would be cannoning cave crawlers (WITHOUT attacking yourself, to avoid con gains). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Sy_Accursed Posted January 23, 2011 Share Posted January 23, 2011 The gloves do not count by time.It counts purely by xp.The xp per charge relates to the level of the skill you are training. The xp per charge seems to be (roughly) 1000*lvl (eg lvl 86 = 8600 per 1%)This number doesnt work perfectly on stats that train hp as well, but its still close. So no matter where or how you use the gloves you will get the exact same xp from them for each stat. you could do ranging goblins or ranging avansies you'll get same mount of xp overall from em. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 23, 2011 Author Share Posted January 23, 2011 Ok guys thanks I suppose that answers my question then. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Sy_Accursed Posted January 23, 2011 Share Posted January 23, 2011 Oh and jsut to calrify that number is total xp gain not bonus, so in my example it's 4300 normal xp, 4300 bonus xp for a total of 8600 in 1% Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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