Jump to content

xpx

Members
  • Content Count

    3928
  • Joined

  • Last visited

Community Reputation

191 Excellent

About xpx

  • Rank
    Ice Giant Melter
  • Birthday 03/15/1990

Profile Information

  • Gender
    Male
  • Location
    Estonia

RuneScape Information

  • RuneScape Status
    None
  • RSN
  1. Unlimited (although i have no idea why you'd every want to do it again).
  2. I have found that if I have a clue voyage giving adventurer in port the tables always highlight for them, plus its less a clue and more the straight up answer. The only issue I've hit is having both adv searching same region and the clues reporting two different islands within that region. It's in the order of adventurers in port in that occasion, as given by the list on top. If you have 4 map tables, you get unlimited clues(and x/4 days for amount lower then 4).
  3. Dharok's set effect, anyone? Didn't that take like 2 years for them to actually put in game? was the funniest thing in the world.
  4. As far as i'm aware of, noone has gotten either of those missions yet. And no, even with max port score, using all the rerolls i still had today i was not able to get one. Most likely, those voyages do not actually exist in the game yet.
  5. I actually managed to get scrolls done first as they were my first priority, although i'm not sure they should have been (clues seem to be the slowest). In total i failed 3 voyages for the 21 story, 12 scroll and 18 clue voyages (all scrolls), although i did use 6 enhancers not to fail the last exile clue today. In general, my strategy was to guarantee a random event every day(which i did) while keeping as many adventurers active at all times. I did not lock any ships. 4 map tables all the way. I'm now going for 2 map tables and 2 jade statues with exile, tengu and biologist icons. go [bleep]ing [bleep] yourself [bleep] [bleep] :( [bleep] [bleep] shit [bleep] [wagon] grats i hate you You know that's actually not particularly special since you can only fail (assuming efficient porting) the 12 scrolls (those are 82-88% missions at best), 1 clue mission(that i used boosters for) and the last trio mission (which i managed the first time with 66%). So yeah, my luck was pretty average overall, it's just consistency that matters. How do you guarantee a random event every day? I'm sending away 8 voyages a day and only getting a random every 2-3 days Other than adventurer and TG voyages i mostly did shield missions that i got 100% success with (120 or 160 azure). For those missions, the chance to get a random event is around 1/3 to 1/4. Most days i started with 4 completed missions to open.
  6. Why would you block it? They're great xp and the chance of getting a t85 weapon add-on is increased on-task. And the area is level 35 single-way wilderness, not hard to surge out and tele with a ring of wealth if you meet pkers. You can't expect to not get pked in the wildy. Great xp? yeah, you sort of killed your own argument before it even got started. They are definitely not a good task.
  7. I think this 'fix' has gotten a bad rap mostly because of hearsay and people being stuck up to what they were already used to. Really, they just fixed a few of the loopholes EoC had and people who used to abuse those loopholes are mad about it. Nothing new. Most of all, however, this update makes it totally OK to be able to use revolution in any combat situation, since you can now get in and out of combat effectively.
  8. It's just not smart to boost when you can still fail. Recapping those rewards will be painful aswell.
  9. I can't see it being THAT rare... I mean... 15 rolls a day for everyone on tif and where ever else and noone has got one? not buying it.
  10. My guess would be that you need 6m distance AND to have completed the trio storylines to get it. Can't confirm it, though.
  11. First and second trio give the weapon parts (gemstone and tsuba, respectively). Also, i don't think it's a great idea to use MCS boosts on the final trio... It still guarantees you nothing.
  12. That x axis is wrong. It's number of 'drops', not kills. Vitalis drop chance is 1/5k 'drops', 1/1k kills...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.