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Mini's guide to safely completing wilderness clues

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Prerequisites (note that none of these are REQUIRED to complete the clue- but theyll greatly help your effort)

-Desert treasure completed

-58 magic

-70 ranged

-1500+ skill total

 

Suggested Inventory

 

clueinvy.jpg

 

*note that no clue is shown because at the time of writing I didnt have one*

 

Sextant/watch/spade/chart/clue

 

Runes for freezing spells from the ancient spellbook

 

3-4 rocktails/other food

 

Saradomin brews

 

Prayer pots/super restores

 

Staff of light

 

Suggested Equipment

 

clueequip.jpg

 

Head- Mystic hat/ghostly hood (its cheap and gives magic bonus

Amulet- Glory (teleports past 20 wilderness)

Body- Dragon hide

Legs- Dragon hide

Boots- mystic

Gloves- mystic/forinthry bracelet

Ring- ring of life

Primary hand- nothing

Secondary hand- Saradomin prayer book

Cape- God cape/legends cape

 

Step 1. Know your entry and exit routes

 

Use the map and your knowledge of runescape to plan the quickest way to get to your clue and back. I do NOT recommend the use of the teleport obelisks- pkers frequent these. Use jewelry teleports and teleport levers to get where you need to be in the wild. Because you are going to be on the ancient spellbook, I would recommend learning where these teleports take you.

 

multicombat.jpg

 

I've labeled where the ancient magicks teleports will take you on this map. Anything boxed in red and filled with yellow dots is multi combat. (yellow dots because I felt it was confusing which side of the lines were multi combat otherwise) the yellow dots are otherwise insignificant and are randomly placed.

 

Paddewwa (lvl 54) teleports you to edgeville

Senntisten (level 60) teleports you to the digsite

Kharyll (level 66)- teleports you to canfis

Lassar (level 72) teleports you to Ice mountain

Dareeyak (level 78)- teleports you to level 23 wilderness on the far western side of the wild

Carrallanger (level 84)- teleports you to level 19 wilderness (graveyard) in the middle of the wild on the western side

Annakarl (level 90)- teleports you the ruins in level 47 wilderness on the western side of the wild

Ghorrock (level 96)- Ice plateau teleport

Dont forget that you can use the canoe near edgeville (for getting into mid level wilderness)

 

 

Step 2. Prepare beforehand- know your enemy

 

The average pker will have highly specialized combat stats and every other level will be fairly low. Use this to your advantage- Ive listed 1500 total level as a suggestion because there are worlds that you have access to requiring 1500 skill total. These worlds are not usable by most pkers under level 110 (110 assumes a maxed rune berserker pker- anything above 110 will be a main account pking and will have higher total levels.) these worlds can be used effectively for anybody under level 100 combat. If you are maxed combat or nearly maxed (like I am) these worlds wont protect you from your greatest threats.

 

Quick chat only worlds are also highly effective for evading pkers- nobody likes to be restricted to quick chat only. For that reason, these worlds arent frequented by pkers. Use this to your advantage and just dont chat for 10 minutes while you do your clue.

 

You may also choose to use high ping worlds. High ping worlds WILL make you lag- pkers dont want to lag in the middle of a fight, and lets face it, theyre not out to pk those of us doing clues. They assume theyre in for a hard fight and will take precautions.

 

Understand which areas of the wilderness are multi combat and which are not- this is going to aid you if you are being pursued by a group. It is also to your advantage to walk north in single combat and then east/west into the multicombat area where your clue is located. (this is already on a map posted above)

 

Step 3. Stay focused and ready to act

 

This means always have your eyes on the mini map looking for white dots- you can choose to log off if you see one, however you risk running unprepared into another pker as soon as you log onto a different world. This can be avoided by having a noob account scout the new world for you- I dont particularly recommend this as it takes forever.

Keep your run energy above 50%- run until you get to 50% and then allow it to recharge. This way if you run into a pker you will have energy to run.

 

 

Step 4. INCASE OF ATTACK

 

Allow the pker to skull on you. Make sure he attacks first. Using my method you will be risking a lot more than your cluescroll- this is extremely important.

Ive listed 58 magic as a requirement so you can use the freezing spells on the ancient spellbook. You can also use the snare spells on the standard book, however I find these to be ineffective. When traversing the wilderness ancients is the way to go. After the pker skulls on you, attempt to freeze them using your highest level spell. Be cautious of other pkers if this is a group- only use a single combat spell if at all possible. During this period of the attack the food you should be consuming is your rocktails- thats what theyre for. Dont use any saradomin brews yet- they lower your magic level.

 

 

staffoflightspec.jpg

 

If you are initially attacked with melee immediately equip and use your staff of light special- this will halve their melee damage for the next minute. Note that you should not have this equipped prior the attack- you do not want to single yourself out as a target.

 

 

With your staff of light special activated you have 1 minute to tank with your brews and run to the nearest teleport spot/the edge of the wilderness. The brews are there specifically so that you can do this. Protect magic if theyre using freezing spells- but switch to protect melee as soon as you become frozen. During this time continue to cast freezing spells on your opponent- if you can freeze them youll prohibit them from attacking you with melee and pursuing for up to 20 seconds.

 

 

If you are attacked by a clan dont waste your time casting Ice spells- immediately begin drinking saradomin brews and activating your staff of light special and RUN. You should have an escape route planned for while youre walking.

If you are attacked after receiving a casket- OPEN IT. Youre guaranteed 1 treasure trails item, and if it happens to be a third age piece its high alch value will trump anything else youre carrying, this means that your protect item prayer will protect it instead of anything else you are carrying.

 

 

Random tips

 

You may also choose to use a buddy (offer 5-10% of your reward for their help if theyre reluctant, or offer your services for their next clue scroll in return)

 

Your glory can still teleport you until level 30 wilderness

 

Buildings can be used to create a 10 second space you need to log off (ie running up and down stairs etc) however, this isnt recommended unless youre far away from a spot where youre able to log off

 

The wilderness agility course may be used as an escape route- its unlikely that pkers will have the agility level required to enter. However, use this at your own risk- Pkers may be able to farcast while you cross the bridge to the entrance (This needs to be checked)

 

This may seem like a lot of work simply to protect a cluescroll- but it may be worth your while in the end. A lot of whats said here will become intuitive as you begin traversing the wilderness with a higher level of caution. (ie as you become more experienced in the wilderness you wont have to pre-plan an escape route, you just know where to go.) However, it is still worth your while to know exactly where you will go and what you will do when you are attacked- if youve planned ahead even if you freak out youll be able to act quickly.

 

Forests can be used to your advantage- mages cant cast through trees. Run through them or find a spot that is surrounded on 3 sides by trees.

 

 

 

Feel free to rate/comment/criticize. If Ive forgotten anything Ill add it ASAP.

 

 

ttfn.jpg

catfight2.jpg

I tend to go the opposite way and bring almost nothing. I have nothing on, have a Meerkat summoned, and just bring the clue and a Find Casket scroll.

 

With the meerkat you don't need a spade or any of the coordinate equipment, and you also don't have to fight when you dig up the casket.

I tend to go the opposite way and bring almost nothing. I have nothing on, have a Meerkat summoned, and just bring the clue and a Find Casket scroll.

 

With the meerkat you don't need a spade or any of the coordinate equipment, and you also don't have to fight when you dig up the casket.

Same

All skills 70+

 

Trails: 2 x Rune platebody (g)

Barrows: 1 x Dharok's legs

Drops: 1 x Dragon skirt | 1 x Dragon defender

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