tttia Posted March 1, 2005 Share Posted March 1, 2005 I posted this earlier as an early stages wip. It has its flaws, but overall I like it. Glad to be done though. My next project will probably be something less taxing, something with no definite reference, and hopefully a larger scene. (reference) Link to comment Share on other sites More sharing options...
Keiphus Posted March 1, 2005 Share Posted March 1, 2005 Eyes are a bit wide.... Good start Link to comment Share on other sites More sharing options...
tttia Posted March 1, 2005 Author Share Posted March 1, 2005 wide in shape? placement? You mean actual width or height? Everything is in a seperate layer so fixable :) (except the nose...I accidentally merged it). Thanks for the feedback :) Link to comment Share on other sites More sharing options...
Keiphus Posted March 1, 2005 Share Posted March 1, 2005 too much space between them, it appears... Link to comment Share on other sites More sharing options...
tttia Posted March 1, 2005 Author Share Posted March 1, 2005 Thanks, got ya now :) Link to comment Share on other sites More sharing options...
tttia Posted March 2, 2005 Author Share Posted March 2, 2005 tried to fix the eye issue and got down to work on the shading. Firmed up the lips, the jaw line, nose, etc. Next are the eyes and all the highlights...then....the hair....that will be tough. Hair is a weak area for me. Hm, I think her left eye is still too far over... Link to comment Share on other sites More sharing options...
Lowgravity Posted March 2, 2005 Share Posted March 2, 2005 Looks veryyyyyyy good, only issue is the size of the head, it looks almost too long (height-wise) But if you lower down the top hairline it should look fine, good work! Lowgravity, I want to be just like you. But...I never will be as 1337 as you. :( Link to comment Share on other sites More sharing options...
tttia Posted March 2, 2005 Author Share Posted March 2, 2005 hm, yeah I wondered about that too with the head thing...but I am going to try to get the hair first then see. I am not sure if it is really that way, or just the fact that the reference and the work itself are different sizes here, so hard to tell. Since the neck and head and hair are all seperate layers I can compress them seperately, or simply compress the whole thing height-wise when I am done if needed. Link to comment Share on other sites More sharing options...
Terp Posted March 2, 2005 Share Posted March 2, 2005 awesome (: Link to comment Share on other sites More sharing options...
tttia Posted March 6, 2005 Author Share Posted March 6, 2005 Starting to detail the hair. Just added the one with the right side partly done. This hair thing takes forever. Link to comment Share on other sites More sharing options...
tttia Posted March 8, 2005 Author Share Posted March 8, 2005 Finally finished this thing. Link to comment Share on other sites More sharing options...
Dyronamics Posted March 8, 2005 Share Posted March 8, 2005 :o Impressively similar to the original Superknight/Blademaster: Level 150; Hps: 132Theoretical damage per round: 234Highest recorded damage in one round: 104 Link to comment Share on other sites More sharing options...
tttia Posted March 8, 2005 Author Share Posted March 8, 2005 Thanks! I stared at the thing so long now though, all I can see is the screw ups. I like this kind of work as a challenge...but man it is hard on the brain. Link to comment Share on other sites More sharing options...
Xboard Posted March 8, 2005 Share Posted March 8, 2005 Verry nice :D looks verry good Link to comment Share on other sites More sharing options...
dbzair Posted March 8, 2005 Share Posted March 8, 2005 we need a new trs system updator :twisted: yo Link to comment Share on other sites More sharing options...
tttia Posted March 8, 2005 Author Share Posted March 8, 2005 we need a new trs system updator :twisted: yo um...what? Link to comment Share on other sites More sharing options...
venomai Posted March 8, 2005 Share Posted March 8, 2005 I like the lips. You'll need to highlight it a lot more - right now the face looks too dull and flat. Lookin' good though. Link to comment Share on other sites More sharing options...
tttia Posted March 9, 2005 Author Share Posted March 9, 2005 Yup, added more shadows, highlights, and took care of a wandering eye problem. Link to comment Share on other sites More sharing options...
Recommended Posts