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Money-making through PvM

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It says "assuming" 1/20 drop rate. That's the problem.

Then edit it lol

I wasn't placing emphasis on the drop rate, I was referring to the fact that he was assuming... :wall: I wanted to know the average drop rate derived from drop logs.

It doesn't even break 1m/hour at 1/15 and 4 minutes per chest.

I can tell, but I was talking semantics. Let's just forget about this clusterf***, lol.

Is using overloads at frosts really worth it? People always seem to be using overloads at various places where I personally think extremes would do just fine. I find them quite overrated. What's best profit-wise at frosts; overloads or extremes?

Well I just started doing frosts again for cash last night and can verify that overloads are extremely worth it there for several reasons. First off, I usually last for 3-4 overload (4)s, which means I'm saving 9-12 inventory spaces by not carrying extreme sets. Next, 2 frost bones (under a minute of killing) makes up for 3 doses of overload. Seeing as one 4-dose overload (20 minutes) can grant you *40 kills at a slow-pace, that equals about 720k in frost bones, while your overload expense was a mere 40-45k for that 4 dose overload potion. Also, having your stats stay at 125 instead of repotting at 120 means you'll get faster kills. Finally, although the 500 lp damage might seem tricky, I just use EEE to negate the effect for the most part, meaning that the 500 lp you get back after the overload wears off is kind of a nice surprise. All in all, overloads can definitely be overkill in some places, but at frosts, they definitely are great to use over extremes.

 

*this is just a basic example. Bringing a cannon into the equation greatly increases your KPH, and of course, profit. I average 160 bones/hr, or about 1 kill every 23 seconds. This means out of the 2.8M I make off bones, 150k, or 5.4% of my frost bone income is spent on overloads. Sorry for the long drawn out explanation, just trying to be thorough.

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