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Making thieving more fun


NeCroLoGiCa

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-Don't you hate when you gotto thief,well this is because thieving is kinda monotone.

 

So why not give the thieveable monster jave variated loots.

 

for example:Guards,great XP,but they get killed al the time and its just always 40gp.

 

 

 

Solution:

 

-Clues:Just like HAMS,every thieveable monster has the ablility to give you a clue as loot

 

-Warning notes:these are from the head of security,when you get one you have to go to their stronghold to prove you're no guilty of thieving.

 

the office of security will be strongly guarded and the guard don't like new faces(meaning you'll face some agressive monsters)

 

but the reward is good,can be a lvl 3 or a lamp wich grants 2.5k to all combat skills or thieving.

 

 

 

-normal things like herbs can be pickpocked

 

 

 

hope you like the idea :wink:

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-Don't you hate when you gotto thief,well this is because thieving is kinda monotone.

 

So why not give the thieveable monster jave variated loots.

 

for example:Guards,great XP,but they get killed al the time and its just always 40gp.

 

 

 

Solution:

 

-Clues:Just like HAMS,every thieveable monster has the ablility to give you a clue as loot

 

-Warning notes:these are from the head of security,when you get one you have to go to their stronghold to prove you're no guilty of thieving.

 

the office of security will be strongly guarded and the guard don't like new faces(meaning you'll face some agressive monsters)

 

but the reward is good,can be a lvl 3 or a lamp wich grants 2.5k to all combat skills or thieving.

 

 

 

-normal things like herbs can be pickpocked

 

 

 

hope you like the idea :wink:

 

 

 

Jagex already made a thieving minigame...Where were you 3 weeks ago?

Rcty

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