Cue Indiana Jones Music
Status: Level 77
Sanity: Depressed
XP to next lvl: 53k
Agility Tickets: 530
1000 Tickets Reached- 3 MEGA TO THE EXTREME BOOYYAHH!
So.... because Dungoneering has had a new update or something I thought it would be a nice change to train it up.
I'm going to be honest It isn't my favourite skill in the world, its probably right close at the bottom as one of the skills I'd rather avoid so as you can see I'm up for so much fun.......
So I arrive, I decided to do it with a friend cos apparently on your own it just doesnt work and with random people...well its just doesn't work pluss me and Lust cordova were on skype while we was playing so I guess it makes the game play more exciting.
I wanted to keep an open mind about Dungoneering because you know it might change my mind about it..................................................................................................................welll I thought it would * sighh*
One of your first MAJOR! problems was not with the skill itself but the combat. Everytime we used a speical move it kept on saying we had no target so we had to constantly keep clicking on the [bleep]ers to kill them. ( Another negative to the new combat update sigh like there wasnt enough already)
Ok anyway back to the actual skill, Lust was the party leader so I didn't have to worry about deciding the floor... complexity? I dunno and how big the dungon is. The whole time I was doing this skill I had the indiana jones song in my head you know the theme tune.
So once that confusing part was over we finally got in a dungon....... expectatons were high, adrenaline pumping!
Much to anyones surprise that didn't last very long, we didn't know a medium dungon would be so long! It more like a test of psychological torture than actually having fun.
We had some problems along the way ofcourse:
Number 1! : Invincable ghosts? Yes thats right we had to kill 5 guardian ghosts to open the 2 doors but what made us more confused was that some of them were IMPOSSIBLE TO KILL! like we did 540 damage for example and they just heal! automatically! how the hell is that fair and why do they heal? It took is 3 attempts to actually kill one and we had to kill them together so ensure if someone hit the other must too. Ughhh
Number 2!: The puzzles... don't get me the wrong the puzzles are good and fun but its not good when we got the oblisk that has to be charged to 100% and enemys spawn to try and destory it or something..I like that ou! I think its fun espeically if theres 2 of you!. However we tapped it waited untill it got half charged...nothing.....um....what? and how many spawned you may ask? 2!! 2!!!! holy shit
Number 3! : Enemy Combat Levels!? :-|... This is going to bother me for all time! why do enemys have there combat level still when we don't we just have our total skill level.... MY GOD JAGEX YOU NEED TO EXPLAIIINN!.
But whats more like wtf! is this the boss:
Now thats awesome! you'd think being such an awesome character he would have an awesome combat level.. such as 1000.... 600? because it must have a high hp because it look us like 15 minute to kill it. wow it must be a beast I can't wait to look! iiittss!!!...106...umm ................................................. :S.... how does that work out! I was 106 not that long ago and I didn't have like 5000 health!. And especially it being such a scarey ugly beast you'd think it would be alot higher!!
EXPLAIN JAGEX EXPLAIINN!
Amy's Conclusion:
Well watching the runescape updates on youtube they really hypted it up, saying it was going to be so much better so I actually gave it the benefit of the doubt and did the skill...more xp they say...better xp they say... and I only went up 1! level during that whole dungon and I'm only level 32!. Jagex you have failed you have failed to convert me to this shit, how people can stay in there till 120 is beyond me!.
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