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Turmoil on Monsters

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Self explanatory, idk how turmoil works on monsters if someone can explain , i know it takes 10% from enemy or something like that but lets say some certain monsters that are low combat like armored zombies lets say how do we know how much it would take from its strength. Ok pretty much how do we know the monsters str level :|

If you have the show tat adjutments option selected then you'll be able to see the strength bonus boost and be able to compare this to the standard bonuses of turmoil. It won't tell you the level but you'll know what the benefit is and if you want to you could work out their level.

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homer got it. For turmoil to beat piety in every stat, your opponent needs an attack level equal to at least 1/3 your own, a strength level and a defence level equal to 2/3rd your own. Which means turmoil is almost always better than piety. A notable creature in this is the waterfiend which has 1 attack and strength (since it does not melee) which means turmoil provides less accuracy bonus than piety (though it drains less and provides more defence).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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