Bellatrix Posted November 3, 2005 Share Posted November 3, 2005 Well, though slayer skill (and its special creatures) is one of my favorite skills in Runescape, I think there is a problem that runescape should pay attention to: There is a serious lack of fitting creatures to reward slayer training - and unfortunaly it is located in the most "critical" levels: 45-74. It is not hard to see, that those levels are the place when many players get bored and "break". While the level advancing become slower and slower (as it should be), in the other hand, the real desired creatures (with the special tresures and items) are still far away. Till now, everything is still ok - but the problem spawns from the fact that there few, too few slayer creatures that come as a reward to this hard and boring slayer training (and yes, killing 110 crocodiles + water runings or 110 werewolves *is* quite boring). let me emphesize my claim: what u get in those levels is as follows: 45: infernal mages - hard to kill in large numbers, especially for warrior-types (as myself), and doesnt have a good reward besides rune supplies. 50: Bloodveld, 52 jellies - again, a problem to meleeiers. even if you will consider their loot as good (and for bloodvelds, I realy dought it), they are extreamly hard to a large-number killing, which is necessery to get out the less common drops (and what player with 50 level slayer needs steel hatchets or steel scimitars!) 55 - turoths: nice monster indeed, but most of his drops are quiet usless. so many useless low or med-leveld weapons, and as for the seeds he dropes - most if not all of them can be easly obtaind from killing moss giants... 60 - abarent spectures - similar problems (but slightly better drops) 65 - dust devils - the only monster that can be handled normaly + has good drops (even an extream slight chance for dragonchain attracts players and more important: there are nearly no "junk drops" in his inventory). 70 - kurask - sorry, but for a monster in such a level, his drops are a waste of time. besides the rune long, there is nothing, but nothing that will justify the efforts (clue lv3 can be obtained from many other foes, and white berries - They can be obtained easily and nicely from cave crawlers...) So, there are only 7 monsters for all those 30 levels (that requires a hugh amount of time), and most of them are far from being "tempting" as a training goal. Because of those reasons axectly, I eagerly waited for the new slayer monsters to be released - but again, I was badly disappointed. Not only that all of them are low or medium-low leveled, but for a fact only the sand lizard can be considered as a *real* slayer monster. I hope the Muggle (Oh, I meant Mogre :P ) lovers will exuse me - but I consider mogres to be a not-that-funny comic relief, more fitting to be a random fishing event then a slayer foe. The fever spiders are nothing then a quest-related obstacle with no drops (not to say, disguasting manners :? ) (and because dark beasts are 90lv slayer foes, I wont discuss them here) And in short: not a single reinforcement to the problematic 45-74 levels, and not much of a reinforcement to slayer skill in general. * * * What Jugex can do? add at least 3 real (and serious) slayer monsters for those levels. lets say, foes that can be slayed in lv 48, 58, 68 - and with fitting drops. What drops do I suggest? 1. well, there can be a monster that drops things similar to Rockslug's, but of course better (many bars and ores + relletively higher chance for uncut gems, high-leveled pickaxes, etc. They can even add a very-rare chanse for a unique pickaxe better then rune) 2. a slayer monster with drops similar to the fire giant, but its level will be lower then the giant's (such is the regular rule with slayer monsters - loot better then regular monsters in their level). In addition: why not to add a slayer monster that have a vary rare drop of dragon skirt/legs, in a manner that will be similar (or slightly more rare) to bronze dragons? 3. a monster that drops second indigrents for herblore, but in a much higher level then cave crawler or cave bug. * sigh * That's all for now, thanks :oops: Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.barrow drops: Ahrim's hood Link to comment Share on other sites More sharing options...
kingofall Posted November 3, 2005 Share Posted November 3, 2005 im interested, what levels do u think they should b Link to comment Share on other sites More sharing options...
Bellatrix Posted November 3, 2005 Author Share Posted November 3, 2005 let's see: the first one - with the improved mining drops - (I would sugest somthing like a Stone Golem or Living Iron Statue), is lv48 slayer for killing, so he has to be somwere betwenn Infernal mage and bloodveld - so lv72 will be reasonable. The second one with drops similar to fire giant + very rare dragon legs/skirt drop (Why not make it a Wyvern?) - is lv58 slayer to kill, so he's between turoths and Ab.spectures -somthing like lv91-92 will fit. The Third one - with the improved herblore inds (I can sugest a Medusa (kill with mirror shield) or somthing like a devoring blob), is a lv68 slayer to kill, so his combat level is between dust devil and kurask - somthing around 100. Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.barrow drops: Ahrim's hood Link to comment Share on other sites More sharing options...
audee Posted November 3, 2005 Share Posted November 3, 2005 Well i dun quite agree.. well fundamentally, drops get better as levels increases.. thats fair... lower level creatures allow u to level up faster.. hence ignoring the lousier drops will allow u to concentrate more on getting levels den drops.. maybe they should add more monsters to create more variety... but i still think its all up to individual players to select the slayer masters for creature assignments.. bored with werewolves and etc? try other slayer masters for things like dragon.. u will enjoy the drop.. drag drops rite? cheer up dude.. in no time i am sure u will be able to hunt just like the rest. :wink: Link to comment Share on other sites More sharing options...
King2004 Posted November 3, 2005 Share Posted November 3, 2005 I see your point but I think ur arguments aren't perfect, U say that u want more creatures which drop quite simular things as for instance dragons or stuff like that, I think slaying should be about really rare creatures which drop stuff no other hting can drop. The drops should of course get better when the slaying level increases but it should be that every creature at level 50+ (slaying) should drop stuff which none other creature can drop to make the slaying way more effective and worthy to train Of course it will be good to have more creatures but slaying is still a rather new skill, it needs growing and as we see Jagex add a couple of new creatures this week, that will continue probably the next months... And I think it will be cool to be able to chose wheter your task is going to be a real slayer-creature task or a normal creature task. I like to train on the creatures I can kill with slayer to see the direct effect of my training, but when I have to kill like 150 lessers thats boring because I already know lessers, theyre no challenge... So when the master offers you a new task he should ask what kind of task you want, that makes it cool for people who trained their slayer and who want to see the effects of it.. Cyah King 2004 Link to comment Share on other sites More sharing options...
E_D_G_E_1039 Posted November 3, 2005 Share Posted November 3, 2005 No one is forcing you to train on slayer monsters. Jagex never stated that the loot of the slayer monsters was insanely valuable. I see your point somewhat, except there is a large number of other monsters that can be killed for decent loot. Link to comment Share on other sites More sharing options...
King2004 Posted November 4, 2005 Share Posted November 4, 2005 Yeh but the point of slaying is that you should try to be able to kill monsters with rare or special loots, otherwise theres no point in training a skill which will allow you to defeat new creatures... Cyah King 2004 Link to comment Share on other sites More sharing options...
Bellatrix Posted November 5, 2005 Author Share Posted November 5, 2005 I think my claim was a bit misunderstood. There are two different matters: 1. The Training of the skill - there, I agree it makes no much difference if you train upon slayer monsters or normal monsters (but still, training is long and many times boring. the crocodiles were meant to be just an example). 2. The "Reward" for training - the ability to kill special creatures. my claim was - in levels 45-74, were training gets harder and longer, the reward is problematic: not enough "attractive" slayer monsters that can be considered as real and fine goal (while the true rewarding ones, gargoyels and upwards, are still far away). I claimed that it would be extreamly helpfull to add new creatures for those levels, and that I was dissapointed that when new creatures were finaly added, they were for lower levels, of looked more like a comic relief. Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.barrow drops: Ahrim's hood Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now