December 18, 200619 yr EXP Calculations 1000 Arena Tickets:25.4k exp/hr (assuming no missed pillars) (thanks APERSON!) Ape Atoll Course:41.7k exp/hr (not counting failures) Wilderness Course:41.1k exp/hr (not counting failure, death, etc.) Now you may be thinking to yourself, "Hey! The wilderness course and ape course are twice as fast as the arena! I'm skipping the arena altogether!" BUT, remember that the above calculations do NOT account for any failures. You'll only get 41.7k exp/hour on the ape course if you NEVER fail. Likewise for the wilderness course. Consider this when choosing your path. Also consider that with high agility, you can more than double your exp/hr in the arena by jumping the spinning blades repeatedly while waiting for the arrow to move. (28 exp per jump, 12 jumps per ticket = 20.1k extra exp/hr for a total of 45.5k exp/hr!) according to the calculation above, it does not count the failure. if you are aiming for agility lvl 99 and ur agility now is 54, which way would you choose?????
December 18, 200619 yr Wilderness to 65, then Ape Atoll. Why? I'll be very to-the-point: Arena: It's slow, even if you don't miss any pillars, which I'm sure is impossible on a long-term scale. We all get bored at some point and start slacking off, but in the arena you can't or else you shouldn't count on getting any xp. Wilderness: Just about as good as Ape Atoll but with one major difference: in the wilderness course there is never a certain point where you stop failing. However, in Ape Atoll there is (read below): Ape Atoll: Fast xp AND, at level 75+, you stop failing.. Forever. You can literally camp out at the course with Super Energy Pots (not required, but it probably boosts your xp per hour to 50k+). I wouldn't recommend Ape Atoll until 65 or so though, because you fail a lot at first. So use Wilderness until 65 then Ape Atoll to 99 :wink: - 99 fletching | 99 thieving | 99 construction | 99 herblore | 99 smithing | 99 woodcutting - - 99 runecrafting - 99 prayer - 125 combat - 95 farming - - Blog - DeviantART - Book Reviews & Blog
December 18, 200619 yr Ape Atoll is the way to go, but I'd like to correct one thing: Around 41k xp is the max xp you can get from Ape Atoll. This means constantly running (by using pots), keeping attention and not failing. Once you start failing too often, you lose lots of xp, since it's the two last obstacles that give most xp.
December 18, 200619 yr Wilderness to 70, then ape atoll. You never fail ape atoll after 75 agility. Skill N' Chill - The Hawt Fun Sexy and Cool Skilling Clan!Skill n' chill website: http://skillandchill.freeforums.org/index.php - Clanchat: Skill N C - IRC Chat: #skillnchill
December 18, 200619 yr Wildy definitly. Reason. I cant stand boredom. In wildy course, you never know who will show up and eventually attack. But I will never be 99 agility. I simply hate the skill, no matter how useful it is. I will be very glad if I manage to force myself to level 80. Please think before you ask a question. If you ask the right question, its much more likely you get the answer you are looking for :)
December 20, 200619 yr Author well, the thing i dnt like in wilderness course is that ppl could attack u i dnt like the feeling being attack bcuz it slows down my speed to get the agility xp
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