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Scouterzach1

Returning Oldie (Need Help)

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So, with the recent addition of bonds, I decided to get a bit of membership, kind of to try the game out again.  I played the game for a long while (6 years) and havent played regularly in probably 8 months.  Ive already noticed a few changes with the interface and such, but what has changed internally on the game?

 

Just a few questions:

 

1.  Divination.  Wat.  Any guides?

2.  Have there been many armor/weapon updates?  I'm still rocking the chaotic weapons of all types so Im not really sure if those are up to prime still.  

3.  Where should I start out?  Farming runs and slayer seem to be what always worked for me with a little boss hunting mixed in, is this still the best? 

4.  Have there been any huge skill training improvements?  Like the way runespan was for runecrafting?

 

 

If you have anything that would help, it would be much appreciated!

 


Scouterzach1.png

Current Goals:

96/99 Dungeoneering

2300+/2496 total

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Hey, Zach, good to see you again :p

 

1. It's a really easy skill to train, so you don't need a guide. Just click wisps and then put them in the rift when your inventory is full. The wisps give memories (nonstackable items, similar to curly roots) and energy (stackable, can be converted into extra xp at the rift if you select the 3rd option). Chronicle fragments (little orange balls) come out of the wisps every so often and give 10x your hunter level in hunter xp. Turn them in at the Guthix altar (you'll know what this is when you do The World Wakes) for divination xp.

 

2. There are level 90 dual wield weapons for each style. Drygores (melee) are like 80m or so now, so I recommend getting them. There are also level 90 armors, but don't worry about those for now.

 

3. Farming runs are pretty bleh right now. I'd try to get a loan of like 20m or so and then camp the QBD to make money.

 

4. Warbands have made mining, herblore, construction, and smithing obsolete, but I recommend avoiding them out of morality. They're kinda ruining the game. Other than that, there's the flash powder factory, which is like 108k agility xp/hour if you're good, but I think that was out when you left.

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Heya Meredith :D

 

Well I've got around 100mil and already got most of the basic equipment, are drygores really that much better than chaotics?  Also, has dungeoneering changed any?


Scouterzach1.png

Current Goals:

96/99 Dungeoneering

2300+/2496 total

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dungeoneering has sinkholes now, which are fun and worth doing. Drygores are definitely worth getting. 


DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Have a look at Missing: Presumed Death, The World Wakes and Death of Chivalry, they are nice quests.


Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Heya Meredith :D

 

Well I've got around 100mil and already got most of the basic equipment, are drygores really that much better than chaotics? Also, has dungeoneering changed any?

Check out the new dg task list


77yLQy8.png

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Hey Zach. Dg is pretty much the same. 2 pgts if you do the task set, which helps s/l even more.. 


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