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Wings3D Tutorials, Under Construction


Aprz

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Wings3D Tutorial

 

 

 

By Aprzepioski

 

 

 

 

 

 

 

Please read Contents and Requirements before starting.

 

 

 

 

 

 

 

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Contents

 

 

 

 

 

 

 

You do not need to follow this tutorial in order. If a tutorial requires you to have made something previously, I will state it at the begining of that section. Here is what I have written so far.

 

 

 

 

 

 

 

Section 1. Requirements

 

 

 

Section 2. Creating A Medium Helmet

 

 

 

Section 3. Creating A Dragon Medium Helmet

 

 

 

Section 4. Creating An Axe Head

 

 

 

Section 5. Finishing The Axe

 

 

 

Section 6. Coloring Your Model

 

 

 

Section 7. Rendering

 

 

 

Section 8. Image Editing & Converting File Type

 

 

 

 

 

 

 

To find a certain section, hit ctrl + f (Windows) or command + f (Apple). Fill out the prompt with the section name and hit OK. You should be taken directly to the section you are searching for.

 

 

 

 

 

 

 

To view an image of a certain step, click on the step number. Only Section 2. Creating A Medium Helmet currently has images to refer to.

 

 

 

 

 

 

 

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Requirements

 

 

 

 

 

 

 

To follow along with this tutorial, you must have Wings3D. Wings3D is a FREE and small 3D modeling application that works well on Apple, Window, and Linux based computers. On my computer, it takes up about 4.4 Mb. Unfortunatly, creating to much objects in one file will make Wings3D lag intensely. The largest thing you will probably ever create on Wings3D is a small building.

 

 

 

 

 

 

 

Download Wings3D HERE.

 

 

 

 

 

 

 

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Creating A Medium Helmet

 

 

 

Beginner

 

 

 

 

 

 

 

finalig1.gif

 

 

 

 

 

 

 

1. After Wings3D loads, be sure to be on line selection mode. Create a sphere.

 

 

 

2. Select the center horizontal line.

 

 

 

3. Press L on your keyboard and it will select all of the center horizontal lines around the sphere.

 

 

 

4. Open your menu and click loop cut. You will automatically switch to object selection mode and the upper half sphere will be selected.

 

 

 

5. Deselet everything by hitting space bar on your keyboard.

 

 

 

6. Now select the bottom half of the sphere and delete it by hitting backspace on your keyboard.

 

 

 

7. Rotate your camera so you can see the bottom part of the sphere, the flat area. Set your selection mode onto faces.

 

 

 

8. Selecting the bottom face and move your camera so you are looking at the side of the half sphere.

 

 

 

9. Open your menu and select extrude >> Y Axis. Move it down so that one of the faces are about the same size as the others.

 

 

 

10. Repeat step 9.

 

 

 

11. Without deselecting the bottom face, on the sides, select 4 more faces in a T shape that is touching the bottom edge of the half sphere.

 

 

 

12. Open your menu and select intrude. This will clear out all the fillings in your helmet. Move your mouse to the right a little bit so the helmet can thicken up a bit. We do not want it to look like paper.

 

 

 

13. Now select the whole helmet by draging your mouse from one corner of window to the other corner. Everything should be selected.

 

 

 

14. Hit S or open your menu and select Smooth. All those big chuncky tiles multiplied and became smaller so your helmet will appear to be smoother and not so blocky.

 

 

 

15. With the helmet still select, open your menu and select rotate >> Y Axis. Move the helmet so the Z Axis line would be going through the center of the T section that you intruded earlier.

 

 

 

16. Deselect everything by hitting space bar on your keyboard.

 

 

 

17. Select the upper center face of the T. Then open your menu and select extrude >> Y Axis. Move it down a little bit.

 

 

 

18. Select all of the face by draging your mouse from the right bottom corner of the screen to the left upper corner of screen. Then hit S or open your menu and select smooth.

 

 

 

19. Deselect everything. Congrats! You are finished creating a beautiful medium helmet.

 

 

 

 

 

 

 

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Creating A Dragon Medium Helmet

 

 

 

Beginner

 

 

 

 

 

 

 

Before doing this part of the tutorial, you must have made and saved a medium helmet. I have done this so many times to make sure that everything is correct that it takes me about a minute and half to this. It is not very complicated, but it does take time and eyes to get the horns to the correct spot.

 

 

 

 

 

 

 

1. Open your medium helmet file.

 

 

 

2. Open your menu and select cone to create a cone.

 

 

 

3. Rotate your camera so you are able to select the base of the cone. Select the base in face mode.

 

 

 

4. Open your menu and select scale >> uniform. Make the base smaller so it looks like a upside down ice cream cone.

 

 

 

5. Switch your selection mode to object. The whole cone should now be selected.

 

 

 

6. Open your menu and select move >> Y Axis. Move it about where the height of the horn should be. The horn will be stick out of the center of the helmet. This looks like a helmet I have seen before in movies and you must agree that it looks good. Technically, you can leave this how this is if you wish, but here, we are creating a dragon medium helmet so we shall continue.

 

 

 

7. With the cone still select, open your menu and select move >> X Axis. Move the cone so that it is about where the horn should overall be.

 

 

 

8. The horn should be sticking out though, so now without deselecting the horn, open your meny and select rotate >> Z Axis. Move your mouse to the right to rotate the point of the cone outwards.

 

 

 

9. Clean up your horn by repeating step 7 and 8 until the horn looks about right.

 

 

 

10. Deselect everything by hitting space bar on your keyboard.

 

 

 

11. To make this look more correct, switch to vertex selection mode.

 

 

 

12. Select the point of the cone that is sticking outwards.

 

 

 

13. Open your menu and select move >> Y Axis. Nudge it just a little bit up so that it doesn't stick out to much, but is more like the dragon medium helmet now with one horn.

 

 

 

14. Without deselecting the point, switch to object selection mode.

 

 

 

15. The whole horn should still be selected. Open your menu and select duplicate >> X Axis. Move the horn to the left or other side of the helmet until it is almost at the correct spot of where it should be.

 

 

 

16. Still, without deselecting, open your menu and select flip >> Z Axis. Your horn is now facing the right way, yeah!

 

 

 

17. Repeat step 7 and 8 until the horn looks about right.

 

 

 

18. Deselect everything by hitting space bar on your keyboard.

 

 

 

19. Congrats! You have finished modeling a dragon medium helmet.

 

 

 

 

 

 

 

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Creating An Axe Head

 

 

 

Beginner

 

 

 

 

 

 

 

It takes me less than 45 seconds to create the head of an axe.

 

 

 

 

 

 

 

1. Create a cube.

 

 

 

2. Thin the cube down by selecting one of its horizontal face and moving it so it is thin, but not as thin as a sheet of paper or card board box. In mine, I moved it by the Z Axis.

 

 

 

3. Deselet everything by hitting space bar on your keyboard.

 

 

 

4. Now select the face that you would consider to be the tip of the axe head. Open your menu and extrude outward. In mine, I extuded outward on the X Axis. Do NOT extrude to far out. At most, it you should only extrude about a quarter of the way out of what the original axe head was.

 

 

 

5. Deselect everything by hitting space bar on your keyboard.

 

 

 

6. Now, rotate your camera so it appears the axe is going to be slashing you. The tip should be facing you directly. Select the face or what would be considered a really blocky or dull blade. Open your menu and select scale >> uniform. Make the face as small as possiple so it is like a thin line. You should see the tip ofthe axe head head now.

 

 

 

7. Deselect everything by hitting space bar on your keyboard. Switch to line selection mode.

 

 

 

8. Rotate your camera 180 degrees on the Y Axis so you can now see the back side of the axe head. Select the upper and bottom line of the face back side of the axe handle. Open your menu and do scale >> uniform. Make this slightly thicker than what your handle will be.

 

 

 

9. Deselect everything by hitting space bar on your keyboard.

 

 

 

10. You have completed modeling the axe head to your axe.

 

 

 

 

 

 

 

 

 

 

 

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Finishing The Axe

 

 

 

Beginner

 

 

 

 

 

 

 

runehatchetv3yq7.gif

 

 

 

 

 

 

 

As requested, I have posted up the finishing results of the axe. By the way, I will be editing a lot of the tutorial I have written since I did this all in class off the top of my head. A lot of little things are wrong here and there.

 

 

 

 

 

 

 

You must have created an axe head before starting this section of the tutorial. You're now creating an axe handle and putting the axe head on it.

 

 

 

 

 

 

 

1. Open your axe head file.

 

 

 

2. Open your menu and create a cylinder.

 

 

 

3. On face selection mode, select the bottom and top face of the cylinder.

 

 

 

4. Open your menu and select scale >> uniform. Make it about 1/4 of it's original thickness.

 

 

 

5. Without deselecting the two faces, open your menu and select scale >> X Axis. Make the width of the axe about twice of it's original width. This axe handle is now easier to grip and it is similar to the axe handle in my area.

 

 

 

6. We are going to add a slight bump at the bottom since they didn't have rubber at the bottom of the handle to grip on back then, they needed something to make it so the axe won't fly out of your hands. Deselect the upper face.

 

 

 

7. Rotate your camera to the bottom face of the handle. Now open your menu and extrude >> Y Axis. Extrude it down just a little bit, not even as big as your pink fingers width.

 

 

 

8. Repeat step 7 two more times.

 

 

 

9. Deselect everything by hitting space bar on your keyboard.

 

 

 

10. Go to line selection mode and select the third line from the bottom. There should be only one line in between the line you selected and the edge of the axe handle. Hit L and all the lines that are going horizontal and connected to the line selected will be selected.

 

 

 

11. Open your menu and select scale >> uniform. Move your mouse to the right so the line goes away from the axe handle rather than inside of it.

 

 

 

12. Switch to face select mode. All of the faces on that bump should be selected.

 

 

 

13. Open your menu and select smooth or hit S.

 

 

 

14. Deselect everything by hitting space bar on your keyboard.

 

 

 

15. Rotate your camera to the top face of your axe handle. Select it.

 

 

 

16. Open your menu and select scale >> uniform. Do not make it to big, just a little bit outwards.

 

 

 

17. Deselect everything by hitting space bar on your keyboard.

 

 

 

18. Congrats! You have a fancy axe handle now similar to the one in my back yard.

 

 

 

19. Now go to object selection mode and select your axe head.

 

 

 

20. Move your axe head so the back end of it is sticking out a little bit out of the axe handle and it is the head is not sticking out from the top, but the handle is.

 

 

 

21. Congrats! You have made a hatchet!

 

 

 

 

 

 

 

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Coloring Your Model

 

 

 

 

 

 

 

Of all the 3D programs I have used, Wings3D is the weakest in texturing and coloring. I normally export my model to another 3D program that is more advance to color and texture my final model. However, if you are desperate and do not have any other way of coloring and texturing, follow these instructions.

 

 

 

 

 

 

 

1. Open the model you would like to color.

 

 

 

2. Select either the face or the object you would like to color. Whatever you select, it will all be the same color so if you want one thing blue and another thing red, you have to select them at different times.

 

 

 

3. Open your menu and select vertex color.

 

 

 

4. A prompt will appear and the from their you may edit the color you want.

 

 

 

5. When you have the color you want, hit OK.

 

 

 

6. Whatever has been select is now that color.

 

 

 

 

 

 

 

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Rendering

 

 

 

 

 

 

 

File >> Render >> OpenGL []

 

 

 

 

 

 

 

[] = Options

 

 

 

 

 

 

 

1. Click on OpenGL options, but do not select OpenGL. A prompt will appear on your screen.

 

 

 

2. Look at the bottom of the brompt. There should be two radio selections, an input box, and a browse botton. Select the radio button next to File.

 

 

 

3. Click the browse button and find out where you want to save your 3D image at. When you have found or created a folder where you want to save your file at. I recomend saving your file on your desktop so you will have easy access to it. When you are finished with it, you may then move it to another spot on your computer.

 

 

 

4. When you have found the spot you like, click OK.

 

 

 

5. Your file has not been saved yet, in the input box, the area you may type in the file name at, type in what you would like your file name to be when it is rendered.

 

 

 

6. Hit OK and your file will save where you wanted with the name you wanted. Example, I saved mine directly on the desktop as DragonMed_v2.tga.

 

 

 

 

 

 

 

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Image Editing & Converting File Type

 

 

 

 

 

 

 

1. Open up an image editing program such as Adobe PhotoShop or MS Paint.

 

 

 

2. Go to File >> Import or File >> Open. A prompt should appear allowing you to select files you would like to import or open. Before you continue, make sure that the file type are searching for is *All Files. This will enable you to see every file in each folder while you are browsing.

 

 

 

3. You should know exactly where your file is. When you have reached it and you have select it, hit OK. Your file should now open up in your image editing program. I save all of my work on my computer desktop so it will be easy for me to find and import or open on other programs. When I am finished with it, I move it to it's correct folder.

 

 

 

 

 

 

 

Finding Missing Files

 

 

 

 

 

 

 

Here and there, you might forget where you have placed a certain file at. Do not worry though, computer nerds who created your computer knew that this might happen so they have inserted a search option onto your computer.

 

 

 

 

 

 

 

Window Based Computers

 

 

 

1. Normally, there is a button in the bottom left hand corner of your computer that says Start. Go to Start >> Search.

 

 

 

2. A window will appear and on the left side of the window is a bunch of search options. Select All Files and Folders.

 

 

 

3. Now type in your file name or file type and make sure you are searching in the correct hard drive. If you do not remember the name of your file, type in the file type. In this case, you would be typing in ".tga".

 

 

 

4. Hit Search. Give the computer a moment to find your file.

 

 

 

5. On the right side of the window, your file should appear eventually. Just drag it out onto your desktop.

 

 

 

6. You have now found your file!

 

 

 

 

 

 

 

Apple Based Computers

 

 

 

1. Go onto Finder. You do not need to open finders, you can simply click your mouse onto the desktop.

 

 

 

2. Hit Command + F. This will open a prompt.

 

 

 

3. Now type in your file name or file type and make sure you are searching in the correct hard drive. If you do not remember the name of your file, type in the file type. In this case, you would be typing in ".tga".

 

 

 

4. Hit Find. Give the computer a moment to find your file.

 

 

 

5. A window should open up and show your file and where it can be found. Drag it onto your desktop.

 

 

 

6. You have now found your file!

 

 

 

 

 

 

 

I do not know how to use Linux or any other kind of computer. If somebody is having issues, I can not help.

 

 

 

 

 

 

 

4. After opening or importing your file, edit it however you wish. Since I do not know what specific program you are using, I can not help you here.

 

 

 

5. Go to File >> Save As. Browse around to where you wish to save your file at. I prefer to save it on my desktop and move it later. Change the file name to what you wish it to be. There should be an option on what kind of file type you want it to be. Many prefer to save as a .PNG or .BMP file.

 

 

 

6. You are now finished editing or converting your 3D image. If you have saved your image for web, you may upload your image at ImageShack.

 

 

 

 

 

 

 

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Thanks to ImageShack for Free Image Hosting

aprzanimateddarkci0.gif
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holy crap! that is quite posibly the bigest tuturial ive ever seen! all it needs is more pictures! also, make sure you tell them to save the psd, and to resave as png, so that they dont loose quality. also, you may want to include the basic tools, filters, and whatever else the program has because people who have never even herd of it before (such as myself) have literally no idea...

wop wop

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You never said how to do that..you just said "create a sphere"... okay, how? "Make sure your on the line selection thing" ... what? Your forgetting that some people aren't already familiar with this program...

 

 

 

 

 

 

 

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kuroi

wiseoldmanv2jpgvx2.jpg

do u wow?

Cassiius|Level 70 Night Elf Preist|Runetotem

Sambora|Level 37 Tauren Shaman|BurningLegion

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This is Wings3D, not PhotoShp. Things work differently. Instead of saving as a .PSD, it saves as either a .WINGS or .TGA and I explained how to convert it to a .PNG or .BMP in the very last section I wrote. :)

 

 

 

 

 

 

 

Oo.. I am sorry about not explaining all of the tools and stuff yet. I was trying to think how I would explain that and I think I know how I will now so don't worry, I'll get that up soon. :P

 

 

 

 

 

 

 

Pictures are being uploaded and added in daily. This tutorial is still under construction so expect things to be missing here and there and some errors too.

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