rilo kiley Posted June 30, 2012 Share Posted June 30, 2012 for fight caves? not certain if zo will last whole time iOwn.... (kinda)2 year old account, Hoping to max before 3-year mark.Drops - LOTS! =P1500 total, 2000 total, 2200 total, 2400 total, 2496 total, 2595 total.99s in order: 99 herblore, 99 firemaking, 99 cooking, 99 strength, 99 Constitution, 99 Attack, 99 ranged, 99 dungeoneering, 99 summoning, 99 fletching, Link to comment Share on other sites More sharing options...
ghjkl Posted June 30, 2012 Share Posted June 30, 2012 first off you shouldn't mage fight caves but tokkul-zo will last the entire time Link to comment Share on other sites More sharing options...
Hedgehog Posted June 30, 2012 Share Posted June 30, 2012 Tokkul Zo gives a 10% multiplier to your strength roll and has the same magic bonus as the seers ring. Link to comment Share on other sites More sharing options...
rilo kiley Posted June 30, 2012 Author Share Posted June 30, 2012 first off you shouldn't mage fight caves but tokkul-zo will last the entire time lol why not, maging is way easier than range and alot faster, completed it it twice out of like 8 tries (4 mage 4 range), but i cant melee it iOwn.... (kinda)2 year old account, Hoping to max before 3-year mark.Drops - LOTS! =P1500 total, 2000 total, 2200 total, 2400 total, 2496 total, 2595 total.99s in order: 99 herblore, 99 firemaking, 99 cooking, 99 strength, 99 Constitution, 99 Attack, 99 ranged, 99 dungeoneering, 99 summoning, 99 fletching, Link to comment Share on other sites More sharing options...
Th e Doctor Posted July 1, 2012 Share Posted July 1, 2012 I melee the whole caves on a full charge and only lost like 800 of the 3000 so yes it will last. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 1, 2012 Share Posted July 1, 2012 well maging does get the job done, especially with pps and soa. i guess it would depend on your levels to see which is more efficient or quicker. since your mage is 10 levels above your range, its probably the case that magic is better. so yes, go with the tokull-zo. no reason to go with seers unless your Zo is on its last limbs or something ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Assassin1357 Posted July 1, 2012 Share Posted July 1, 2012 first off you shouldn't mage fight caves but tokkul-zo will last the entire time Magic is faster than ranging and his magic level is 91, it would be rather easy Link to comment Share on other sites More sharing options...
Syd Posted July 1, 2012 Share Posted July 1, 2012 EDIT: Nevermind, read you were doing fight kiln. Just go melee all the way? Range and magic both work. Whatever way you wish. I think tokkul-zo is a bit pricey for that, unless you have fully charged and nowhere else to use it. Link to comment Share on other sites More sharing options...
rilo kiley Posted July 1, 2012 Author Share Posted July 1, 2012 first off you shouldn't mage fight caves but tokkul-zo will last the entire time Magic is faster than ranging and his magic level is 91, it would be rather easy -his, +her iOwn.... (kinda)2 year old account, Hoping to max before 3-year mark.Drops - LOTS! =P1500 total, 2000 total, 2200 total, 2400 total, 2496 total, 2595 total.99s in order: 99 herblore, 99 firemaking, 99 cooking, 99 strength, 99 Constitution, 99 Attack, 99 ranged, 99 dungeoneering, 99 summoning, 99 fletching, Link to comment Share on other sites More sharing options...
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