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Why does melee depends on 2 stats for damage?


Zepheras

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Strength determines your max damage, Attack determines chances of hitting higher. Slash Stab Crush values affects accuracy, somewhat like Attack?

 

 

 

 

 

 

 

Whereas Mage and Ranged level can individually affect the accuracy and damage of your magic and range?

 

 

 

 

 

 

 

So isn't attack something useless? They could have renamed strength and called it melee, and your melee level would then be similar to mage and ranged level? :wall:

 

 

 

 

 

 

 

In addition, melee fighters have amulets that gives str bonus, which increases their MAX damage. Since magic damage depends on spell type so that's out of the point, but do rangers have that? Equipments besides bow and arrows that gives ranged att bonus?

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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Actually...

 

 

 

 

 

 

 

Attack = Chance to hit.

 

 

 

Strength = Damage dealt.

 

 

 

 

 

 

 

But attack doesn't affect range and mage right? How accurate you hit with a bow depends on range (not range attack) bonus. So my point is, why the need for attack to determine your chance to hit high? Just like mages don't need a 'magic attack' stats to determine how well they hit. A high magic level would lead to increased chance of hitting high already.

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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...So my point is, why the need for attack to determine your chance to hit high?...

 

 

 

Because that's the way that Jagex designed the melee system.

 

 

 

 

 

 

 

We might not like it, we might not agree with it,

 

 

 

but, until Jagex changes it, we have to live with it...

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