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Pixel girl-10 colors

Featured Replies

its really good, the only thing is he fat foot bt people already told you that so just keep up the good work! :thumbsup:

Eckered doesnt seem to comprehend the challenge or skill raising potential of restricting yourself to a low color count. Perhaps a 'pixel god' doesn't need to. Maybe he hasn't thought of the benefits of learning how to maximize the potential of all colors. Who knows?

 

 

 

 

 

 

 

Note: Don't talk about spelling or grammar Eck, please. You look even more foolish.

 

 

 

 

 

 

 

Another note: "i dont understand why people think "low colors" is any different then "high colors"... in my pixels, i usually keep the max colors to 32, but really, i dont use nearly as many anyway... why limit yourself to like 4 colors...? there is absolutely no need. trust me, i know this. im making a rpg as we speek"

 

 

 

 

 

 

 

You know nothing.

 

 

 

 

 

 

 

Just so you know.

 

 

 

 

 

 

 

 

 

 

 

who the hell are you???

 

 

 

 

 

 

 

C\C foot obviously needs work its backwards atm :wink:

 

 

 

 

 

 

 

I think your lips are pretty good - I always have trouble with em...

 

 

 

 

 

 

 

Hand is also nice and you made the arm look thin and feminine without takeing the puportions out on a date...

 

 

 

 

 

 

 

Only problem are those breasts... Imo they are a tad too large... But thats just me you might think they are fine...

jfkmk3.jpg

 

New sigzor^^

Eckered doesnt seem to comprehend the challenge or skill raising potential of restricting yourself to a low color count. Perhaps a 'pixel god' doesn't need to. Maybe he hasn't thought of the benefits of learning how to maximize the potential of all colors. Who knows?

 

 

 

 

 

 

 

Note: Don't talk about spelling or grammar Eck, please. You look even more foolish.

 

 

 

 

 

 

 

Another note: "i dont understand why people think "low colors" is any different then "high colors"... in my pixels, i usually keep the max colors to 32, but really, i dont use nearly as many anyway... why limit yourself to like 4 colors...? there is absolutely no need. trust me, i know this. im making a rpg as we speek"

 

 

 

 

 

 

 

You know nothing.

 

 

 

 

 

 

 

Just so you know.

 

 

 

 

 

 

 

...i have worked on pixel rpg's and pixel platform adventure games and i don't see why not limit yourself to 4 colors, if it is ofcourse for one object.

 

 

 

Plus working on an rpg gives you no advanced knowledge over some of the people here, trust me on this one..

 

 

 

 

 

 

 

limited pallet's are what Pixel Art was born from, so it's sort of a tradition.

 

 

 

not to mention that limited pallet's train your shading skills and challenge yourself to improve on that part aswell.

 

 

 

since you have less colors you have to understand more how the light moves upon the object and where to place the highlights and where to place the shadows. (yes it's true limited color pallet's do train all that)

 

 

 

So as result you'll see improvement in your work from this excercise or style or skill.

 

 

 

 

 

 

 

it also brings with it that people are starting to pick more interesting colors compositions and with that improve there art.

 

 

 

 

 

 

 

if you ask me, pretty good reason to atleast try limited color pallet's.

 

 

 

(now i think i misspelled pallet, but i'm not sure and i don't really care)

 

 

 

 

 

 

 

or atleast, you can respect it.

junctionku9.jpg

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