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Main worlds for different things

Featured Replies

I want to know if there are any "main worlds" for minigames and all...

 

 

 

 

 

 

 

Alphabetical order

 

 

 

 

 

 

 

Air running : 16

 

 

 

 

 

 

 

Blast Furnace : 129

 

 

 

 

 

 

 

Fight pits : 53

 

 

 

Flax to bowstrings : 76

 

 

 

 

 

 

 

Law running : 66 and 99

 

 

 

 

 

 

 

Main merchanting : 1 (f2p) and 2 (p2p)

 

 

 

Members PKing and staking : 18

 

 

 

 

 

 

 

Pest Control : 78

 

 

 

Pking worlds : (f2p) 3, 4, 5, (dutch) 53

 

 

 

 

 

 

 

Shades of Mort'ton temple building : 2, 58

 

 

 

 

 

 

 

Tip.it homeworld : 7 (f2p) 99 (p2p)

 

 

 

Trouble Brewing : 104

 

 

 

 

 

 

 

CREDITS : (Tip.it name) Lunar_Drifter, Sworddude198, curmudgeony, Revenga

 

 

 

 

 

 

 

Post more worlds!

16... Air Running

 

 

 

99... Tip.It homeworld

 

 

 

02... Main Merchanting World

 

 

 

18... Members PKing/Staking World

 

 

 

66... Law Running

 

 

 

99... Law Running

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Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome!

World 2 is also a temple building world for Shades of Mort'ton. World 58 also came up as a temple building world.

 

 

 

 

 

 

 

World 129 has been mentioned as the Keldagrim furnace world.

 

 

 

 

 

 

 

World 76 was mentioned as a flax to bs crafting world. Players at the spinning wheel in Seers would trade bs for flax. However, I don't think this idea caught on.

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53 - Dutch pking world? Not sure about this one.

 

 

 

 

 

 

 

7 - F2P Tip.it homeworld

 

 

 

 

 

 

 

3, 4, 5 - F2P pking worlds

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|Msg me me in-game | IrreIephant|

^ capital i

EDITED!

 

 

 

 

 

 

 

Decided not to add world 36, better reason maybe?

World 91 was mentioned at one time to be the Nat running world, but due to the number of runecrafting pkers camping the abyss, it seems as though nat running has disbursed across multiple worlds in an arms race of RC vs. PK.

 

 

 

 

 

 

 

Overall, the tricky part with worlds is that having an "Unofficial World of X" takes a critical mass of players knowing about the world.

 

 

 

 

 

 

 

You could run laws on any world, but without a critical number of people knowing to go to a single world (66/99), law running as a concept would fail. The key to creating a world of X is to spread it everywhere. Make sure everyone knows "World X is the _________ world"

 

 

 

 

 

 

 

"Worlds of X" are a good idea. It seems, that much of RuneScape is less a fight against monsters as much as a logistical brainteaser into finding way of dealing with multiples of 27 and 28. The same sort of math that has 10 hotdogs in a pack, but only 8 buns to a pack.

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