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new model, walther g22


Qazer

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Looks like you poorly UV mapped a stock photo onto a poorly made gun :roll: Wireframes or clays, please?

 

 

 

 

 

 

 

Right now the gun looks pretty simple. For example, the top handle thing, it looks like 3 rectangles... Try editing it in poly form so it looks more realistic.

 

 

 

 

 

 

 

 

 

 

 

And polycount?

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dont listen to these pixel sig poeple they dont know anything. the lighting is ok if u hav a decent tft monitor and not a bad crt ;)

 

 

 

 

 

 

 

also the back seems a bit bent so it could be better but very good indeed better than almost anyone on this forum could do

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Kane, I saw this on a broadcast quality monitor and the lighting sucks. Your brightness/contrast must be unrealistically [bleep]ed. The lighting sucks plain and simple. I don't even think it is lit, it's probably just the basic light that came with the scene when he created it. That was a [developmentally delayed]ed comment.

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dont listen to these pixel sig poeple they dont know anything. the lighting is ok if u hav a decent tft monitor and not a bad crt ;)

 

 

 

Lol.. I know how to model and render in 3dsmax, and i know how to UV map (and texture without stocks), what else do you want me to know on this matter? :lol: And i don't do pixels.

 

 

 

 

 

 

 

Don't judge a book by its cover :P

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