Jump to content

What's happened with Rock Lobsters?


K a r l

Recommended Posts

Hello,

 

So I've been doing rock lobsters for quite a bit now to get 96 summoning. Haven't been there in a couple of weeks and I've gone there today to continue getting charms. Now the issue isn't that I'm not getting many charms, the issue lies within Rock Lobsters themselves. Every ten minutes I'm having to run away to make them aggressive again. The last time i was here I could go over an hour without having to reset them once.

 

So my question is, what's happened? Has Jagex nerfed the aggressive times?

 

Thanks,

Karl

Link to comment
Share on other sites

Don't all monsters become non-aggressive after 10-15 minutes? That's always been my experience.

 

f2punitedfcbanner_zpsf83da077.png

THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...

Link to comment
Share on other sites

Don't all monsters become non-aggressive after 10-15 minutes? That's always been my experience.

That wasn't the case last time I was at rock lobsters, I was there well over an hour without having to reset them. Ask anyone who goes to them, you rarely ever had to reset them.
Link to comment
Share on other sites

Well, other than a nerf, the only thing I can think of is that your lures have become so minimal (= efficient) that you never left the area of unagressiveness.

  • Like 1

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

Well, other than a nerf, the only thing I can think of is that your lures have become so minimal (= efficient) that you never left the area of unagressiveness.

Hmm, perhaps, I have been doing them for quite a while, so like anything you do figure out the best way to do something after a large amount of time.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.