Diomedus Posted September 10, 2011 Share Posted September 10, 2011 I started the bxp weekend with 90 magic, my initial plan was to stun/alch until the timer ran to 1.9, and then use the stealing creation hat after the weekend and keep going. But, I decided to keep going, and I was still getting excellent xp. Now, the timer just hit 1.4, is it worth it to keep going? or should i stop, do something else, and use the stealing creation hat after the weekend? I don't really know where I'm planning to get to with magic, right now I'm 92, I'm thinking 94, 96, or maybe 99. Also, I was wondering if doing something like ice burst or barrage (once i get 94) would be better. I find stealing creation fun, and I think I also like playing soul wars, so my other question is: stun/alch or ice burst/barrage (and where? mummies, monkey skeletons, rock lobs, soul wars?) also, if anyone with math skills could give me a rough estimate of how many SC hat recharges I'd need, or a formula I could use, that would be awesome Thanks in advance War is not about who's right, it's about who's left Link to comment Share on other sites More sharing options...
jjjon123 Posted September 10, 2011 Share Posted September 10, 2011 Get 95 for fire surge. Thats all you should need, if you need swap on lunars then you should pot or get drunk. :P Otherwise just go for 99 IDK about the rest. Each hat lasts 30k mage xp so you would need alot. 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
Quyneax Posted September 10, 2011 Share Posted September 10, 2011 Barrage is better than stun-alch starting at level 86, or even at 79 if you have overloads or a wolpertinger. 30k doubled magic xp or 40k doubled hp xp per hat and barraging is over 400k xp/hr at monkey skeletons (including hp, without multipliers) means you'd use up 20-25 hats per hour, around 4-5 hours of SC to barrage 1 hour to gain 800k+ xp (130-160k/hr including hp). I'd suggest not using SC gear. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Diomedus Posted September 10, 2011 Author Share Posted September 10, 2011 Barrage is better than stun-alch starting at level 86, or even at 79 if you have overloads or a wolpertinger. 30k doubled magic xp or 40k doubled hp xp per hat and barraging is over 400k xp/hr at monkey skeletons (including hp, without multipliers) means you'd use up 20-25 hats per hour, around 4-5 hours of SC to barrage 1 hour to gain 800k+ xp (130-160k/hr including hp). I'd suggest not using SC gear. tha's very helpful, thank you for opening my eyes, i will be barraging, but would bursting to get to 94 be better than stun/alching? War is not about who's right, it's about who's left Link to comment Share on other sites More sharing options...
Quyneax Posted September 10, 2011 Share Posted September 10, 2011 Bursting would be little better, but barraging is probably better still. Right now it's around 570 gp for an ice burst with staff of light, and 1240 gp for an ice barrage with staff of light (which you really really should get). You can assume around 200-250k xp/hr bursting and 300-350k xp/hr barraging, something in that order of magnitude (1200 casts per hour at most). Assuming you can make 1m gp/hr you'd either burst for 60 minutes and then make money for 40 minutes, or barrage for 40 minutes and make money for about 60 minutes. If you make more than 1m/hr you should barrage regardless. If you make less than 1.5m/hr you should consider using battle robes. They reduce rune cost by some 50% (with sol) and take about 90-120 minutes to charge for a 4 hr charge. That saves you about 2 hours of runes, which is about 1.3-1.4m bursting (600-800k gp/hr equivalent) or about 2.5m barraging (1.4-1.6m/hr equivalent). My recommendation would be, assuming you make around 1m/hr, to barrage with battle robes > barrage > burst with battle robes > burst. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Diomedus Posted September 10, 2011 Author Share Posted September 10, 2011 Bursting would be little better, but barraging is probably better still. Right now it's around 570 gp for an ice burst with staff of light, and 1240 gp for an ice barrage with staff of light (which you really really should get). You can assume around 200-250k xp/hr bursting and 300-350k xp/hr barraging, something in that order of magnitude (1200 casts per hour at most). Assuming you can make 1m gp/hr you'd either burst for 60 minutes and then make money for 40 minutes, or barrage for 40 minutes and make money for about 60 minutes. If you make more than 1m/hr you should barrage regardless. If you make less than 1.5m/hr you should consider using battle robes. They reduce rune cost by some 50% (with sol) and take about 90-120 minutes to charge for a 4 hr charge. That saves you about 2 hours of runes, which is about 1.3-1.4m bursting (600-800k gp/hr equivalent) or about 2.5m barraging (1.4-1.6m/hr equivalent). My recommendation would be, assuming you make around 1m/hr, to barrage with battle robes > barrage > burst with battle robes > burst. that sounds like a plan, i'll get battle robes, burst until 94, switch over to barrage for however high i want to go. Thank you very much. War is not about who's right, it's about who's left Link to comment Share on other sites More sharing options...
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