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Coffers help.

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: You take 10% of your coffers (lets say you have them full, so it maxed at 75k for the day) and multiply this by your aproval rating (say 90%). 75,000 gp * .9 is 67,500 gp. That's how much will be spent on gathering resources for that day. The full 75,000 gp will be deducted, but since your approval rating was only 90% 7,500 gp was wasted. This "work" is saved from day to day until you withdraw it in resources. Example continued: The next day, you raised your approval to 100% and had another 75,000 gp removed. This 75,000 gp is added to the 67,500 gp for a total "work" of 142,500 gp that can be used to buy resources.

 

 

 

 

 

 

 

Erm this bit confuses me about the Coffers... They're saying that 75 000* 9 is 67,500, when its 675000... Is that a mistake or can some explain this more clearly to me?

 

 

 

 

 

 

 

Thanks.

  • Author
It says 75,000 * .9 = 67,500

 

 

 

 

 

 

 

This is correct, as .9 means the same as 0.9 and 75,000 * 0.9 = 67,500

 

 

 

 

 

 

 

Oh, sorry. :oops:

 

 

 

 

 

 

 

Does anyone know an easier guide to this? Its kinda like one big clump of text. :uhh:

pretty much you should try and keep a min of 2m in coffers. preferably more but any less and you aren't really getting much out of the kingdom...

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I think a better way of putting it is this:

 

 

 

 

 

 

 

10% of the money in your coffers will be withdrawn each day - subject to a maximum of 75,000gp. You therefore need to have a minimum of 750,000 in the coffers to get the maximum purchasing power - you can either top up the coffers to 750,000 each day, or put in more (up to a maximum of 7.5 mil) and let it ride for a while.

 

 

 

 

 

 

 

That money will be used to purchase the materials gathered by your workers.

 

 

 

 

 

 

 

The higher your approval rating at the end of the day prior to purchase, the lower the unit price you will pay for the materials.

Why is 'common sense' so named, when there is so little of it about?

Welcome to puberty, we've been expecting you.

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