Dragon Sol Posted January 27, 2012 Share Posted January 27, 2012 Please add more equipment for 60 Defence. Dragon is just too expensive for use in anything practical. It's almost used for aesthetic usage only now. The only pieces cheap enough are the platelegs/skirt and boots. The medium helm is worthless because of Neitiznot and any other parts are 10M+. And especially with the probable updates of all armors this may/should include Dragon armors as well. The med helm, platelegs/skirt, boots, sq shield and chainbody are all outdated like the other metal armors below Barrows. And even the platebody and full helm will be outmatched even by the iron armors after the upcoming armor update. Players that progress through level 60 Defence should get some new choices of armor pieces that are affordable. In my opinion Dragon armor should be something special with very appealing looks as well as superior stats considering its cost and rarity. But there should be some armor that can be worn at the same level that are slightly less strong but more affordable like runite armor but a bit better and better than granite as well. This could be an expansion to the Smithing skill. Lower the requirements to make rune and add another tier for 60 Defence, as Dragon armor cannot be smithed it is rarer, more costly and better looking. The new 60 Defence armor would be the new smithable armor that's not as good as Dragon which cannot be made but better than rune and costs relatively more as to increase the profitability of Smithing. My idea doesn't diffuse from the main game mechanics already set in stone. There's already Smithing and the skill is massively underused and unprofitable, there is only one type of melee armor at 60 Defence that's truly impractical in its respective bonuses relative of their cost, and players can simply train 10 more levels to use 5+ new sets of armor (Barrows). And like I mentioned, if they were to revamp the looks of Dragon armor yet again they would probably look pretty magnificent, and then the lower valued pieces like the leggings, shield and boots will jump in price even more making it even more impractical. So my solution to this is to make a new lower-end set of armor at 60 Defence. More affordable than Dragon but weaker, still superior to Granite and Rune. And player-created through Smithing by adding it to the smithing tables which would revive the usage of Smithing. This would however present another point to the mix. Since Crafting has always matched Smithing in its creations with Ranging equipment, there would ultimately need to be another set of Range gear at 60 Defence as well. But with that said I see yet another problem that would arise through the addition of my ideas. Dragon armor would be cheapened. Due to another set of equipment being available at a lower price that's nearing the bonuses of Dragon at the same Defence requirement the usage of dragon would drastically decrease. However, there are still advantages to Dragon armor as it should look way more BAMF then any of the other metal armors therefore retaining it's high price. So there's two possibilities with my idea: 1. Keep Dragon armors at 60 Defence with the new 60 Defence armor which would lower the price of Dragon thus making both sets affordable. But essentially one is higher-end. This makes sense because as a player's Defence or any skill gets higher the better the unlocks should be and the more the unlocks should be. From 1-40 Defence you only unlock one type or so of new armors per 10 levels. Well, I believe at 60 you should unlock the next smithable set of armor outmatching Rune and Granite, but also unlock the unsmithable armors made by the Dragonkins. 2. Bumping Dragon armors up to 70 Defence to match with Barrows. I think Dragon has always been eliminated in its popularity due to the fact that there are so many better armors just by level 10 more Defence levels. Dragon is almost primarily used for its looks, which defy its meaning as the special unsmithable metallic armor made from the all-powerful Dragonkins. Shouldn't it be more powerful? Making it even more powerful and bumping it's requirements up to 70 would be a foreseeable change because now players WILL actively use the armor. But that'll be the catch for its use, the high price due to bosses dropping them. Now you've got armor that may be slightly better than Barrows at 70 Defence which is priced a far more than them giving high incentive for players to purchase such armors. Not just for it's power, but rarity and looks as well, bull-eyeing all three factors for it's extraordinaire. I personally like option 2 better. Just because it would extend the smithing table simply to 60, making Smithing desirable again, and make Dragon armors mainstream armor once again also. The prior would be spot on as well. Because of the addition of an additional set of armor at level 60, Dragon armor would be cheapened which makes it slightly more affordable which also promotes its use for wealthy players. However, it would be still outmatched by Barrows which I don't believe should be the case. Perhaps make Dragon 65 then boosts its stats closer to Barrows. Quick find code: 185-186-136-63535100 Link to comment Share on other sites More sharing options...
Quyneax Posted February 4, 2012 Share Posted February 4, 2012 Dragon armour was designed as a tier above rune and it is much better than rune. Over time other, higher-levelled gear was released and dragon lost most of its usefulness. But that's natural. Trying to bring dragon back as a useful end-game item is just misplaced nostalgia. Dragon is still used, mostly boots and defender and legs/skirt a bit, and that's quite enough considering the low levels it requires. The main reason dragon isn't used is not the cost or the defence bonus, it's the lack of strength/prayer bonus. Even a fighter torso will beat a barrows platebody for mid-high end slayer, and lots of people simply get that rather than making money for a chestplate. In the same way, Neitiznot helms provide strength bonus at the same cost as a dragon med helm - easy choice. You can say there are story-related reasons for dragon to be more powerful. But if you look at the armours:Dragon: Forged by mythical, near-extinct race predating the population of the world by mankind. Otherwise just a metal.Third-age: Forged by unknown from enchanted silver (e.g. it's magical).Bandos: Forged by unknown, probably ourgs, from an unknown material. Made for the highest general of Bandos' army, so probably blessed by the god himself. Has seen thousands of years of constant use with no apparent wear.Barrows: Forged by humans, imbued with Mahjarrat magic and human souls.Torva: Forged by unknown, under Zaros' rule, in the time the gods still walked Gielinor. Possibly blessed by Zaros himself (considering only Nex drops it, not the regular Zaros warriors).Dragon isn't that exceptional at all. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Powerfrog Posted February 5, 2012 Share Posted February 5, 2012 Not needed. There are many armours from 40-70 that are fine and dragon is just another stepping stone to the top. Plus dragon isn't even that expensive nowdays, other than the full helm. Any other 60 defense armour would just make dragon even more useless than it already is. What we need are more gimmick/situational armours. Defense is essentially useless in most situations, with access to healing such as soulsplit or even regular cheap (relative to drops) food. Offense is always appreciated. Berserker Body, 90 strength requirment, gives +6 strength, negative defense stats.Spiked Platebody, 60 defense requirement, rune platebody stats, deal 1/20th of damage as recoil damage to the attacker. Does not apply to thick-skinned enemies. (dragons ogres armoured knights etc.)Toxic Helm, 50 defense, rune full stats, 5% chance per hit that you squirt poison at your enemy, dealing upto 100 damage instantly and poisoning them for 58 damage. Does not apply to creatures immune to poison. Those are just some unworked ideas from the top of my head. Oh. AND NO MORE DEGRADING EQUIPMENT. Link to comment Share on other sites More sharing options...
Hedgehog Posted February 5, 2012 Share Posted February 5, 2012 As annoying as it is, degrading equipment is necessary for the economy to function. Link to comment Share on other sites More sharing options...
Dragon Sol Posted February 5, 2012 Author Share Posted February 5, 2012 Dragon armour was designed as a tier above rune and it is much better than rune. Over time other, higher-levelled gear was released and dragon lost most of its usefulness. But that's natural. Trying to bring dragon back as a useful end-game item is just misplaced nostalgia. Dragon is still used, mostly boots and defender and legs/skirt a bit, and that's quite enough considering the low levels it requires. The main reason dragon isn't used is not the cost or the defence bonus, it's the lack of strength/prayer bonus. Even a fighter torso will beat a barrows platebody for mid-high end slayer, and lots of people simply get that rather than making money for a chestplate. In the same way, Neitiznot helms provide strength bonus at the same cost as a dragon med helm - easy choice. You can say there are story-related reasons for dragon to be more powerful. But if you look at the armours:Dragon: Forged by mythical, near-extinct race predating the population of the world by mankind. Otherwise just a metal.Third-age: Forged by unknown from enchanted silver (e.g. it's magical).Bandos: Forged by unknown, probably ourgs, from an unknown material. Made for the highest general of Bandos' army, so probably blessed by the god himself. Has seen thousands of years of constant use with no apparent wear.Barrows: Forged by humans, imbued with Mahjarrat magic and human souls.Torva: Forged by unknown, under Zaros' rule, in the time the gods still walked Gielinor. Possibly blessed by Zaros himself (considering only Nex drops it, not the regular Zaros warriors).Dragon isn't that exceptional at all. Ok, I understand your first two sentences. But you guys should look at this before saying updating dragon is "misplaced nostalgia": Now ask yourself, does this or Barrows look better? I can bet the majority without knowing the origin of the armors would say the dragon has a more powerful look and feel with better design elements as well. Although some will find a liking to Barrows as well. So, why would they put so much work in armor that's underrated and outdated? That's what doesn't make sense to me. Which is why I am suggesting what I am. I'm basically only suggesting two things separately or both. Either add a new set of armor that is not only more affordable because it wouldn't be dropped by bosses and actually smithable by Smithing which gives another set of gear for smithers to make, and also or boost dragon armor's stats by a bit and also or its defence requirement. As far as I can tell, the 60 defence requirement was just for it to be a "stepping" stone up to high-leveled armors. But if the armor looks like this it shouldn't be a stepping stone, the new 60 defence armor should be. That would loosen the need to have the armor still at 60 defence with it's minuscule and unworthy stats. Like I've explained in detail, again, if they simply add a new set of armor at 60 whilst keeping dragon there, not only would they have a slight room to change its stats which cancels out the possible decrease of value to dragon, the new armor would be affordable while the dragon armor still remains as the reprised armor everyone seeks for while hunting bosses. Not needed. There are many armours from 40-70 that are fine and dragon is just another stepping stone to the top. Plus dragon isn't even that expensive nowdays, other than the full helm. Any other 60 defense armour would just make dragon even more useless than it already is. What we need are more gimmick/situational armours. Defense is essentially useless in most situations, with access to healing such as soulsplit or even regular cheap (relative to drops) food. Offense is always appreciated. Berserker Body, 90 strength requirment, gives +6 strength, negative defense stats.Spiked Platebody, 60 defense requirement, rune platebody stats, deal 1/20th of damage as recoil damage to the attacker. Does not apply to thick-skinned enemies. (dragons ogres armoured knights etc.)Toxic Helm, 50 defense, rune full stats, 5% chance per hit that you squirt poison at your enemy, dealing upto 100 damage instantly and poisoning them for 58 damage. Does not apply to creatures immune to poison. Those are just some unworked ideas from the top of my head. Oh. AND NO MORE DEGRADING EQUIPMENT. Those are indeed random, baseless ideas based off one preliminary being to focus on offense. Which itself is a opinionated concept, as people do enjoy and consider defensive bonuses. My idea of adding a new set of armor for 60 defence or at least beefing up some 50 defence armor (granite just looks lame, but who knows they can always update it graphically to look more worthy and BE more worthy) which has grounds in several factors as I've explained in the main post. If it were a smithable armor it would be another step towards two different skill trees. Smithing has been looking for a profiting update for some time now, this would do. And as for defense, like I've said, from rune being the most worthy for it's requirement, no other armor sets are really practically used except when you reach 70 def. Which is why something should be added in between, not over powered, just another stepping stone which dragon is clearly not considering its price verses its stats. Consider me, being a pure, I am a minority. But considering players in general, 60 defence is a level passed by by many players. With Jagex focusing on the front of new players becoming members; by updating Buthrope and Taverly to be new-member friendly and updating all the low-leveled gear, their next step would be in continuation of those players, updating mid to high-level armors. What do they unlock at 60 defence? Dragon, but most of the main pieces are prices past 10M+, who could afford that to train with and fight? That leaves the majority, which includes me, with rune to wear. As for granite, I think no one even wears it just because they think it's noobish (don't ask me why I've read other people's posts about it) and barely having any extra stats. So, why does someone have to get to 40 and wait till 70 to get the next tier of good armor/affordable armor (65 for Bandos but Bandos is way expensive)? Everything in between if you look at Quyneax's post are overpriced for it's value, except for Bandos, which once again leads to my prior suggestion of making Dragon the same requirement as Bandos and having varying stats but of the same power; what a waste of dragon's new look if it were to stay the way it is. Link to comment Share on other sites More sharing options...
Powerfrog Posted February 5, 2012 Share Posted February 5, 2012 Dragon armour was designed as a tier above rune and it is much better than rune. Over time other, higher-levelled gear was released and dragon lost most of its usefulness. But that's natural. Trying to bring dragon back as a useful end-game item is just misplaced nostalgia. Dragon is still used, mostly boots and defender and legs/skirt a bit, and that's quite enough considering the low levels it requires. The main reason dragon isn't used is not the cost or the defence bonus, it's the lack of strength/prayer bonus. Even a fighter torso will beat a barrows platebody for mid-high end slayer, and lots of people simply get that rather than making money for a chestplate. In the same way, Neitiznot helms provide strength bonus at the same cost as a dragon med helm - easy choice. You can say there are story-related reasons for dragon to be more powerful. But if you look at the armours:Dragon: Forged by mythical, near-extinct race predating the population of the world by mankind. Otherwise just a metal.Third-age: Forged by unknown from enchanted silver (e.g. it's magical).Bandos: Forged by unknown, probably ourgs, from an unknown material. Made for the highest general of Bandos' army, so probably blessed by the god himself. Has seen thousands of years of constant use with no apparent wear.Barrows: Forged by humans, imbued with Mahjarrat magic and human souls.Torva: Forged by unknown, under Zaros' rule, in the time the gods still walked Gielinor. Possibly blessed by Zaros himself (considering only Nex drops it, not the regular Zaros warriors).Dragon isn't that exceptional at all. Ok, I understand your first two sentences. But you guys should look at this before saying updating dragon is "misplaced nostalgia": Now ask yourself, does this or Barrows look better? I can bet the majority without knowing the origin of the armors would say the dragon has a more powerful look and feel with better design elements as well. Although some will find a liking to Barrows as well. So, why would they put so much work in armor that's underrated and outdated? That's what doesn't make sense to me. Which is why I am suggesting what I am. I'm basically only suggesting two things separately or both. Either add a new set of armor that is not only more affordable because it wouldn't be dropped by bosses and actually smithable by Smithing which gives another set of gear for smithers to make, and also or boost dragon armor's stats by a bit and also or its defence requirement. As far as I can tell, the 60 defence requirement was just for it to be a "stepping" stone up to high-leveled armors. But if the armor looks like this it shouldn't be a stepping stone, the new 60 defence armor should be. That would loosen the need to have the armor still at 60 defence with it's minuscule and unworthy stats. Like I've explained in detail, again, if they simply add a new set of armor at 60 whilst keeping dragon there, not only would they have a slight room to change its stats which cancels out the possible decrease of value to dragon, the new armor would be affordable while the dragon armor still remains as the reprised armor everyone seeks for while hunting bosses. Not needed. There are many armours from 40-70 that are fine and dragon is just another stepping stone to the top. Plus dragon isn't even that expensive nowdays, other than the full helm. Any other 60 defense armour would just make dragon even more useless than it already is. What we need are more gimmick/situational armours. Defense is essentially useless in most situations, with access to healing such as soulsplit or even regular cheap (relative to drops) food. Offense is always appreciated. Berserker Body, 90 strength requirment, gives +6 strength, negative defense stats.Spiked Platebody, 60 defense requirement, rune platebody stats, deal 1/20th of damage as recoil damage to the attacker. Does not apply to thick-skinned enemies. (dragons ogres armoured knights etc.)Toxic Helm, 50 defense, rune full stats, 5% chance per hit that you squirt poison at your enemy, dealing upto 100 damage instantly and poisoning them for 58 damage. Does not apply to creatures immune to poison. Those are just some unworked ideas from the top of my head. Oh. AND NO MORE DEGRADING EQUIPMENT. Those are indeed random, baseless ideas based off one preliminary being to focus on offense. Which itself is a opinionated concept, as people do enjoy and consider defensive bonuses. My idea of adding a new set of armor for 60 defence or at least beefing up some 50 defence armor (granite just looks lame, but who knows they can always update it graphically to look more worthy and BE more worthy) which has grounds in several factors as I've explained in the main post. If it were a smithable armor it would be another step towards two different skill trees. Smithing has been looking for a profiting update for some time now, this would do. And as for defense, like I've said, from rune being the most worthy for it's requirement, no other armor sets are really practically used except when you reach 70 def. Which is why something should be added in between, not over powered, just another stepping stone which dragon is clearly not considering its price verses its stats. Consider me, being a pure, I am a minority. But considering players in general, 60 defence is a level passed by by many players. With Jagex focusing on the front of new players becoming members; by updating Buthrope and Taverly to be new-member friendly and updating all the low-leveled gear, their next step would be in continuation of those players, updating mid to high-level armors. What do they unlock at 60 defence? Dragon, but most of the main pieces are prices past 10M+, who could afford that to train with and fight? That leaves the majority, which includes me, with rune to wear. As for granite, I think no one even wears it just because they think it's noobish (don't ask me why I've read other people's posts about it) and barely having any extra stats. So, why does someone have to get to 40 and wait till 70 to get the next tier of good armor/affordable armor (65 for Bandos but Bandos is way expensive)? Everything in between if you look at Quyneax's post are overpriced for it's value, except for Bandos, which once again leads to my prior suggestion of making Dragon the same requirement as Bandos and having varying stats but of the same power; what a waste of dragon's new look if it were to stay the way it is. My point is that armour defense ratings is pointless. It's simply unnecessary to worry about the 10% better armour. Defense does nothing but lower your need for food in 99% of scenarios. And to be in the 1%, you're typically well past dragon. Rune -> Granite -> Dragon -> Barrows is a very stable balance. The only expensive pieces are the platebody and full helm, because of their rarity. These are replacable with chainbody and medhelm, or lower tier armour. 80+ armour are what need to be looked at further. Speaking of pures, surely you should be asking for more offensive armour, to make those defense levels worth getting. Because clearly you do not value them at the moment. Again, the only piece that exceeds 10m is the full helm, which is incredibley rare and has several (better) lower level replacments such as nietznot helm. Many players can afford it, too. It would be a greater shame to have NO high cost armour for these players to show off with. Finally... 50-70 defense takes less than a day of no lifing. Unless you wish to settle on 60 defense (Protip: Don't.) you'll only have to deal with a few hours training until you're able to use better armour. Link to comment Share on other sites More sharing options...
Dragon Sol Posted February 5, 2012 Author Share Posted February 5, 2012 No protip needed from you. I get 10-20 kills per death pking, I'm a maxed dragon pure. I dominated zerkers and can beat barrows pures with lower risk value (unless if Jagex were to add some new 50-60 defence armors that would higher my risk as I'm having to use rune and d boots, etc). Yes, the statistical values for the armors are basically balanced. But that is not considering the aesthetic values of the armors, which I am saying do not match their stats. Defense is not pointless. Especially as you progress in your defence levels. When you reach past 40 defence, the armors have a significant impact in closely-matched situations like player vs player combat due to the nature of matching combat levels meaning matching advantages/disadvantages. Of course when you are using the armor to train against monsters and bosses, particularly a large number of repeated monsters, armor is indeed only lessening the need for food. As for the 1%, dragon is unjustly below that standard while just 5 levels higher at Bandos it becomes worthy. As for replacing the plate and full helm with their respective predecessor is practically useless as the med helm is out matched by the Neitiznot helm (which only requires 55 defence) and the chain is also much too expensive for it's value. That is why people fall back to using rune or just decide to wear some dplatelegs because they are somewhat worthy. That is once again while I suggest another tier of armor that's more affordable/effective at 60 defence while moving dragon armors up in stats while remaining at 60 defense to separate the unlocking between it and bandos OR increase the requirement to 65 defence as well which gives it more room for having better stats which matches with its aesthetic qualities (bandos looks worse than the new dragon but they might update bandos along with armadyl). Finally... 50-70 defense takes less then a day of keyword: no lifing. What I am focused on are not the well equipped high-leveled players (like you and I) on RuneScape but rather Jagex's focus on the newbie new members trying to rank up into more experienced players. Your argument is also invalid, basically saying to "suck it up" and not get any benefits from 40-70. Which is my whole problem. There should be "stepping stones" and once again dragon is not one. Link to comment Share on other sites More sharing options...
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