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About Autoers


Jack12338

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Actually, I was going to bring this point up, had even typed it out and then went back and deleted it.

 

 

 

 

 

 

 

I alos thought that logs would probably not rise too much. For the same reasons. But after typing it out and thinking it through, I don't think that might be the case.

 

 

 

 

 

 

 

Now, as you pointed out, the main reason the prices for the logs haven't gone up much more now is because of the alching side of fletching.

 

 

 

 

 

 

 

But you will have some people that are willing to "lose" a little money (or even just break even) for the fletching xp. Let's say, for instance, the price of all the supplies would be double the amount from alching. You would have a lot of people that would still buy. Why? Because they would get half their money back at least. So they spend 5 mil on supplies and fletch and alch and only actually lose 2.5 mil.

 

 

 

 

 

 

 

Add to this again, that not everyone "demanding" logs is the same. You have people that buy not only for fletching, but for firemaking also. Those people don't get any return on their investment now, why would it make a difference if the logs went up? They're still losing money (granted a bit more of it), as opposed to the fletch/alch side.

 

 

 

 

 

 

 

Also, as you said, most high levels don't like to do the "tedious" collecting of resources (logs in this case), but unless all those high levels are already 99 fletching, then you'll have a lot that are willing to pay more for the logs. Again, because it's the xp they are buying, not just the profit.

 

 

 

 

 

 

 

Let's expand this a bit to sharks. Something that won't neccessarily make you enough money back after you've used them all. Sometimes not even close. You buy 1k sharks for 1 mil. Are you going to have 1 mil + from using them afterwards? Depending on your level and where you use them at, maybe. Yet, people will still buy for a price that is higher than their return investment.

 

 

 

 

 

 

 

It will also depend entirely on the buyers of logs, where the price would settle. We've established that the supply would almost certainly drop if all autoers disappeared, but the demand will still be there. So, those that are looking for the xp (with little to no regards to profit) would certainly start offering more than 1k per log (using magics as the example). Then you'd have bidding wars for a bit. Meanwhile, others selling magics would see people buying for 1500-2000 ea and start asking for the same. At some point this would stabilize to a higher price, regardless of alch value.

 

 

 

 

 

 

 

They might go down again, as people would see that the alching side of it wasn't the profit maker anymore. More people would start cutting logs, either for themselves (pure profit) or to sell the logs (better profit than fletching/alching). Depending on the demand and how many people want to actually cut trees.

 

 

 

 

 

 

 

Less money would be coming into the game even if the prices stayed the same. Let's say demand for magic logs is 100k each week, and with only honest players cutting 75k magic logs come in to game. That's 25k less alch's without autoers, regardless of price. Which would affect the economy itself.

 

 

 

 

 

 

 

I have to disagree with the alching bit. The only reason people alch now is because it's a cheap way to train mage. If you spend 5m on supplies --let's say that's 2.5k alchs at this super-inflated economy-- that's 162k xp for 2.5m gp, or 15 gp per xp. For magic, that's horrible. Alching isn't even that fast, you'd be better off firewaving or using ancients to train. If prices went up that high, nobody would alch, and nobody would fletch, since there's no reason to. There's a huge different between losing a little money on the side and dumping half your cash each time you alch.

 

 

 

 

 

 

 

Do you think fletching would be as popular as it is if you lost almost 11 gp per xp and the end result is worthless because it can't be alched? It would become a relatively forgotten skill, much like smithing, a skill generally raised because it exists and not for profit or fun. A dead skill.

 

 

 

 

 

 

 

And on firemaking, when was the last time you saw people using mages to train now, with logs at 1.1k ea? Most people get their firemaking cape with maples, not mages. I don't see why a rise in the prices would make more people use mags to fm, do you?

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Personally, I think Jagex is too busy playing Whack-a-Macro. Instead of cracking down on certain parties that hold this economy together, they should be finding something to curb the problem with inflation.

 

 

 

 

 

 

 

Although your point is a good one, there's two problems. One, Jagex has stated that they leave the economy to the players. Period. And two, macroers are rule breakers, they should be rule breakers, they have always been and always will be rule breakers, and no matter how it will affect the economy, they must all be banned.

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Personally, I think Jagex is too busy playing Whack-a-Macro. Instead of cracking down on certain parties that hold this economy together, they should be finding something to curb the problem with inflation.

 

 

 

 

 

 

 

Although your point is a good one, there's two problems. One, Jagex has stated that they leave the economy to the players. Period. And two, macroers are rule breakers, they should be rule breakers, they have always been and always will be rule breakers, and no matter how it will affect the economy, they must all be banned.

 

 

 

 

 

 

 

Jagex may leave the pricing of items and parts like that of the economy to the players, but some things are out of our control. Like inflation. And decreasing value of foundational items.

 

 

 

 

 

 

 

Like it or not, if the economy of RS implodes, the game pretty much crashes. It destroys the buying and selling of goods, you take out a huge chunk of what makes this game tick. I mean, it's obvious that Jagex is trying to encourage player-to-player selling when, for example, you get way more xp for fletching a log than woodcutting it, more xp for smithing an iron bar than for mining it, way more xp from using a rune than making it, and a host of other examples. If you Runecraft every rune to 99 magic, you won't be anywhere near 99 Rc. What do you do with the extra runes? Sell to someone else that doesn't want to bother with Rc.

 

 

 

 

 

 

 

The marketplace is about the most crucial part of this game, besides combat itself, which the marketplace revolves around. Nail that and the game is just about shot. If autoers help keep that from happening, and we get rid of them all, you may just killed the game.

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