June 22, 200620 yr would be a cool idea. Like having an amulet of crafting,mining thieveing, etc. . When you were it you get 1.5x the experience points as you normally would. but to make the game not too easy they would have to be expensive... Just a suggestion. Feel free to say anything you want about this idea :lol:
June 22, 200620 yr would be a cool idea. Like having an amulet of crafting,mining thieveing, etc. . When you were it you get 1.5x the experience points as you normally would. but to make the game not too easy they would have to be expensive... Just a suggestion. Feel free to say anything you want about this idea :lol: Maybe not expensive, they could just expire after a certain amount of uses. Very good idea.
June 22, 200620 yr I dont really like them, 1.5 times the exp? That means you'll get 97.5 exp per high alch! "The cry of the poor is not always just, but if you never hear it you'll never know what justice is."
June 22, 200620 yr I dont really like them, 1.5 times the exp? That means you'll get 97.5 exp per high alch! We'll magic is considered a combat skill, so maybe just non combat skills?And maybe only x 1.25?
June 22, 200620 yr I want an amulet that gives me GM power, it should ge 0gp in every general store and only be useable by me. Seriously, for once, you people really need to take GAME BALANCE into consideration.
June 22, 200620 yr I want an amulet that gives me GM power, it should ge 0gp in every general store and only be useable by me. Seriously, for once, you people really need to take GAME BALANCE into consideration. Seriously? you think an amulet that costs mebe 10k and lasts 25 uses would ruin game balance?
June 22, 200620 yr I want an amulet that gives me GM power, it should ge 0gp in every general store and only be useable by me. Seriously, for once, you people really need to take GAME BALANCE into consideration. Seriously? you think an amulet that costs mebe 10k and lasts 25 uses would ruin game balance? That wouldn't, however it would be stupid and pointless. You could just buy more of whatever it is for that price, and for mining... You gotta be kidding me lo.
June 22, 200620 yr I personally think that amulets are meant to enhance your combat abilities, necklaces for miscellaneous stuff and rings are the ones that blow up after used. No, they should not boost your non-combat skills, it simply seems stupid that way... Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
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