ixfd64 Posted April 11, 2006 Share Posted April 11, 2006 I made a list of new ideas for special items, and people seemed to agreee that they were overpowered. However, I've re-mae the list, and hopefully this version is more balanced. Also, I've added a few new items. Item nerfings are denoted in italics. --- So dagannoth kings drop the Seercull and special rings, and abyssal demons drop whips. However, I think that we should have many more of these special items. Note: I stole the ideas from the game Exile III, lol. Monster: Naga (level 240, aggresive) These are legendary snake creatures with the face of a woman. Their attacks are magic based (they can cast up to Earth Wave) and are resistant to magic. Their melee attacks are weaker but can poison if they hit. They can be found in dark caves. They can also summon monsters up to level 50. Rare drops: Amulet of the Cobra, asp-skin gloves Amulet of the Cobra: poison does 1 HP extra damage per time interval, and makes players take 1 HP damage less. asp-skin gloves: makes player do 1 HP extra damage in poison, but does not reduce poison and adds +3 to each damage defense Monster: Zkal (level 380, aggresive) Zkal is a lich who lives in a magical tower that drains the magical energy of players as soon as they enter. Zkal has level 99 prayer and magic and can cast all the spells that a level 99 mage can cast, including Teleblock! Rare drops: Ring of Endless Magery The ring has +7 magic bonus to both offensive and defense areas, and a "rub" option, which gives players +5 magic to their magic skill at any one time. After it has been used 10 times, it loses the "rub" option, although it still provides the +7 magic bonus. The player can take it to a "strange wizard" to get it recharged for 100k gp. (+20 reduced to +7, 40 uses reduced to 10 uses) Drake Lord (level 400) These monsters have over 500 HP, can hit over 60s in melee, and can breath fire. Rare drop: Pachtar's Plate A plate worn by a legendary warrior: Gives +70 to all non-magic stats, with -10 magic. Also offers "protection from the elements", which additionally reduces many types of damage. Needs level 80 defense to wield. (+140 defense reduced to +70) Other rare and semi-rare items: Micah's gloves: +6 magic, +4 defense to each damage type (+15 magic reduced to +6) nimble gloves: +3 defense to each damage type, makes thieving easier Helm of speed: allows player to have up tp +10% run energy above normaland gives +6 defense to each damage type (ie: 110%, etc) (+20% reduced to +10) Ring of speed: same as helm of speed but no defense bonuses Boots of Apollo: gives player 10% extra run energy, has +3 defense to all damage, and reduces all [mass] carried by 6kg, minimum 0 kg boots of speed: weaker version of Boots of Apollo, gives 7% instead (+20% and +15% reduced to 10% and 7%, respectively) Ring of Will: +3 offensive and defense magic, player has better chance to resist curse and Teleblock spells (+12 magic reduced to +3) Aescal's Ring: heals player completely when rubbed, can only be rubbed once, player can get it recharged by a "faith healer" for 20k gp Amber periapt: reduces poison damage by 1 HP, reduces disease "damage" by 3 stat points Lifeshield: same as Ring of Life but gives 3 uses, +40 defense to melee and range, +5 magic defense Silver ankh [necklace]: +18% defense when fighting undead (+25% reduced to +18%) Lifesaver Amulet: same as Ring of Life but with two uses, no stat bonuses Fire stone: thrown weapon, needs 30 range and has effect of fire strike, but gives range exp instead (fire bolt changed to fire strike) exploding arrow: needs yew short to fire, has effect of Fire Bolt after after normal damage resembling that of a bronze arrow, and gives ranged exp (fire blast changed to fire bolt) Alien blade: (+33 slash, +22 stab, -4 range and crush), a permanently poisoned blade that does initial poison damage of 2. (+35 strength) Special attack: if successful, does 120% damage and instantly poisons (25% used) (+40 slash reduced to +33 slash) Onyx charm: +15 to melee and range defense, +10 magic defense (+40 magic defense changed to +10, +30 melee changed to +15) Flaming sword: +30 slash, +15 slash, -2 magic and crush, extra damage against water-based creatures. (+25 strength) Special attack: Burn (hits enemy with Fire Blast-like spell but gives melee damage, uses 25%) Bow of Kag: This longbow uses two arrows at a time. When first found, it only does the firepower of one arrow. However, the player can take it to a ranging guild researcher will give the bow its full potential for 200k gp and 2k bronze arrows. It has the stats of a yew long. Heartfinder: An enchanted rapier with permanent poison that does 4 damage initially. It has stats +35 stab, +20 slash, and -5 crush. (+30 strength) Special attack: Heart strike (does 130% damage usually with a 10% chance to do a 30+ damage hit, this chance goes up witht he player's attack level, uses 45% special) (+50 stab reduced to +35, +30 slash reduced to +20) Krysknife: a weaker version of the Heartfinder, has +25 stab, +15 slash, and -4 crush. (+20 strength) Special attack does 120% damage if hits and has chance to do a 20+ damage hit. Uses 35% of special meter. (+40 stab reducted to +25, +25 slash reduced to +15) Mace of Disruption: +40 crush, +30 stab, -8 slash, and does 150% damage against undead. (+40 strength) Special attack: Pound (does 200% normal damage, but attack reduced by 15%), uses 45% special (+60 crush reduced to +40, +40 stab reduced to +30, special now requires 45%) The following items should be considered very rare: Onyx Sceptor: a powerful magic staff with +30 magic, +20 stab, and +40 crush. requires level 90 magic and 50 attack to wield. (+40 strength) Special attack: Temporal Strike (does spell that does up to 35 damage and Teleblocks for 2 minutes, uses 75% special) (+35 magic reduced to +30, +70 crush reduced to +40) Ring of Resistance: +20 defense to each damage type, reduces poison and disease effects by 3 stat points, also reduces other damage (ie: failing obstacle courses) by 1-2 HP (+50 melee defence reduced to +20) Smite: +60 crush, -20 stab, slash, range, and magic. This is a magical hammer that does 160% damage against giantkind, needs 75 strength to wield. (+52 strength) Special attack: Smite (does a powerful attack that does 2x damage, uses 25% attack) (+100 crush reduced to +60) Death Lance: +65 stab, +30 magic, and -15 else. Needs 50 magic and 75 attack to wield. (+50 strength) Special attack: Kill (does a magical blast that does up to 45 damage, uses 100% meter) (+100 stab reduced to +65) Obsidian Halberd: +90 slash, +50 stab, +25 crush, and -20 else. Needs 80 attack and strength to wield. (+70 strength) Special attack: Slay (does 2x damage), uses 50% special (+120 slash reduced to +90, +100 stab reduced to +50) Ruby Charm: This item reduces damage from fire-based attacks and spells, dragon breath, and failing agility obstacles involving lava. Ring of Warmth: Reduced damage from ice-based attacks, player thaws out three seconds quicker when attacked by freezing spells, and is protected from damage when going to the cold areas in the far north. Fury Crossbow: +75 ranged. Special: Fury Strike - does 2x damage and may weaken stats (100% drain) Wyrmsbane: +40 slash, +20 stab, +5 crush. does extra damage against dragons (+35 strength) Special: Banish - does 2x damage against dragons, 1.2x damage to else. 30% drain Demoslayer: +80 slash, +64 crush, -4 stab and magic. This 2-handed sword does 1.2x damage when used to fight demons. (+80 strength) Special attack: does 1.4x damage if successful, lowers demons' stats by 15%. This sword is broken into three pieces, and the pieces can be obtained from killing high-level monsters. Needs 65 smithing to reassemble. And here are very powerful items, but with negative side effects: Nether Greatsword: +100 slash, +80 stab, and -10 crush. (+0Special attack: Afflict - does 1.5x damage, diseases opponent (100% drain) Negative effect: players holding this sword in their inventory may get randomly diseased. 90 strength) Black Broadsword: +80 slash, +60 stab, and -12 crush. (+75 strength) Special attack: Fear Strike (freezes opponent for 3 seconds if hits). Negative effect: randomly drains run energy and agility Comments and criticism welcome. ARENAscape: Baratus [AS] max hit: 166 with Moon Battle Hammer ixfd64 [AS] max hit: 116 with (untitled spell #2) Link to comment Share on other sites More sharing options...
bigsword33 Posted April 12, 2006 Share Posted April 12, 2006 Great job! those ideas are pretty much well thought out, though some specials and things like the crossbow are over pwered still Link to comment Share on other sites More sharing options...
lankyman1 Posted April 12, 2006 Share Posted April 12, 2006 He said he stole them from another game :) Not very thought out :P Link to comment Share on other sites More sharing options...
anesthetik Posted April 12, 2006 Share Posted April 12, 2006 very good ideas, i would love to seee a few of these put int he game!!! even though they were taken from some other game, they would be great additions to RS. Link to comment Share on other sites More sharing options...
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