Jack12338 Posted February 24, 2007 Share Posted February 24, 2007 This has probably been posted about a bajillion times, and if it has, my sincere apologies. Autoers, without them, prices would probably go up correct? Due to lots of autoers, there is more of a product, and in large quantities can be sold cheaply. Now we all complain and hate autoers, (I despise them myself.) but, could this be comparable to the illegal immigrants coming to America, supposedly "taking our jobs" and making things on the cheap? Not many of us like the immigrants, yet stores hire them, and we buy products made by them, and they do the "dirty jobs" we don't want to do. The debate here is, should we live with autoers, even though they aren't making the game very fair, but still get cheap prices? Or should we keep trying to get rid of them, and prices go higher? BTW: I've just noticed a thread almost exactly like mine in the General PTP forums, note, I made this thread before I even saw that, sorry for any blatant similarities. Link to comment Share on other sites More sharing options...
Jake_Corsair Posted February 24, 2007 Share Posted February 24, 2007 Not sure how debatable this is, but I'll give it a go. True, they may "stabilize" prices a bit more reasonable for most players. But ti's not really hard to make money in the game, just takes a little time and effort to train up a skill or two. But let's say they got rid of autoers completely. Prices on all resources rise a bit. But even though the prices to buy are higher, you would still be making /spending money in the same proportion. Say that you're a woodcutter, and the prices of all logs double from what they are around now. Selling those logs you'd have double the money. But you go to buy some sharks, whose price also doubled. You'd pay double the amount you would have before, but you have double the money to start with. The only people that would be greatly affected by the price hikes from no autoers, would be people whose income doesn't rely on resources (i.e. combat, etc.). Since their income won't income due to lack of autoers, they would mostly start spending more money, unless they used some skill to supplement their combat income. If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide] Link to comment Share on other sites More sharing options...
Ouchy Posted February 24, 2007 Share Posted February 24, 2007 so basically, your saying that you think autoers are good? And saying that the price of everything A.K.A. the runescape economy, is affected buy autoers. I still don't see how this is a debate though, as for one: the title About Autoers A mod should lock this My relaxation method involves a bottle of lotion, beautiful women, and partial nudity. Yes I get massages. Link to comment Share on other sites More sharing options...
Jack12338 Posted February 24, 2007 Author Share Posted February 24, 2007 The other Jack made a great point that I didn't notice, about selling for twice as much, and buying for twice as much. Ouchy, I couldn't think of a better title, sorry, and no, I'm not saying autoing is good, I just wondering would it really effect the economy substancially if they all magically dissapeared. Link to comment Share on other sites More sharing options...
Ouchy Posted February 24, 2007 Share Posted February 24, 2007 o ok lol i see. I guess you are right about the runescape ecobomy though My relaxation method involves a bottle of lotion, beautiful women, and partial nudity. Yes I get massages. Link to comment Share on other sites More sharing options...
Mayjest Posted February 24, 2007 Share Posted February 24, 2007 If autoers were to dissapear it would affect the economy. Prices on basic resources would rise, so would the end result of items etc. But flooding RS with autoers is not a good thing. If prices on raw materials were to plummet no one would have any confidence in the economy anymore. Goals to get my skills back up to a barely respectable level on the high scores: Currently going for Bone to Peaches spell. It's amazing how boring doing the same repetitive task is! Stupid MTA Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted February 24, 2007 Share Posted February 24, 2007 I can't really see how this is debatable, although you DO raise a good point. For me, the whole issue about autoers is academic. It's against the rules, but de facto autoing happens, and will never stop. As for the economy... wouldn't change a great deal. all that would happen is more inflation as people gain more money for their commodeties (bad spelling, I know). I think one thing that would change is this though - there's a lot more yew cutter autoers out there than yew long stringers. Theefore, the price of logs would go up disproportionately to the price of yew longs. So this could, in theory, create a problem for BS sellers, and yew long fletchers. | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
Bufoman Posted February 24, 2007 Share Posted February 24, 2007 well I for one would like to see them dissapear, I would finaly be able to make a liveing selling my goods. higher grade good items may raise in price but that would be a good thing. think about it, if items would have a greater value this increases purchesing power for all. inflation would begin to dissapear as the true value of items comes into being. now I know you may not think this is the case as the bots are makeing things cheep but thats just a small part of the bigger scheem of things. members are makeing mad money becouse of cheep goods. but what about us free to players? we are getting the bad side of things. get rid of the bots and we will make more money from our goods and services. members can always make lots of money from plenty of diffrent sources includeing high alching. but we the free to players have very few ways of doing so, mainly provideing members with goods and services. if life long free to players have more money we will be able to buy more things from mebers I.E. God armour, Trimmed armour, Guilded armour, excetra. makeing us a more usefull source of income for members. of course in eddition to getting rid of the stinking bots we will need more bank space to make this happen. if we cant store these items we want to buy we cant reely help the economy as much as we otherwise would. Clan Moderator from December 15th 2006- August 20th 2007Founder of: Terran Gamers, formerly known as Militos Deci Link to comment Share on other sites More sharing options...
swampjedi Posted February 24, 2007 Share Posted February 24, 2007 IMO, this thread has potential. Why? Because he's right. There are surely benefits that I personally have seen from autoers - and it hurts my pocketbook when they go away. Green hides anyone? Do the benefits outweigh the drawbacks? Even for myself, I am not sure. Sure, I may get cheaper materials, but my output is also cheaper (since there's a higher quantity). For things like green hides, the answer is clear. My Goals and Achievements Link to comment Share on other sites More sharing options...
Einsteven Posted February 24, 2007 Share Posted February 24, 2007 I personally find this topic as useful of a debate as the philosophical idea of solipsism, as the debate will go no where, since it is impossible to ban autoers (people are smart, Jagex is a team of a few... hundred? vs. a team tens of thousands of rule breakers). However, for the sake of arguing, i want a go at this. First of, I find it a horrible idea to link immigrants to autoers. I'm an immigrant, and i find it offensive that you think i break the law and deflate the economy! I'd rather think of autoers as all the criminals in this world, the gangsters, mobsters, robbers, theives, etc. They exploit and unbalance economy for their personal gain. They obtain resources illegally and sell them off at high amounts for high profits. I'd like to elaborate on Jake's point: Say at first, there were 100 fishers, fishing lobsters. They produce... say 1million lobsters a month. Now, as it works, economy will achieve an equilibrium, so that there isn't a great surplus of 1million lobsters in the market. Instead, to generate the demand of 1mill, there must be... say 1000 fighters. At this rate, prices stablilize and economy is nice and healthy. Hower, now lets say, one day 10 of the 100 fishers start macros, and now the production of lobsters become 2million a month (macros make a lot). At one point, supply is more then demand, and price crash. However, since people see that prices have dropped, more people can afford to fight and so there ends up being 2000 fighters. The market stablize again, at maybe a lower cost for lobsters, but still stabilizes. It is still a healthy economy if the number of bots stay at a near constant, as the prices won't crash. However, currently, this is not the case. Just the other day, I saw 10 macroers from the same user fishing lobs. A few years ago, there probably wasn't that many. Macro amounts are growing exponentially, and the demand of the products cannot keep up with the supply. It isn't that I feel Jagex MUST eliminate all autoers, cause really, it won't make much of a difference, all prices go up, and so you aren't "earning" more money persey, but that they must curfew the growth of the number of macroers. Otherwise the market will crash, and while it will recover sooner or later, it might be to late at that time. Link to comment Share on other sites More sharing options...
Alg Posted February 25, 2007 Share Posted February 25, 2007 autoers do only one good thing in my mind. they lower prices. the bad part is that it forces honest players to compete with a person who just left his computer on for a few hours and let the robot do the work. worse of all, many people theorize that autoers are linked to real world item trading, so that guy who left his computer on is profiting from some ignorant fool who will likely be banned shortly. if the guy's auto gets banned, he leaves his computer on for another few hours and is back in business. with this pattern, it leads to unhappy players and a lazy guy who can't even play a game that requires time only. so what if you save a few hundred gp, you're helping the rule breaker get the $9 or however much they sell money for nowadays. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
kirbybeam Posted February 25, 2007 Share Posted February 25, 2007 Sure, some things have gone down in price, but how does the surge in autoers explain the increase in the price of yew logs? Last year they were 250 each. This year people are buying for 350 each. And trust me, there are a LOT more yew autoers this year than there were last year. Same goes with bowstrings. They used to be 120 each now they are 200 each. Link to comment Share on other sites More sharing options...
Jake_Corsair Posted February 25, 2007 Share Posted February 25, 2007 Sure, some things have gone down in price, but how does the surge in autoers explain the increase in the price of yew logs? Last year they were 250 each. This year people are buying for 350 each. And trust me, there are a LOT more yew autoers this year than there were last year. Skill capes. More people wanting one, and fletching is an easily bought skill. More people buying logs and strings would increase the demand over the supply. If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide] Link to comment Share on other sites More sharing options...
kirbybeam Posted February 25, 2007 Share Posted February 25, 2007 Sure, some things have gone down in price, but how does the surge in autoers explain the increase in the price of yew logs? Last year they were 250 each. This year people are buying for 350 each. And trust me, there are a LOT more yew autoers this year than there were last year. Skill capes. More people wanting one, and fletching is an easily bought skill. More people buying logs and strings would increase the demand over the supply. Which means that skill capes encouraged autoing. Way to fail, jagex. Link to comment Share on other sites More sharing options...
Jake_Corsair Posted February 25, 2007 Share Posted February 25, 2007 Sure, some things have gone down in price, but how does the surge in autoers explain the increase in the price of yew logs? Last year they were 250 each. This year people are buying for 350 each. And trust me, there are a LOT more yew autoers this year than there were last year. Skill capes. More people wanting one, and fletching is an easily bought skill. More people buying logs and strings would increase the demand over the supply. Which means that skill capes encouraged autoing. Way to fail, jagex. No, because if it had encouraged autoing, creating more autoers, then the supply would have been kept up and the prices wouldn't have risen. I'm pretty sure that if skill capes didn't come out, then autoers would've increased anyway. An increase in autoers wouldn't increase the price of a resource, it would drop it. So releasing skill capes actually helped actual players who sold logd, as without the capes, the supply would have grown more and more, with demand staying the same or even less. With no one "rushing" to 99. Way to try to make Jagex the bad guy again. If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide] Link to comment Share on other sites More sharing options...
mchainmail Posted February 25, 2007 Share Posted February 25, 2007 It is still a healthy economy if the number of bots stay at a near constant, as the prices won't crash. However, currently, this is not the case. Just the other day, I saw 10 macroers from the same user fishing lobs. A few years ago, there probably wasn't that many. Macro amounts are growing exponentially, and the demand of the products cannot keep up with the supply. It isn't that I feel Jagex MUST eliminate all autoers, cause really, it won't make much of a difference, all prices go up, and so you aren't "earning" more money persey, but that they must curfew the growth of the number of macroers. Otherwise the market will crash, and while it will recover sooner or later, it might be to late at that time. Jagex already has "capped" the number of macroers, in some areas. There are only x amount of yew logs per tree until it has to respawn. This limits the amount of yew logs entering the economy every day. 2. Autoing supports inflation and runecrafting. Everything an autoer gets is high alched. If they are removed, magic training gets harder, rcing becomes a lot less profitable (worse than pure ess fiasco), etc. Link to comment Share on other sites More sharing options...
Mayjest Posted February 26, 2007 Share Posted February 26, 2007 If you play your cards right, then a slight increase in autoers can help you. Simply make your money from making stuff then high alching it rather than selling raw materials. The alch price always stays the same. If autoers do flood the market to the extent that prices will crash (which I greatly doubt) then it's suddenly become easier to make money - buy cheap raw materials, use them and alch. You will profit. But of course there will never be that many autoers, because Jagex is sensible. Note: I do not condone autoers. They are the scum of the earth in this game. Goals to get my skills back up to a barely respectable level on the high scores: Currently going for Bone to Peaches spell. It's amazing how boring doing the same repetitive task is! Stupid MTA Link to comment Share on other sites More sharing options...
Bufoman Posted February 26, 2007 Share Posted February 26, 2007 but if every one has more money from high alching then inflation goes on the rise. and did I forget to mention us Free to players will get the bad end of things? it is we who provide the members with these resources so for us its a matter of survival that we dont let these bots flood the markets with cheep goods. do not underestimate the value of vetren F2Pers who have been playing for years. it is we who help keep the F2P part of the game clean and exiteing. If these bots suceed in destabalizeing the economy to such an extent we will not be the ones profiting from it, we will suffer greatly and it will be us who are poor. Dont give the bots any pity or show them mercy, They deserve none. they are cheaters and thives. If they succeed then all us vetren F2Pers will get the bad end of the stick. I Like anouther poster said Prices and markets achive equilibrium eventuly, But I hope its not coal selling at 50 each. no matter how the market balances as a result of these bots F2P will suffer in the long run financely. as to wheather or not members will feel this, I suppose to a certain extent they will. but mostly I think members will find themselves richer than there wildest dreems for a time. then inflation comes and its like a empty currancy. fixed store prices will help but the market none the less will suffer from it. Members beware, when you see your less fortunate breathren fall from wealth to rags the end is neer. once we stop playing its over, runescape will never recover. Clan Moderator from December 15th 2006- August 20th 2007Founder of: Terran Gamers, formerly known as Militos Deci Link to comment Share on other sites More sharing options...
Mayjest Posted February 26, 2007 Share Posted February 26, 2007 I weren't saying we should pity the autoers. I was saying that even if Jagex were to stop banning them, whoop-de-doo, it would barely affect us - except that those who buy raw materials, craft/smelt/whatever and alch will make more of a profit. Or other things such as Nature Runes will rise to compensate. And I'm sorry to do this to you, but I am very much going to underestimate the value of 'veteran F2Pers'. Because there are incredibly few of you. Compared to the number of free players who only play for a few months max, or who get membership, you're a pitiful number. Jagex doesn't want to court you. If anything, Jagex wants nothing to do with you - you're not paying for the game. Jagex wants new members, and it wants to keep the members it has. Keeping a F2Per who's been around for 3 years is a nice idea, but if you quit in protest about how you can't make money any more, Jagex will ignore you. That said, I do hope Jagex does try and keep you playing. I hope that Jagex can clean up the F2P worlds of autoers and establish a fair economy. It's just that if it all goes to hell, Jagex will think about the bottom line - and veteran F2Ps are not it. Goals to get my skills back up to a barely respectable level on the high scores: Currently going for Bone to Peaches spell. It's amazing how boring doing the same repetitive task is! Stupid MTA Link to comment Share on other sites More sharing options...
BlueLancer Posted February 26, 2007 Share Posted February 26, 2007 so basically, your saying that you think autoers are good? And saying that the price of everything A.K.A. the runescape economy, is affected buy autoers. I still don't see how this is a debate though, as for one: the title About Autoers A mod should lock this I don't agree, it's like denying "scammers don't exist" or "there is no lag", or in real life, "there is no mafia/crime organisations". Macroers are a significant part of the RS economy which is a reality. I don't advocate macroing, but it's a fact they contribute a huge amount of resources in the markets of RuneScape. Let's take a hypothetical scenario, for example, fishing macroers: Honest users: 1.5 million sharks fished a day Macroers: 675,000 sharks fished a day If every one of those macroers was banned, it would be ultimately good for the community, but with 30% less sharks buyable on the market, the honest sellers will realize suddenly the shark demand has skyrocketed, and they'll start charging, before you know it, about 30-40% more since it's harder to get and people still need it. Not a problem, except to those who rely on raw/finished materials to play the game, such as combat players who rely on cooked food. The fletcher who relies on cut wood. The herbalist who depends on unidentified herbs. Those people may not have an alternative source of money, and by the removal of illegal products, those people become poorer by spending more money on the same thing they were doing 2 weeks ago without any benefit to themselves. Everyone loses out except the raw material seller who becomes even wealthier since he has less competition and he controls more market resources. Link to comment Share on other sites More sharing options...
Bufoman Posted February 26, 2007 Share Posted February 26, 2007 but like you said with the macros gone theres suddenly a bigger demand for these goods. then more players come in to fill in the gap. eventuly the market stabalizes and for the better, the money is in the hands of honest players not cheaters. so for a short term maby a week or a month those on top may suffer slightly from higher prices and inflation due to higher demand than supply, eventuly it will all stabalize. and dont forget some of us have been stockpileing for years waiting for this to happen, its our time in the sun and we will profit greatly and help restore the economy quite fast with our surplus goods. and the market is quite redundent, if one good stops being supply'd alot of people can switch to anouther source of revenue for the time being. of course macro's provide sevrall kinds of goods and in large quantitys. my point is in the long run, say in a month if macros suddenly dissapeard things would get alot better than they are now. so for jagex I say its time they did something very aggressive and kill every single bot thats chokeing the servers and ruining the game. Clan Moderator from December 15th 2006- August 20th 2007Founder of: Terran Gamers, formerly known as Militos Deci Link to comment Share on other sites More sharing options...
Jack12338 Posted February 26, 2007 Author Share Posted February 26, 2007 and the market is quite redundent, if one good stops being supply'd alot of people can switch to anouther source of revenue for the time being. of course macro's provide sevrall kinds of goods and in large quantitys. my point is in the long run, say in a month if macros suddenly dissapeard things would get alot better than they are now. so for jagex I say its time they did something very aggressive and kill every single bot thats chokeing the servers and ruining the game. I don't exactly understand this Bufo, you say autoers provide "stuff" in large amounts, and then you say getting rid of every autoer that "things would get a lot better". It's sort've contradicting itself. Exspecially with the need of "stuff" for skill capes, we need more raw "stuff". Autoers = Make lots of stuff. Honest People = Make lots of stuff. Take out the autoers, and since we're getting less "stuff", prices go up. Link to comment Share on other sites More sharing options...
Bufoman Posted February 27, 2007 Share Posted February 27, 2007 but only for the short term. eventuly more people see the increase in the value of these goods and decide to provide them. the demand will be the same its just the supply that will be lessend. however (and this is the importent part) becouse of the abscence of that supply (and the raise in price) alot more people are going to want to provide it. the market will stabalize in short time and for the better. for as I had said in annouther post It would be the honest players who have the money instead of cheaters. and the market has many redundency's, for one alot of members can simply aquire these goods themselves it just takes alot of time. there is a point at which we can all agree to buy and sell at. too high and we wont get many buyers, too low and not many will be willing to sell or work twoards provideing the goods. Clan Moderator from December 15th 2006- August 20th 2007Founder of: Terran Gamers, formerly known as Militos Deci Link to comment Share on other sites More sharing options...
Huta Posted March 1, 2007 Share Posted March 1, 2007 Not sure how debatable this is, but I'll give it a go. True, they may "stabilize" prices a bit more reasonable for most players. But ti's not really hard to make money in the game, just takes a little time and effort to train up a skill or two. But let's say they got rid of autoers completely. Prices on all resources rise a bit. But even though the prices to buy are higher, you would still be making /spending money in the same proportion. Say that you're a woodcutter, and the prices of all logs double from what they are around now. Selling those logs you'd have double the money. But you go to buy some sharks, whose price also doubled. You'd pay double the amount you would have before, but you have double the money to start with. The only people that would be greatly affected by the price hikes from no autoers, would be people whose income doesn't rely on resources (i.e. combat, etc.). Since their income won't income due to lack of autoers, they would mostly start spending more money, unless they used some skill to supplement their combat income. Jake, you do have a point about the raising of prices. But some things are an exception to the rule. You mentioned the price of logs raising. They can't. Try buying any large amount of magics and you'll not only notice the short supply but that the price on them has gone up about as far as they can. You see, a log's value is based off how much someone can get from it through alchemy. The reason a magic log hovers around 1.1k ea is because you can buy the string for 200ea and the nature for 325 and alch without losing too much cash. A yew is lower in price not only because of the amount of xp you get from the log, but because it doesn't alch for as much and its price is held down by alching. Double those prices on the logs, and what do you have? A useless log that you're better off selling to a store. Nobody is going to need 50k magic longs to train ranged --you either alch them, or in the case of bloated prices, sell to a store, just like people do with their willow (u). And sure as hell you're not going to throw away 1k+ gp for every 65 xp alch. That basically destroys alching. Take out alching, and nature crafting, the driving force behind rc (91 rc is about the ultimate level for a skiller) becomes about pointless. No alching, and fletching is just an empty skill that costs tons to train with no point. And finally, instead of making woodcutting more profitable, it destroys it, along with 3 other crucial skills. (Oh, and I almost forgot. Without alching, people will train magic a lot less, so Runecrafting becomes even less useful.) This scenario is repeated all over RS. Inflation decreases the value of items, yet alchemy, an important but destructive and inflating spell, holds things at a certain level. A log, a dragonhide, they're only worth what they alch for. Now, all that alching inflates badly, and I believe that's the reason behind the shortage of supplies. A year or so ago, magic cutting was great money. Now, you can still make about the same amount of money (and perhaps even a bit more, as prices have gone up a bit since then and because of the dwc), but that money isn't worth what it used to be. 100k now isn't worth near as much as it used to be. Thanks to that very reason, you don't see many people with highish stats and skills doing wc as the core of their moneymaking. Sure, some people still do, but others have turned to staking and runecrafting and merchanting and dks and whatnot, and the skills that provide the materials that RS runs on are neglected. Even now, the skills that most people use to make money are in their heyday, and before too long, people will turn from Runecrafting to other, more profitable, avenues. You can't really blame them. I know I wouldn't wc to make money. My time is valuable and while I may woodcut sometime for xp (eventually, since I hate non-combat :P ) I won't be doing it for personal gain. It's just not logical. Now back to autoers. While I (seriously) doubt they are doing this to help RuneScape, they are a benefit to the economy. When regular player skip the gathering of supplies, the autoers take over and fill in that gap. Personally, I think Jagex is too busy playing Whack-a-Macro. Instead of cracking down on certain parties that hold this economy together, they should be finding something to curb the problem with inflation. Link to comment Share on other sites More sharing options...
Jake_Corsair Posted March 2, 2007 Share Posted March 2, 2007 Not sure how debatable this is, but I'll give it a go. True, they may "stabilize" prices a bit more reasonable for most players. But ti's not really hard to make money in the game, just takes a little time and effort to train up a skill or two. But let's say they got rid of autoers completely. Prices on all resources rise a bit. But even though the prices to buy are higher, you would still be making /spending money in the same proportion. Say that you're a woodcutter, and the prices of all logs double from what they are around now. Selling those logs you'd have double the money. But you go to buy some sharks, whose price also doubled. You'd pay double the amount you would have before, but you have double the money to start with. The only people that would be greatly affected by the price hikes from no autoers, would be people whose income doesn't rely on resources (i.e. combat, etc.). Since their income won't income due to lack of autoers, they would mostly start spending more money, unless they used some skill to supplement their combat income. Jake, you do have a point about the raising of prices. But some things are an exception to the rule. You mentioned the price of logs raising. They can't. Try buying any large amount of magics and you'll not only notice the short supply but that the price on them has gone up about as far as they can. You see, a log's value is based off how much someone can get from it through alchemy. The reason a magic log hovers around 1.1k ea is because you can buy the string for 200ea and the nature for 325 and alch without losing too much cash. A yew is lower in price not only because of the amount of xp you get from the log, but because it doesn't alch for as much and its price is held down by alching. Double those prices on the logs, and what do you have? A useless log that you're better off selling to a store. Nobody is going to need 50k magic longs to train ranged --you either alch them, or in the case of bloated prices, sell to a store, just like people do with their willow (u). And sure as hell you're not going to throw away 1k+ gp for every 65 xp alch. That basically destroys alching. Take out alching, and nature crafting, the driving force behind rc (91 rc is about the ultimate level for a skiller) becomes about pointless. No alching, and fletching is just an empty skill that costs tons to train with no point. And finally, instead of making woodcutting more profitable, it destroys it, along with 3 other crucial skills. (Oh, and I almost forgot. Without alching, people will train magic a lot less, so Runecrafting becomes even less useful.) This scenario is repeated all over RS. Inflation decreases the value of items, yet alchemy, an important but destructive and inflating spell, holds things at a certain level. A log, a dragonhide, they're only worth what they alch for. Now, all that alching inflates badly, and I believe that's the reason behind the shortage of supplies. A year or so ago, magic cutting was great money. Now, you can still make about the same amount of money (and perhaps even a bit more, as prices have gone up a bit since then and because of the dwc), but that money isn't worth what it used to be. 100k now isn't worth near as much as it used to be. Thanks to that very reason, you don't see many people with highish stats and skills doing wc as the core of their moneymaking. Sure, some people still do, but others have turned to staking and runecrafting and merchanting and dks and whatnot, and the skills that provide the materials that RS runs on are neglected. Even now, the skills that most people use to make money are in their heyday, and before too long, people will turn from Runecrafting to other, more profitable, avenues. You can't really blame them. I know I wouldn't wc to make money. My time is valuable and while I may woodcut sometime for xp (eventually, since I hate non-combat :P ) I won't be doing it for personal gain. It's just not logical. Now back to autoers. While I (seriously) doubt they are doing this to help RuneScape, they are a benefit to the economy. When regular player skip the gathering of supplies, the autoers take over and fill in that gap. Personally, I think Jagex is too busy playing Whack-a-Macro. Instead of cracking down on certain parties that hold this economy together, they should be finding something to curb the problem with inflation. Actually, I was going to bring this point up, had even typed it out and then went back and deleted it. I alos thought that logs would probably not rise too much. For the same reasons. But after typing it out and thinking it through, I don't think that might be the case. Now, as you pointed out, the main reason the prices for the logs haven't gone up much more now is because of the alching side of fletching. But you will have some people that are willing to "lose" a little money (or even just break even) for the fletching xp. Let's say, for instance, the price of all the supplies would be double the amount from alching. You would have a lot of people that would still buy. Why? Because they would get half their money back at least. So they spend 5 mil on supplies and fletch and alch and only actually lose 2.5 mil. Add to this again, that not everyone "demanding" logs is the same. You have people that buy not only for fletching, but for firemaking also. Those people don't get any return on their investment now, why would it make a difference if the logs went up? They're still losing money (granted a bit more of it), as opposed to the fletch/alch side. Also, as you said, most high levels don't like to do the "tedious" collecting of resources (logs in this case), but unless all those high levels are already 99 fletching, then you'll have a lot that are willing to pay more for the logs. Again, because it's the xp they are buying, not just the profit. Let's expand this a bit to sharks. Something that won't neccessarily make you enough money back after you've used them all. Sometimes not even close. You buy 1k sharks for 1 mil. Are you going to have 1 mil + from using them afterwards? Depending on your level and where you use them at, maybe. Yet, people will still buy for a price that is higher than their return investment. It will also depend entirely on the buyers of logs, where the price would settle. We've established that the supply would almost certainly drop if all autoers disappeared, but the demand will still be there. So, those that are looking for the xp (with little to no regards to profit) would certainly start offering more than 1k per log (using magics as the example). Then you'd have bidding wars for a bit. Meanwhile, others selling magics would see people buying for 1500-2000 ea and start asking for the same. At some point this would stabilize to a higher price, regardless of alch value. They might go down again, as people would see that the alching side of it wasn't the profit maker anymore. More people would start cutting logs, either for themselves (pure profit) or to sell the logs (better profit than fletching/alching). Depending on the demand and how many people want to actually cut trees. Less money would be coming into the game even if the prices stayed the same. Let's say demand for magic logs is 100k each week, and with only honest players cutting 75k magic logs come in to game. That's 25k less alch's without autoers, regardless of price. Which would affect the economy itself. If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.[hide=My Stats][/hide] Link to comment Share on other sites More sharing options...
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