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A few changes i made up (A Must Read & Leave a comment)


Jakehh

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firstly i'd like to see the range stuff expanded, including things for lower rangers such as actulay using the archery targets until your level 5. Like the dummys. There being a metal bow which is made of gregorite which is an extremly flexy metal and it has slightly better stats for the lvl 60 ranger insteal of the magic bow.

 

 

 

 

 

 

 

Also there should be a quest called "The Lost Brother" which you find out the long lost Barrows brother Hhanzi. Who went to Jarakam which we now call Karajma and you stumble upon his tomb when asked to go on an archlogical dig for the digsite. Then you awake him from the tomb and have to kill him. (lvl 150 at low power) With his armour and attacks (Weapon: Hhanzi's War Blades). When he is killed he drops the Pendent of Arachnih Which lets you proceed further into the treasure chamber. you are then attacked by lvl 100 Grave robber ghosts who drop some damaged blades. You then travel to the sword expert in port khazard and he falls into a strange trance when you show them him. you then go to "Peer The Seer" To ask him what happened him and he says after a long and boring conversation he tells you how to awake him this needs 50 Herblaw. (Awakening Draught)

 

 

 

you give it to him he says what they are and where to go to have them restored you go there and find the person has been killed by a swarm of Flesh Eating locusts. But theres a note on his desk saying how to restore them from his hopes of finding them. (65 Craft needed and 50 firemaking) you heat them up they catch fire you pour water on them. You then add some drops of awakening potion to the blades and a demon appears from it you kill it and it drops hhanzi's war blades you take them to the digsite (Quest Complete) Reward 15k Strength 20k Craft And Fire and ability to weild all Hhanzi Equipment (Armour got from tomb after more visits - gets harder each time + you don't keep the warblades you got in quest

 

 

 

 

 

 

 

 

 

 

 

Who likes my suggestion (sorry for punctuation & Sentances)

mutilatory.png

 

rawr.

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firstly i'd like to see the range stuff expanded including things for lower rangers such as actulay using the archery targets until your level 5 like the dummys and there being a metal bow which is made of gregorite which is an extremly flexy metal and it has slightly better stats for the lvl 60 ranger insteal of the magic bow also there should be a quest called "The Lost Brother" which you find out the long lost Barrows brother Hhanzi who went to Jarakam which we now call Karajma and you stumble upon his tomb when asked to go on an archlogical dig for the digsite then you awake him from the tomb and have to kill him (lvl 150 at low power) with his armour and attacks (Weapon: Hhanzi's War Blades) and when he is killed he drops the Pendent of Arachnih Which lets you proceed further into the treasure chamber. you are then attacked by lvl 100 Grave robber gohsts who drop some damaged blades you then travel to the sword expert in port khazard and he faints when you show them him. you then go to make the "Awakening Draught" to awake him this needs 50 Herblaw

 

 

 

you give it to him he says what they are and where to go to have them restored you go there and find the person has been killed by a swarm of locusts but theres a note on his desk saying how to restore them (65 Crafted needed and 50 firemaking) you heat them up they catch fire you pour water on them and add some drops of awakening potion and a demon appears from it you kill it and it drops hhanxi's war blades you take them to the digsite (Quest Complete) Reward 15k Strength 20k Craft And Fire and ability to weild all Hhanzi Equipment (Armour got from tomb after more visits - gets harder each time + you don't keep the warblades

 

 

 

 

 

 

 

amazing, that long post is but two sentences!

 

 

 

as for the quest...it seems to have potential. If you make it like barrows, with a constant upkeep cost, but also requiring you to fix each item with fire making and crafting, it would really give a boost of usefullness to firemaking, and interest more people in crafting, especially if you have to fix it if given through a trade. But seeing as how barrows armor is strong enough for the playing field right now (save for the weak and useless Karils), it seems unnecessary. I dont even think barrows have hit their one year aniverssary yet, and already you want a set of equal (or more likely greater) power.

 

 

 

The archer training to level 5 sounds pretty nice, that i would actually like to see.

 

 

 

As for the level 60 bow, It kinds seems useless to me.

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Great quest idea, but as I see it theres nothing wrong with the melee barrows set as it is and so another new one would be a bit uneeded, a different ranged brother prehaps to make up for the useless Karil, possibly something along the lines of javelins, throwing weapons, or a boomerang =) To make it a little different from Karils, this would also fit in with the Tribal/Karmaja theme of the quest more.

 

 

 

 

 

 

 

The firemaking/crafting upkeep sounds great as they are definatly two of the most unused skills, I'd go so far as to say the MOST unused and this would give them that little bit more usefullness.

 

 

 

 

 

 

 

Definatly the ranger training is a excellent idea, I've seen targets within varrock palace and always thought: 'whats the point?'

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Do you mean that his weapons would be in both hands. Like Warblade (left) and Warblade (right). So if you would like to have only one sword with shield, or dual swords, that would be good idea, but only if the swords would not be so strong.

Used to play RS, not anymore. WoW pwns!

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