Paladin57 Posted July 11, 2006 Share Posted July 11, 2006 As most of you know, each of the six Barrows sets has a special effect when all four parts are equipped simultaneously. Some of these special effects are quite powerful, such as the healing effect of Guthan's set, and the ability of Verac's set to hit through armor and prayer. However, some sets have effects that are sadly lacking in power and effectiveness. the best example of this would be Torag the Corrupted's set. All the melee barrows sets have around the same defense, so we will leave that out of the question. Torag's is the best however, having 10 defense more than Guthan's and Dharok's. Torag's set effect: Damaging melee attacks have a chance of reducing the target's run energy by 20%. You can see the fault in this effect already: Monsters don't need run energy. Monsters NEVER run. The only possible advantage this effect could give would be against other players in the Wilderness. It doesn't even work in Castle Wars due to the hooded cloak replacing the helmet. As you can see now....This effect is practically worthless, as players won't risk a 2 million gp set of armor in the wilderness when they would use full rune, which costs one-tenth of the price. Torag's set actually has higher magic penalties than full rune, so the 2 million set leaves players weaker to the numerous mages in the Wilderness than a 200k set of full rune. Now onto the weapon of the set: Torag's Hammers. This weapon is pitiful. It gives +85 crush attack, and +72 strength. Its cooldown is about 1.8 times the cooldown of the Abyssal Whip, meaning that it attacks almost TWICE as slowly as the Whip, rendering it practically useless and undesirable by players. Most players buy only the armor set, as it has the best defensive bonuses in the game, but they skip the Hammers. Now onto the suggested new special effect: Torag's Hammers has a 50% chance to attack twice in one turn. This effect will make Torag's effective and useful again, and more people will buy the Hammers. It also gives a sense of realism, as Torag wields two hammers, and attacks with both of them. Many people will think that this effect is overpowered, but that is not so: With the new effect, Torag will hit 3 times every 2 turns, on average, effectively increasing the speed by 150%. Even with the increase, it still attacks slower than the Abyssal Whip, and the Hammers have weaker stats than the Whip. Compared to the Guthan's and Verac's special, Torag's new effect is still weaker than those, without giving the player the ability to train almost infinitely in one run, and without letting them completely ignore armor. This update to Torag's set will mean that people will actually start using it again, and will be a fun and original special, in contrast to those Karil and Ahrim specials which simply reduce stats. Feel free to leave suggestions or improvements here. Link to comment Share on other sites More sharing options...
Vaki_Sanake Posted July 11, 2006 Share Posted July 11, 2006 I see your point... but the reason it's effect is so bad is because it technically has the best bonuses in the game. Combined with a Whip and a Crystal Shield/D Square, it can beat alot of powerful things. Basically, I don't think Jagex made Torag's armour to use his effect, but to used with other things, they just added the Hams because they needed to give Torag a special effect. I'm back?! No wayz!!! Link to comment Share on other sites More sharing options...
Paladin57 Posted July 11, 2006 Author Share Posted July 11, 2006 Torag's armor is not much better than the other melee sets. Torag's armor gives +260 slash defense without any supporting items, just the 3 armor pieces alone. Guthan's gives +247 slash defense, a mere 13 defense lower than Torag's, and it possesses an awesome set effect. Dharok's gives +250 slash defense, only 10 defense lower than Torag's, and gives huge strength bonuses to wounded players. I don't think that trading off a good set effect for 10 more defense points is worth it. Link to comment Share on other sites More sharing options...
Quasar889 Posted July 11, 2006 Share Posted July 11, 2006 And as the author mentioned, most people buy torags for the def bonus. My outfit for melee training usually consists of torags plate and legs, berserker, whip, and obb shield. I don't know exactly how much stronger it is than rune plate and legs, but it seems to be more effective anyways. You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse. Link to comment Share on other sites More sharing options...
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