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For our conspiracy theorists... Concerning new town looks


EugenyG

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Do you think the change is purely aestetical (sp)?

 

 

 

 

 

 

 

Or does Jagex purposefully modify certain spots to make it harder for autoers to auto?

 

 

 

 

 

 

 

Some changes like Draynor are really just for looks (what would any autoer want in Draynor?), but in other cases... If you pay close attention, you will notice that entering banks is somewhat more tricky now (in terms of mouse clicking and camera turning), and they changed around some shortcuts and doors in the mining guild.

 

 

 

 

 

 

 

After all, having a good mine-to-bank path, the minimap and clicking environment of which can be easily recognized, is very important for autoers. Do you think that anti-autoing is part of the reason we are getting new graphics? :P

Live free or die. First option is exhausted, so guess what remains?

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What they need to do is make everyone who wants to go into their bank have to enter a pin,make it not optional.And say your bank pin is 1234 instead of clicking on the numbers 1234 you'll have to click on a set of random letters.So they would supply you with a,d,u,h and you'll have to enter the correct letters.But the letters wont be the same every time. a could be 1 one time and then be 9 another.

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What they need to do is make everyone who wants to go into their bank have to enter a pin,make it not optional.And say your bank pin is 1234 instead of clicking on the numbers 1234 you'll have to click on a set of random letters.So they would supply you with a,d,u,h and you'll have to enter the correct letters.But the letters wont be the same every time. a could be 1 one time and then be 9 another.

 

 

 

An auto program could get past that recognizing the letters.

 

 

 

It's possible that along with the graphical changes they took the opportunity to make it harder for autoers. Anything that has the same color scheme without many changes of pattern or color is there to stop autoers so the color patterns can't be used to get from point A to B. It's always a constant war though. Even if this was made in part to stop autoers, in a few weeks their autoing programs are updated to the new looks.

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What they need to do is make everyone who wants to go into their bank have to enter a pin,make it not optional.And say your bank pin is 1234 instead of clicking on the numbers 1234 you'll have to click on a set of random letters.So they would supply you with a,d,u,h and you'll have to enter the correct letters.But the letters wont be the same every time. a could be 1 one time and then be 9 another.

 

 

 

An auto program could get past that recognizing the letters.

 

 

 

It's possible that along with the graphical changes they took the opportunity to make it harder for autoers. Anything that has the same color scheme without many changes of pattern or color is there to stop autoers so the color patterns can't be used to get from point A to B. It's always a constant war though. Even if this was made in part to stop autoers, in a few weeks their autoing programs are updated to the new looks.

 

 

 

 

 

 

 

Looks like there is only one permanent solution to this, and that is randomly generated terrain. Something Jagex promised ages ago but never go around to implementing.

 

 

 

 

 

 

 

More modern RPG's already have something like this: A social place (like a town) and pvp is same world for everyone, but others like training and some questing you either go yourself or with a party you make up in town. This is ESPECIALLY beneficial for places where you DON'T want people (like mining etc) where they are your competitors rather than friends. Having such places be randomly generated for each person/team would both improve the game's team spirit and make macroing effectively impossible or at least exceptionally difficult

Live free or die. First option is exhausted, so guess what remains?

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More modern RPG's already have something like this: A social place (like a town) and pvp is same world for everyone, but others like training and some questing you either go yourself or with a party you make up in town. This is ESPECIALLY beneficial for places where you DON'T want people (like mining etc) where they are your competitors rather than friends. Having such places be randomly generated for each person/team would both improve the game's team spirit and make macroing effectively impossible or at least exceptionally difficult

 

 

 

 

 

 

 

Are you saying having a 'secret' mining place for each person would stop macros? Wouldn't that make it super easy for everyone to just hide their little bot in a hidden mining place?

 

 

 

 

 

 

 

Random generation of maps requires tons of memory ingame, and would lag the everliving crap out of all the servers.

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People just need to learn to share crabs.
I'd prefer my nether regions clear of diseases, thank you very much.
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What they need to do is make everyone who wants to go into their bank have to enter a pin,make it not optional.And say your bank pin is 1234 instead of clicking on the numbers 1234 you'll have to click on a set of random letters.So they would supply you with a,d,u,h and you'll have to enter the correct letters.But the letters wont be the same every time. a could be 1 one time and then be 9 another.

 

 

 

An auto program could get past that recognizing the letters.

 

 

 

It's possible that along with the graphical changes they took the opportunity to make it harder for autoers. Anything that has the same color scheme without many changes of pattern or color is there to stop autoers so the color patterns can't be used to get from point A to B. It's always a constant war though. Even if this was made in part to stop autoers, in a few weeks their autoing programs are updated to the new looks.

 

 

 

 

 

 

 

Looks like there is only one permanent solution to this, and that is randomly generated terrain. Something Jagex promised ages ago but never go around to implementing.

 

 

 

 

 

 

 

More modern RPG's already have something like this: A social place (like a town) and pvp is same world for everyone, but others like training and some questing you either go yourself or with a party you make up in town. This is ESPECIALLY beneficial for places where you DON'T want people (like mining etc) where they are your competitors rather than friends. Having such places be randomly generated for each person/team would both improve the game's team spirit and make macroing effectively impossible or at least exceptionally difficult

 

 

 

 

 

 

 

 

 

 

 

we dont need randmly generated terrain, but random colors (that stay around the original 1) so auto programs do not recognize them

Quest cape obtained at combat level 83, march 07.

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eh, i admit to autoing in the past (shoot me i gave into a temptation -like you have never given into temptation) but the autoers DONT RECOGNIZE COLORS ANYMORE they are more complex and read the game code, so the change in colors did absolutely nothing in terms of throwing them off

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