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Dungeoneering


ThePie

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When I used to start a dungeon, I'd always get some melee armour and weapons on the starting tables. Then I raised 85 Magic and I started to get magic stuff instead. <_< I thought it's because my Strength was the same as Magic, even though all calculators said I was melee based because of my Attack. So I raised 3 Strength levels, but I'm still getting magic stuff. How much more levels I need to fix this? Maybe there is a way to set it to melee? Thank you. :)

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Starting tables are random, in lower complexities you'll get gear for everything. In higher its hit and miss what you get; I find I usallay get 1 bow, 1 arrow type, 2 - 3 different runes, a melee weapon and 1 armour piece for at least 2 combat classes; but beyond that its utterly random

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This is what I found in a guide:

"- You will always get a weapon and a piece of armor from your dominant combat style. If your dominant combat style is melee, you will get a fractite weapon and armor, and vice versa."

 

How come my dominant combat is magic? My Attack is 80, Strength 88 and Magic is 85. What level is needed for dominating in melee? :huh:

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Where from that?

 

As far as I am aware:

C1 c2 c3 weapon and armour for ALL combat classes is placed in ur invent

C3, c4, c5, c6 random weapons and armours appear on the tables.

 

Nothing guaranteed on specific combat types.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Since the weapons you get are based off attack, not strength, I'd assume that makes the difference.

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