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My House

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MYHOUSEB.jpg

 

 

I'd like some suggestions. I'm not very creative, and I'm level 81, so I can add quite a bit. I've only ever used construction for things I wanted (teleportals, gilded altar, etc...) and never really gave much care to the layout. Any and all ideas are appreciated.

 

The three rooms on the left are my upstairs, they sit directly over the top of the squares to the right, and the single room (dungeon) is just below the room to the left of it (skill hall).

I would recommend having the chapel and a skill-hall linked together on the first floor, preferably right next to the portal. This is just for convenience as well as good for people to grind bones on a gilded altar just in case you were to open your house for others to use. I also prefer having the teleport rooms and the menagerie connected to the entrance portal since those are the *only* rooms I ever use in my house.

 

 

 

On another note, not having a dungeon in the house reduces loading time. I don't know if you really care about loading times or not, but it something to keep in mind.

If you try to build another costume room or managerie, you will have the option to move them. For all other rooms, they have to be built from scratch in their new location.

 

And the rule I followed when I made my house has to put all the things I would be using frequetly/repeatedly, in the most conveniant spots. So your chappel, managerie, and house portals should all be close to your entrance. If you link them all with a quest hall like I did, orient the quest hall so that the mounted glory is on the external wall of the chapel. The distance probably doesn't make a huge difference, but its the most conveniant wall clicking wise when your in the chapel.

 

Other purpose rooms such as the workshop, costume room, and study, don't need to be as close. Also, if you want to, since you can have your servant follow you to a different floor, your study in particular can be located up a floor and still be useful, in case you want to pretend to have a better view, or like me, wanted both lecterns, but not on the same floor. Though when I did it, the servant only serviced the main floor so I put the demon lecturn up top, since it gets used far less.

  • Author

If you try to build another costume room or managerie, you will have the option to move them. For all other rooms, they have to be built from scratch in their new location.

 

 

 

Sorry to ask again and possibly sound dumb, but if I demolish/move my chapel and the altar, do I lose the gold leaf as well? I guess it's not a big deal, I put my chapel upstairs so it's not convenient for bone sacrificing, but I'm 99 prayer so it doesnt matter much. Then again part of my goal in remodeling my home is to possibly have parties or at least open it up to others to use the altar so I would like to move it.

If you're moving your rooms around then all contents within deleted rooms will be destroyed, even gold leaf (except for the menagerie/costume room, both of which can be relocated without having to start from scratch). Hope that makes it slightly clearer :)

Iron_0utkast.png

Maxed 15/06/13

  • Author

If you're moving your rooms around then all contents within deleted rooms will be destroyed, even gold leaf (except for the menagerie/costume room, both of which can be relocated without having to start from scratch). Hope that makes it slightly clearer :)

 

Yes that clears it up. Thanks for the info. :thumbsup:

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