None2None Posted March 6, 2007 Share Posted March 6, 2007 I'm not sure you're getting this...skillers play for the extra challenge, not the impossibility...Jagex has already done something along the lines of this: Agressive dark wisards at the willows, and that has spelled disaster for skillers, which yes, do matter...And keep this into account when proposing your idea. Another argument is that autoers can just walk back to the position that they were at...even if they're teleported, killed, etc...as long as it's reachable...they could get their position in relation to their own and walk there. lets say I'm a macroer who is mining around tile (100,100) [idk where that is...just an example...] if (distanceFromTile(100,100) > 20) { //if I'm more than 20 spaces from tile (100,100) if (x.getMyPosition() > 90 && x.getMyPosition < 110) { //if the x of the tile is reachable if (y.getMyPosition() > 90 && y.getMyPosition < 110) { //if the y of the tile is reachable Bot; //mine iron, cut trees, whatever you will... return 1234; //A number, just to have it start over...doesn't matter... } else if (y.getMyPosition() > 110) //if the y of the tile I'm on is greater than 110 walkToTile (x.getMyPosition, y.getMyPosition - 10); return 1234; //same as last time else walkToTile (x.getMyPosition, y.getMyPosition + 10); //only other option is I have to walk up return 1234; //... } else if (x.getMyPosition() > 110) //if the x of the tile I'm on is greater than 110 walkToTile (x.getMyPosition - 10, y.getMyPosition); return 1234; //... else walkToTile (x.getMyPosition + 10, y.getMyPosition); //only other option is I have to walk up return 1234; //... } In conclusion...as long as there is a bot that uses Java and can walk (of course there is...there has to be) and has methods similar to these and uses tiles (they really have to...you can even see the individual tiles in RS...you cant argue that RS doesn't use tiles... :roll: ) walking back is possible and death randoms are useless. ;) Just ask LJ13 if my code works, he seems to know something and I'm sure he'll agree :) ~ Clicky for the blog of No Cb Skils ~ Link to comment Share on other sites More sharing options...
HeWhoIsGenChris123 Posted March 8, 2007 Author Share Posted March 8, 2007 I'm not sure you're getting this...skillers play for the extra challenge, not the impossibility...Jagex has already done something along the lines of this: Agressive dark wisards at the willows, and that has spelled disaster for skillers, which yes, do matter...And keep this into account when proposing your idea. Another argument is that autoers can just walk back to the position that they were at...even if they're teleported, killed, etc...as long as it's reachable...they could get their position in relation to their own and walk there. lets say I'm a macroer who is mining around tile (100,100) [idk where that is...just an example...] if (distanceFromTile(100,100) > 20) { //if I'm more than 20 spaces from tile (100,100) if (x.getMyPosition() > 90 && x.getMyPosition < 110) { //if the x of the tile is reachable if (y.getMyPosition() > 90 && y.getMyPosition < 110) { //if the y of the tile is reachable Bot; //mine iron, cut trees, whatever you will... return 1234; //A number, just to have it start over...doesn't matter... } else if (y.getMyPosition() > 110) //if the y of the tile I'm on is greater than 110 walkToTile (x.getMyPosition, y.getMyPosition - 10); return 1234; //same as last time else walkToTile (x.getMyPosition, y.getMyPosition + 10); //only other option is I have to walk up return 1234; //... } else if (x.getMyPosition() > 110) //if the x of the tile I'm on is greater than 110 walkToTile (x.getMyPosition - 10, y.getMyPosition); return 1234; //... else walkToTile (x.getMyPosition + 10, y.getMyPosition); //only other option is I have to walk up return 1234; //... } In conclusion...as long as there is a bot that uses Java and can walk (of course there is...there has to be) and has methods similar to these and uses tiles (they really have to...you can even see the individual tiles in RS...you cant argue that RS doesn't use tiles... :roll: ) walking back is possible and death randoms are useless. ;) Just ask LJ13 if my code works, he seems to know something and I'm sure he'll agree :) Read what I said in response to your first post...and I know death randoms could be pointless...thats why there is another idea at the end of my first post. And if you don't like my idea, tough. At least I'm trying to find a solution, and thats more than you can say. Proud owner of 3 santa hats Link to comment Share on other sites More sharing options...
None2None Posted March 8, 2007 Share Posted March 8, 2007 Freezing would be better, OK, I'll give ya that...but even then...an autoer can still read and be given basic logic...if (this interface) searchForAndClick(this answer); Solution to macroers I think is the wrong term...There isn't one. They're will always be one lurking in the dark reguardless the restraints put against them. If you plan on having less macros, I'd recommend not using one yourself and letting Jagex deal with the issue through legal terms. Macros can't be killed or stopped, they can only be temporarily halted. Until a new programmer comes along. As I said before, they know which answer to click on in the box, how to solve the evil twin, and many other things. This would be cake for the good programmers who make the bots. ~ Clicky for the blog of No Cb Skils ~ Link to comment Share on other sites More sharing options...
Riptide Mage Posted March 9, 2007 Share Posted March 9, 2007 Just ask LJ13 if my code works, he seems to know something and I'm sure he'll agree :) :) I like to know how the enemy works. Was fun on rs1 looking at the scripts, finding a simple flaw and completely messing up people who were using them. It's alot harder on rs2 though..since the programs no longer directly interface with rs:-( You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
None2None Posted March 9, 2007 Share Posted March 9, 2007 Just ask LJ13 if my code works, he seems to know something and I'm sure he'll agree :) :) I like to know how the enemy works. Was fun on rs1 looking at the scripts, finding a simple flaw and completely messing up people who were using them. It's alot harder on rs2 though..since the programs no longer directly interface with rs:-(I really haven't looked into their scripting methods, but I know they use Java and series of methods to do different things...I can assume what they are to make scripting easier, else you'd be writing a 3,000 line script for one function...leaving a lot of room for error, and I doubt they're that dumb :roll: But are you sure about that? Some of the bots I've seen are flawless. They never misclick, they walkback to their position...etc...I'm not sure that's even possible if they dont mess with client... :| ...meh, but even then, there has to be ways to stop them, direct or not...Actually, A good random would just be to make the screen monochromatic and scramble all the IDs...that would mess up both types of bots :lol: ~ Clicky for the blog of No Cb Skils ~ Link to comment Share on other sites More sharing options...
Riptide Mage Posted March 9, 2007 Share Posted March 9, 2007 Yea..its pretty impossible now to bug the scripts, but back in the old days there were so many varieties of scripts for sBot. Many of them were just quickly thrown together. You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
Skipp003 Posted March 9, 2007 Share Posted March 9, 2007 Some ideas that came to me last night, rough, but maybe you could improve them: Fletch Autoers: Every now and then your knife slips and you cut your finger, lose like 3hp, if they are autoing, they will die sooner or later. Another is the knife breaks and slices your arm, lose 1/4 of your health... Mine Autoers: The pick misses the rock and hits your foot, loose like 10hp... Stuff like that might also work.. ~Skipp \ Link to comment Share on other sites More sharing options...
None2None Posted March 9, 2007 Share Posted March 9, 2007 Some ideas that came to me last night, rough, but maybe you could improve them: Fletch Autoers: Every now and then your knife slips and you cut your finger, lose like 3hp, if they are autoing, they will die sooner or later. Another is the knife breaks and slices your arm, lose 1/4 of your health... Mine Autoers: The pick misses the rock and hits your foot, loose like 10hp... Stuff like that might also work.. ~Skipp \More death randoms...Wont work...It'll just ruin skillers and steal a few mins from a macroer...which is near nothing in the corse of hours upon hours, accounts and accounts. ~ Clicky for the blog of No Cb Skils ~ Link to comment Share on other sites More sharing options...
Riptide Mage Posted March 10, 2007 Share Posted March 10, 2007 Some ideas that came to me last night, rough, but maybe you could improve them: Fletch Autoers: Every now and then your knife slips and you cut your finger, lose like 3hp, if they are autoing, they will die sooner or later. Another is the knife breaks and slices your arm, lose 1/4 of your health... Mine Autoers: The pick misses the rock and hits your foot, loose like 10hp... Stuff like that might also work.. ~Skipp \More death randoms...Wont work...It'll just ruin skillers and steal a few mins from a macroer...which is near nothing in the corse of hours upon hours, accounts and accounts. Cakes for the win? You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
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