Exu Posted April 26, 2011 Share Posted April 26, 2011 With the addition on Dungeoneering, level 99 ceased to be the cap on leveling, now going all the way up to level 120! At level 120, a skill would have over 104 million experience as compared to 13 million experience at level 99. Upping the Maximum skill levels in Runescape could completely revolutionize gameplay, or it could just add another level of complexity to the game, a completely optional level. I'm in favor ofthe latter, but let's compar them. If allowed in all parts of gameplay, then once difficult enemies would be extremely easy. Already it is possible to kill the Corporeal Beast without food, or with flowers. If the max level was increased to 120, than some players may not even have a challenge against these beasts. Right now, everyone from 13m - 200m experience are all equal, but if this was implemented than level 99 would be comparably weak. Just looking at combat, that already seems like a bad idea. So this is where we could regulate it. Capping: Even after achieving 99 in a level, certain areas would ignore your gained levels. This is to keep from people soloing Nex and being able to slap Corp to death while ****. All existing PvM should be virtually capped, with the exception of certain Slayer Monsters. New ridiculously powerful bosses could be added to challenge those with the most ridiculous stats. Just like there are high risk wilderness worlds and normal wilderness worlds, there would be Capped and Limitless wilderness worlds. A new option would be added to dueling to allow limitless (a.k.a. LVL. 120) stats to be used. •Constitution• With each level gained either A) LP could be increased on the same scale as existing. Level 99 - 990LPLevel 100 - 1000LPLevel 120 - 1200LP B) LP could be increased on a higher scale than existing. Level 99 - 990LPLevel 100 - 1020LPLevel 120 - 1600LP C) LP would not be increased, but the amount of LP gained from eating food could be increased Level 99 - 0 + 0%Level 100 - 10 + 0%Level 120 - 10 + 20% The Constitution true mastery cape could be used to heal large percentage of health but with a cooldown. •Attack• Each level would increase accuracy just as with level 1-99. The Attack true mastery cape could have an effect to increase speed by 1 tick by chance. •Strength• Each level would increase melee damage output. The Strength true mastery cape would allow wielding two handed weapons with a shield. However, damage would be reduced to 75%. •Ranged• Each level would increase accuracy and damage just like 1-99. The Ranged true skill mastery cape would have different effects depending on the weapon used. -shortbows + darts + knives Chance of firing 1 tick faster-javelins + thrownaxesChance of hitting through armour + prayer-longbows, composite bows, crossbowsEach successful hit has a chance of knockback •Magic• Each Magic level could unlock new spells and would increase magical accuracy. Certain spell ideas could be discussed. Respond with some good ideas! The Magic True Skill Mastery cape could have many uses. Many thoughts of using ideas from RoK such as chance of binding + slight slowing from any magical spell. Other ideas should be discussed. •Dungeoneering• Wait a second.... •Slayer• Each new level could unlock new creatures and new gear for the killing of those creatures. Also levels 100-120 would give more DpS in the form of a ferocious ring like bonusLevel 99 - +0Level 100 - +10Level 101 - +14Level 120 - +90 The Slayer True Skill Mastery Cape would have to have ridiculous bonuses thatcould include all of the following and more.Ability to choose your own tasks! (limited)Ability to kill dragons without an anti dragonshield.Ability to kill turoths and Kurasks with any magic, any piercing ranged weapons andany stab weapon.Ability to kill basilisks without a mirror shield.Extremely reduced damagelimmunity poison/disease damage. ~Defense~ Each new level would better protect the user as well as unlocking newarmors. In addition, level 100-120 would lower the point at which damage soakingactivates.Level 99 - 200Level 100 - 190Level 119 - 0Level 120 - 0 + 10% soak bonusThe Defence True Skill mastery cape would have the effect of negating an additional10% from all combat styles. •Defense• •Agility• •Prayer• •Summoning• •Construction• •Cooking• •Crafting• •Coming Soon• FarmingFiremakingFishingFletchingHerbloreHunterMiningRunecraftingSmithingThievingWoodcutting Some numbers to be aware of. Lvl 120 constitution (1200/1600) + Full Torva/Pernix/Virtus (400) + Sara Brew (240/300) = God-Mode LP (1840/2300) New Max Combat Level: 168 Max Hit (Maul Castlewars brace Max Strength Gear)= 996LP Max Hit (Dharoks Castlewars brace assuming -1199LP) = 1682LP Max Hit (Dharoks Castlewars brace assuming -1599LP) = 1989LP Alot of these ideas came from post on the RSOF. Credit goes to: B O W M A N4 for initial inspiration and part B of Constitution. Note: I know that I don't even have any 99s right now, but I would prefer than peoples responses would be based more on this suggestion than my levels. Thank you! Link to comment Share on other sites More sharing options...
pitabread189 Posted May 8, 2011 Share Posted May 8, 2011 I'm not sure if I support this idea or not. It could introduce a lot more gameplay, but I would much rather see a new skill or a new area. I think this will probably never be implemented because sooooo many people would complain that they now have to spend 823532 hours getting level 120 in everything. Click here for my Ultimate Skill Mastery Thread: 200m Cooking!Click here for my Guide to Training Techniques for all Skills!"It is not the wind that blows, it is the mind that blows." Link to comment Share on other sites More sharing options...
My_Eggs Posted May 10, 2011 Share Posted May 10, 2011 120 in everything = Uber cape? 99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving. Jagex'd out of my untrimmed hp cape on 6/14/2011. Link to comment Share on other sites More sharing options...
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