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Waterfiend Charm rate


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The following quote is taken from the monster hunting guide on waterfiends:

 

Frozen Fortress

 

Waterfiends in the Frozen Fortress drop two charms at a time, but do not drop them as frequently. They offer the same charm rates as other Waterfiends, 2.5% more xp per damage, but there are not as many spawns and they are out of the way.

 

- End quote

 

On a character with maxed melee, extremes, turmoil wearing the following gear:

 

Elite void

Amulet of fury

Chaotic maul

Dragon boots

Ring of vigour

Soul wars cape

 

I killed waterfiends at Ghorrock for a half hour and obtained 36 crimson charms, using turmoil the entire time and repotting at 117 att/strength, soul split flashing to heal.

 

My charm rate at the ancient cavern is approx 110 per hour or 55 for the same time frame using the same setup and method. The monster hunting guide says they offer the same charm rates but I received a considerable amount less at the frozen fortress/ghorrock.

 

This is not ground breaking but I wanted to try to get away from the crowds in the ancient caverns... but alas ):

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Did you use a ring of wealth?

As it does influence charm drops now.

 

Are you sure? We don't mention this on the itemsDB page for the ring of wealth, and the game update for the RoW doesn't mention charms either.

 

 

Mini_Spawn, thank you for taking the time to report this, and sorry for sending you on a fruitless trek to the Frozen Fortress. Assuming your kill speed in the fortress and the ancient cavern is about equal, your sample provides pretty solid evidence that the drop rate in the fortress is indeed a bit lower. Was the difference in charms gathered caused by a lower charm drop-rate (taking into account the x2 charm drop) or by the fact that your kill rate is simply a bit lower in the fortress due to limited spawns and whatnot?

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Did you use a ring of wealth?

As it does influence charm drops now.

 

Are you sure? We don't mention this on the itemsDB page for the ring of wealth, and the game update for the RoW doesn't mention charms either.

 

 

Mini_Spawn, thank you for taking the time to report this, and sorry for sending you on a fruitless trek to the Frozen Fortress. Assuming your kill speed in the fortress and the ancient cavern is about equal, your sample provides pretty solid evidence that the drop rate in the fortress is indeed a bit lower. Was the difference in charms gathered caused by a lower charm drop-rate (taking into account the x2 charm drop) or by the fact that your kill rate is simply a bit lower in the fortress due to limited spawns and whatnot?

 

I was getting faster kills at the fortress. there were absolutely no crowds and the room I was in had 3 spawns very close to each other, I just went in a circle killing them all and picking up drops between hits of the chaotic maul. The drop rate of crimson charms was much lower (2 charms every 5-7 kills). When I'm in the ancient cavern at peak times i struggle to get kills quickly because there's more people and the waterfeinds have a wider roaming range.

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Did you use a ring of wealth?

As it does influence charm drops now.

 

Are you sure? We don't mention this on the itemsDB page for the ring of wealth, and the game update for the RoW doesn't mention charms either.

 

Well I am not 100% sure, but I can remember there were some problems with the ROW while slaying hellhounds, the hellhounds gave strange amounts of charms (green and above) while less gold when wearing the ring (is already fixed).

Could be that this was just a bug and it doesn't affect charms though, the thread of jagex about it does not longer exist.

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Retired item crew

I would like to be credited as essiw at the website update & corrections forum. Thanks!

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I can't find any mentions of the RoW influencing charm drop rates (in a reliable and beneficial way) on the official site. The wiki doesn't mention anything of the sort either. There were quite a few quirks with the new RoW release initially (sigils ahoy!), so I think it's safe to assume it was just a bug.

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