One thing that hits me is that the general "xp rates are too low" seem all to (quite understandably) be based around what is achieveable today at lvl 99. Of course, this is the benchmark that we know is true, but still, not necessarily comparable. Imho, it's kinda like comparing xp-rates at 99 with either that of lvl 78 (21 lvls lower, 120-99) or 43 (8 times the xp, x doubles per 7 lvls, 99 - (8x7) ) With raising of xp caps there would be a definite need for "better" training methods (not counting the general inflation seen over time anyway). Just some quick examples fro herby (only reason for being singled out is that it's my fave skill). At lvl 44 best "pot" is Harra tar at 72,5xp, at 78 (76) there is mage pot at 172,5xp and at 99 (92) there is extreme range at 260xp (Using the best "simple" pot to make, and ignoring super pray due to only 10xp more and a hopeless 2nd) That gives us just short of a 3,6 multiplier for the first variety (lvl 43 vs 99) and 1,5 multiplier for tha last (lvl 78-99). Still not up to the X8 "balance point" but a bit better than 1:1. If you throw in purely making ovl's (assuming one starts at 1 and keeps all reg for super, super for extr and extr for ovl) the different multipliers end at 13,8 and 5,8. And I do apologize if I've done any glaring math errors. They happen to the best of us.