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spinster444

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  1. i think the armor is a little bit too over powered with its damage reduction... i feel like this would be a great addition to the game, if it were simply made untradable (the only downside would be the flooding of smithing supplies as people trained for the levels to make it). i feel that if runescape is going to offer high level content to keep its veteran players playing (as your idea seems to be geared at) i think the game needs to have a lot more GOOD untradable items. i know most people hate comparing this game to WoW, but i feel that wow does a great job with end game. Look at any high level in wow, all of their armor is untradable stuff that they had to earn through quests or combat or skills, runescape has very little of this, and thus, high level players (who usually have disposable incomes) are only entertained by new updates for a short time, before they buy everything related to them... all in all, i think this idea is great, and needs to be flushed out a little bit more. I think a long and drawn out process to make some beasty armor (your mining while under attack idea is almost quest like) is needed to keep high level players interested. i fail to see the point of the 'curse' thing, though.
  2. thanks a lot guys, guess i shouldn't worry much at all then. looking forward to the task now. Happy Slaying!
  3. what is the best equipment/invo/strat/you get what i'm saying to kill jellies for slayer? my stats: 75 atk, 84 str, 70 def, 54 prayer, 72 mage, 74 range. ideally i'd like to keep costs low enough to turn a profit. any special notes? thanks in advance
  4. My two main complaints with this idea: 1) This is very far from the idea of foraging. foraging is usually looking for edible plants, or small troves of edible insects or something. Foraging is not finding large beasts to hunt, which leads into my second point. 2) This should be included with hunter. I know you have the complaint that your idea involves direct combat with the beasts, but the fundamentals of the skill are the exact same as hunting. track or lure a monster, engage it, kill it. The idea that these beasts are only killable with 'foraging' weapons is a very easy way to explain why direct combat is involved. Overall, i loved your post. I just think it should be included in hunting.
  5. hmm... it looks like the cheapest way involves very low xp monsters, until the spirit dag. and the war tortoise some before that...
  6. indeed it seems like it will be a rather expensive skill to train at all quickly.. for those willing to put in time (collecting shells/hides) the price is lowered, in exchange for added time... to me the skill seems well rounded, except you get almost no xp for actually using your creature...
  7. i'm not a member right now, can someone check for me please?
  8. 67 summoning actually... and hmm.. if dag hides are reasonable to get.. they'd be a viable (infact, much better) xp per gp spent
  9. Oh qeltar^^^^ so dark =( sad thing is i bet you're right.... p.s. i love your site, its very well thought out i wasn't aware the shells weren't 100% drop as every tortoise i've killed has dropped a shell however, this is a very cheap method of training summoning, similar, as someone mentioned to making limestone things in a house. it is by no means the fastest, but it helps remove the painful 200M cost some were suggesting yes, they will get crowded. yes, it wont be a 100% drop, but it is cheap, which was all i was researching sometime soon i'll do the cheapest way to 99 summoning... its not really that hard, you just look for whatever has the lowest amount of shards (usually) does anyone know how rare daganoth hides are? how many you can get an hour? anything like that..
  10. i feel the best animal to train summoning cheaply (relatively) is the war tortoise. The tortoise costs ONE shard (50 gp) and a gold (common) charm thing, and a giant tortoise shell (kill giant tortoises on the gnome battlefield, they are relatively low combat, and attack with pretty weak attacks, i recomend whatever the max def bonuses you can get and still have positive mage) there's the slight catch of the tortoise requiring 67 summoning to get they provide 58.6 xp per tortoise pouch... this works out to OVER 1 XP PER GOLD SPENT (1.172 actually) the people saying this will costs 200m for 99.. think again, probably under 50!
  11. you obviously don't understand RWT companies at all then.... a legitimate RWT company wouldn't screw over their customers because 1, legal action could be taken and 2, they make much more off of your continued business. you're just being stupid now... legal action could be taken?! are you serious, the rwt 'company' is illegal, as is buying the gold, so there's no way they're going to sue... that'd be like me going to buy cocaine, then me suing them after they kidnap me, we bother were doing illegal things, no one would sue and even if it works, the risk of losing an account will stop LOTS of people
  12. i believe the bit about the knowledge base was just something they put on all messages i wouldn't be surprised if when they introduced new trading rules they introduced a system of sharing
  13. see, this is what pisses me off about jagex you simply, under no circumstances other than changing the nature of people, cannot make a game, or a civilization with no cheating or unfairness it seems that people have an inate desire to benifit themselves look at the US, the majority of people are law abiding, and dont do things for fear of punishment however, there are ALWAYS people who break the law, it doesn't matter what time period IT ALWAYS HAPPENS!!! stop [bleep]ing with the game to achieve something that's impossible
  14. here's what i think will happen right now, the prices have started to drop, and tons of people are getting scared they are going to continue to drop, and so they are selling (increasing supply) and therefore the prices drop even further however, i believe this trend will only happen for a little while, soon, wealthy people will begin to buy loads of rares, and hang onto them, decreasing supply as they become unwilling to sell alllssoo lots of high level stakers had rares, quitting with them will decrease supply further long story short, the prices of rares will (as a whole) always increase, simply because supply is slowely decreasing (people quitting, etc.) and demand will always be there
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