Cmxz1 Posted March 3, 2012 Share Posted March 3, 2012 Forgetting the seeds back is very, very substantial. It adds extra 140k profit/run, so that would be tacking on an extra ~1.7m/hr.Scroll of life gives more profit from the seeds than the actual herbs (for torstol). :P And, I said that 4.5m/hr was possible with remote farm and auras. 2.2m/hr is what it currently is, assuming 45 herbs/run. Also, it's pretty easy to do 15 runs/hr, but I assume 12 since most people don't have lunar teleport to trollheim. ------Welcome to the forums. :smile:Interesting that you joined to discuss the finer points of herb farming. Can someone link me to some herb run guide?I don't get how do you get 15 runs per hour? There is only 5(?) herb patches and they grow 80 mins. Link to comment Share on other sites More sharing options...
Lord Paul Posted March 3, 2012 Share Posted March 3, 2012 Hey, I've split this post off from the other thread, since it's deserving of a topic on it's own. We were getting slightly off-topic, so now we can focus fully on herb runs. -------By runs, I'm referring to farming all 5 patches. Putting a gp/hr on herb runs is slightly misleading since you can't farm herbs for an hour straight. It's kind of like buying items from a shop and reselling for higher price: it takes a few minutes per day, but can only be done once per day. If you do it for a few months, it will only have taken you an hour of in game time, therefore making it very good gp/hr. As for how long a run takes:They are around 5 minutes, so most people can do 12 runs per hour of being logged in (60 seeds). If you have done a lot of livid farm, you can unlock the lunar spell 'Teleport to Trollheim' which places you a few steps away from the My Arm's patch. This saves around 1 minute of running, therefore putting you at 15 runs/hr.Herb runs can consistently average sub-3 minutes if you have ardy 4 cape and Teleport to Trollheim, so it's possible to do 20-22 runs per hour if you log out at a herb patch.But, most people don't do this, so 5 minutes is generally the time used which also conveniently matches the juju timer. As for a guide:It's up to personal preference which route you take. If you have juju potions, then it's usually best to start at trollheim, so that you don't run out. I personally do Catherdy->Phasmatys->Ardougne->Falador->Trollheim. Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
Cmxz1 Posted March 3, 2012 Author Share Posted March 3, 2012 Hey, I've split this post off from the other thread, since it's deserving of a topic on it's own. We were getting slightly off-topic, so now we can focus fully on herb runs. -------By runs, I'm referring to farming all 5 patches. Putting a gp/hr on herb runs is slightly misleading since you can't farm herbs for an hour straight. It's kind of like buying items from a shop and reselling for higher price: it takes a few minutes per day, but can only be done once per day. If you do it for a few months, it will only have taken you an hour of in game time, therefore making it very good gp/hr. As for how long a run takes:They are around 5 minutes, so most people can do 12 runs per hour of being logged in (60 seeds). If you have done a lot of livid farm, you can unlock the lunar spell 'Teleport to Trollheim' which places you a few steps away from the My Arm's patch. This saves around 1 minute of running, therefore putting you at 15 runs/hr.Herb runs can consistently average sub-3 minutes if you have ardy 4 cape and Teleport to Trollheim, so it's possible to do 20-22 runs per hour if you log out at a herb patch.But, most people don't do this, so 5 minutes is generally the time used which also conveniently matches the juju timer. As for a guide:It's up to personal preference which route you take. If you have juju potions, then it's usually best to start at trollheim, so that you don't run out. I personally do Catherdy->Phasmatys->Ardougne->Falador->Trollheim.I see now.But how much do you get per hour in real time, not only gameplay time? And i have everything(Trollheim teleport, dung farm scroll thingamajig, juju farmin potions, ardy cape 4) Link to comment Share on other sites More sharing options...
Lord Paul Posted March 3, 2012 Share Posted March 3, 2012 Well, they take roughly 80 minutes to grow, so it would be .75 runs per hour. Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted March 3, 2012 Share Posted March 3, 2012 Putting a gp/hr on herb runs is slightly misleading since you can't farm herbs for an hour straight.it's still useful info though.herb runs can net you under 4m gp/hr, especially if you're lacking farming juju.and that's not good money for some people. Link to comment Share on other sites More sharing options...
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