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mind rune crafting


umhar

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It's faster to Edgevile especially if you have a few glory amulets as you can teleport back to Edgeville from the mind altar.

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99 Magic, 99 Defence, 99 Strength, 99 Attack, 99 Hitpoints, 99 Fletching, 99 Woodcutting, 99 Firemaking, 99 Thieving, 99 Ranged, 99 Prayer, 99 Cooking, 99 Fishing

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On stopwatch timing, I found the Edgeville route to be faster.

 

 

 

You can occasionally be challenged, but with a maximum of level 4 wilderness on the route, it's a very narrow band of levels that can attack.

 

 

 

Given the relative length of either route, Making a strong push to level 14 (double) or level 28 (triple) is well worth it.

 

 

 

Point to watch, if you train and do easy combat using Staff, airs and minds is:

 

 

 

1. Airs double at 11, minds at 14

 

 

 

So from a level or 2 below 11, do minds not airs, or any earth or water you need.

 

 

 

From 11 to 14, fill up with double airs, then from 14, fill up with double minds. From 14, you can also do fires.

 

 

 

2. Airs treble at 22, minds at 28

 

 

 

Another breakpoint, also from 20, you can do Bodies, probably the fastest unassisted F2P RC XP, but unless you go large on curse training, not runes you need or sell much.

 

 

 

3. Airs quadruple at 33, minds at 44.

 

 

 

Aparts from stocking up on treble minds until you quadruple airs, this is getting to the end of the progress map for a "because you need them" F2P runecrafter, as you are now getting runes fast and levels extremely slowly.

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