phyuickyiu Posted April 18, 2011 Share Posted April 18, 2011 Hi, I am wondering if there is a dungeoneering organization program where a person can add locations of fishing spots; ores; doors and the skills or keys needed for the doors; resources; altars; etc. I am hoping to use one in order to cut down on the time spent on dungeoneering. Also, I am wondering if there is a bank scan or organizer program that tells the person what they have in the bank. Although a person can just go to a bank and find out, sometimes an organizer can help cut down in wasted time. For example, a person is far from a bank and needs a certain item for a quest but he or she does not know whether the item is in the bank or not. Therefore, the person goes to the bank and finds out he or she does not have the item and then has to teleport to the GE and buy the item. With a bank organizer, the person can go straight to the GE and buy the item. Also, if the bank organizer is programmed to tell a person the GE prices of the items in the bank, that would be nice too, since the bank organizer can tell the person the value of the entire bank easily. Finally, I am wondering how to increase the micromanagement of playing in order to play more efficiently and effectively. Link to comment Share on other sites More sharing options...
Georgelemmons Posted April 18, 2011 Share Posted April 18, 2011 Here's a really nice dungeoneering planner: http://www.dgplanner.com/ There's nothing that will do what you want for your bank (and if someone did make one it'd be a violation of Jagex policy because they'd need to inject code into the client to read your bank); just tele to a bank and use the search function. You can write encyclopedias on efficiency. The broad basics are do your research before committing to a training or moneymaking method and don't waste time. Pretty simple. Thanks to Uno for the awsome sig <3 Link to comment Share on other sites More sharing options...
xpx Posted April 18, 2011 Share Posted April 18, 2011 For the first question all i know of is a program where you can put up key doors at:http://www.desolatecarnage.net/rs/dung.htm More often than not, having knowledge about resources would actually be detrimental to dungeoneering, so obviously they aren't mentioned. Don't think there is anything for the second question as i've never heard of such things being a problem. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
phyuickyiu Posted April 18, 2011 Author Share Posted April 18, 2011 It's all to increase efficiency and how does knowing resources in the dungeon be a detrimental thing? Link to comment Share on other sites More sharing options...
xpx Posted April 18, 2011 Share Posted April 18, 2011 It's all to increase efficiency and how does knowing resources in the dungeon be a detrimental thing?All skilling must be done losslessly and there is very little skilling that is actually viable. Knowledge of where resources are gives a good team absolutely nothing, and if you note such things down, you lose time. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
phyuickyiu Posted April 18, 2011 Author Share Posted April 18, 2011 Ah I see now Link to comment Share on other sites More sharing options...
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